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Difference between revisions of "User:Mor"

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** According to Erik [[Aurora_Player_Designed_Systems]] is a relic, and there is no reason why [[Components]], [[Core components]], [[Other Components]] shoudn't be merged.
 
** According to Erik [[Aurora_Player_Designed_Systems]] is a relic, and there is no reason why [[Components]], [[Core components]], [[Other Components]] shoudn't be merged.
 
** To big of undertaking atm.
 
** To big of undertaking atm.
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;Designed Systems
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The systems listed here are player designed.
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* '''Engines''' - There are two different types of propulsion system. [[Jump drive]]s are used for instantaneous [[interstellar travel]] between systems; Sub-light [[engine]]s are used to travel interplanetary distances, these can be used on ships and missiles.
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* [[Sensors|Sensor]] arrays offer data on the environment surrounding a ship or a missile. [[Active Sensors]] can scan for targets, and are needed for target acquisition. Passive [[EM Detection Sensors|EM]] and [[Thermal Sensors|Thermal sensors]] observe surrounding space.
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* [[Power Plants]]
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* [[Missiles]] - [[Missile Fire Control]], [[[Missile Launchers]], [[[Magazine]]
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* [[Beam Overview|Beam weapons]] -
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*Beam Fire Control
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*Lasers
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*Gauss Cannon
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*High Power Microwave
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*Meson Cannon
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*Particle Beam
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*Plasma Carronade
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*CIWS
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*[[Shields]]  Shields - Absorption Shields - Standard
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*Cloaking Device
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*Jump Engines
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* [[installations]] could use some polish and standardization.
 
* [[installations]] could use some polish and standardization.

Revision as of 07:36, 3 February 2016

HI, I am Mor. I am not a native English speaker, I know my edits will be mercilessly edited by highly respectable and valued members of the community grammar Nazis ;) Also feel free to drop me a message if you think that I can help in anyway.

Stuff

My sandbox, projects, quick notes and general mess. Please ignore for the sake of your sanity.

  • 403 Shenanigans are fixed. Reverted most obvious issues. Find rest.

  • Colony need info on economy/production.
  • Galaxy need more technical info and links to related topics.
  • Ground_combat planetary assault\defense need to be reworked.
  • Trade System hard to follow, rework to cover all economical aspects?

  • Stealth <-- cloaking and Thermal reduction tech + ship speed.


Designed Systems

The systems listed here are player designed.

  • Engines - There are two different types of propulsion system. Jump drives are used for instantaneous interstellar travel between systems; Sub-light engines are used to travel interplanetary distances, these can be used on ships and missiles.
  • Sensor arrays offer data on the environment surrounding a ship or a missile. Active Sensors can scan for targets, and are needed for target acquisition. Passive EM and Thermal sensors observe surrounding space.
  • Beam Fire Control
  • Lasers
  • Gauss Cannon
  • High Power Microwave
  • Meson Cannon
  • Particle Beam
  • Plasma Carronade
  • CIWS
  • Shields Shields - Absorption Shields - Standard
  • Cloaking Device
  • Jump Engines



All advanced topics on naval combat.

Organization

Category:AuroraWiki
Category:Content
  • Category:Interface - reference articles, that covers the game screens and user interface elements, at least in brief.
  • Category:Tutorial - tutorials...- add description linked from main. Adapt steves tutorials that were copy&pasted from the forum.
  • Category:Development -changelogs


Sorting\Checking


TBA ?
Misc
player content space or delete