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Difference between revisions of "VB6 Aurora:Glossary"
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− | ;AMM: Anti-Missile | + | ;AMM: Anti-missile Missile - A missile designed to defend Starships by destroying ASMs. |
− | ;ASM: Anti- | + | ;ASM: Anti-ship Missile - A missile designed to destroy Starships. |
− | ;CF: Construction Factory. | + | ;CF: Construction Factory - A facility on a SB that is generally the primary source of Industry on that SB. Industry is used to construct additional facilities on that SB, including PDCs. |
− | ;CIWS: Close in Weapon System | + | ;CIWS: Close-in Weapon System - An automated missile defense system based on kinetic or energy weapons. This is similar to the real world Phalanx CIWS. |
;DDG: Guided missile destroyer, based on U.S. Navy hull designation | ;DDG: Guided missile destroyer, based on U.S. Navy hull designation | ||
;DDGJ: Jump-capable Guided missile destroyer, based on U.S. Navy hull designation | ;DDGJ: Jump-capable Guided missile destroyer, based on U.S. Navy hull designation | ||
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;GB: Gunboat. Another term used for Fast Attack Craft (FAC) | ;GB: Gunboat. Another term used for Fast Attack Craft (FAC) | ||
;GC: Gauss Cannon | ;GC: Gauss Cannon | ||
− | ;FAC: Fast Attack Craft. In Aurora terms, usually used to refer to a small spacecraft of about 500-1000 tons that is equipped with a Fast Attack Craft Engine. Sometimes called a Gunboat | + | ;FAC: Fast Attack Craft - A medium-sized spacecraft that is smaller than a Starship and larger than a Fighter. . In Aurora terms, usually used to refer to a small spacecraft of about 500-1000 tons that is equipped with a Fast Attack Craft Engine. Sometimes called a Gunboat |
;FAC Engine: Sometimes referred to as a GB Engine. This is a high-powered engine that has double the normal output but uses 10x fuel. Only one can be mounted on a spacecraft | ;FAC Engine: Sometimes referred to as a GB Engine. This is a high-powered engine that has double the normal output but uses 10x fuel. Only one can be mounted on a spacecraft | ||
− | ;FC: Fire Control | + | ;FC: Fire Control - A system that designates targets for its assigned weapons systems. It depends on active sensors for targeting information about the targets. |
− | ;GFTF: Ground Forces Training Facility | + | ;GFTF: Ground Forces Training Facility - Used to train ground forces to garrison and defend SBs. |
;HS: Hull Space. Ships are measured in hull spaces, which are 50 tons each. So a size 100 ship is 5000 tons. | ;HS: Hull Space. Ships are measured in hull spaces, which are 50 tons each. So a size 100 ship is 5000 tons. | ||
− | ;HTK: Hits | + | ;HTK: Hits To Kill: How much damage is required to automatically destroy a ship system. If less damage than the HTK rating is inflicted, the chance of destruction is damage/HTK. |
;IFR: Incremental Failure Rate. This is the chance of a system failure on a ship during a 5-day increment. On the Ship Summary it shows the current IFR based on the ship's maintenance clock. On the Class Summary it shows the failure rate for a ship with one year on the clock. | ;IFR: Incremental Failure Rate. This is the chance of a system failure on a ship during a 5-day increment. On the Ship Summary it shows the current IFR based on the ship's maintenance clock. On the Class Summary it shows the failure rate for a ship with one year on the clock. | ||
− | ;JP: Jump point. | + | ;JP: Jump Point. A point in space in a solar system where it is possible to travel instantaneously to an associated JP in another solar system. Travel requires some way to stabilize the JP, either temporarily or permanently. |
;LP: Lagrange Point. An intra-system jump point found in the L5 lagrange point of super-jovians or massive gas giants (about sixty degrees behind the planet in its orbit) | ;LP: Lagrange Point. An intra-system jump point found in the L5 lagrange point of super-jovians or massive gas giants (about sixty degrees behind the planet in its orbit) | ||
;MSP: Can mean either of two things; one of which is Maintenance Supply Points, which are used by ships to fix maintenance failures and carry out repairs. The other possible meaning is Missile Size Point. The Missile Size point is the way in which the size of missiles, or the amount of space dedicated to missile components, is usually described. 1 hull space (50 tons) is equal to 20 MSP. 1 MSP is equal to 1/20th of a hull space, or about 2.5 tons. | ;MSP: Can mean either of two things; one of which is Maintenance Supply Points, which are used by ships to fix maintenance failures and carry out repairs. The other possible meaning is Missile Size Point. The Missile Size point is the way in which the size of missiles, or the amount of space dedicated to missile components, is usually described. 1 hull space (50 tons) is equal to 20 MSP. 1 MSP is equal to 1/20th of a hull space, or about 2.5 tons. | ||
− | ;NPR: Non-player Race | + | ;NPR: Non-player Race - An alien race controlled by the computer AI rather than the human player. |
− | ;OWP: Orbital Weapon Platform | + | ;OWP: Orbital Weapon Platform - A stationary satellite around a SB with weapons systems. |
− | ;PD: Point Defense | + | ;PD: Point Defense - Defenses used after all other defenses have failed. These often include CIWSs. |
− | ;PDC: Planetary | + | ;PDC: Planetary Defense Center - A facility on a SB used to defend that SB. These can leverage weapons or other systems like active sensors. PDCs are built by Industry rather than SYs. |
− | ;ROF: Rate of Fire | + | ;ROF: Rate of Fire - How quickly a weapon cycles to fire new shots. |
− | ;RP: Research Points | + | ;RP: Research Points - An in-game quantitative measure of progress for researching new technologies. |
− | ;SB: System Body | + | ;SB: System Body - A planet, moon, asteroid, or comet in a solar system. |
;SM: Spacemaster. The referee in a multi-player game | ;SM: Spacemaster. The referee in a multi-player game | ||
;SM Mode: Accessible via Ctrl-S on the main menu. Allows you to see and do more than you normally would as a player | ;SM Mode: Accessible via Ctrl-S on the main menu. Allows you to see and do more than you normally would as a player | ||
− | ;SY: Shipyard | + | ;SY: Shipyard - Used to construct Starships and FACs. |
;TCS: Target Cross-Section. The size of target for the purposes of active sensors | ;TCS: Target Cross-Section. The size of target for the purposes of active sensors | ||
;TH: Thermal. Used for Thermal sensors, Thermal signature, etc | ;TH: Thermal. Used for Thermal sensors, Thermal signature, etc |
Revision as of 21:28, 20 June 2011
- AMM
- Anti-missile Missile - A missile designed to defend Starships by destroying ASMs.
- ASM
- Anti-ship Missile - A missile designed to destroy Starships.
- CF
- Construction Factory - A facility on a SB that is generally the primary source of Industry on that SB. Industry is used to construct additional facilities on that SB, including PDCs.
- CIWS
- Close-in Weapon System - An automated missile defense system based on kinetic or energy weapons. This is similar to the real world Phalanx CIWS.
- DDG
- Guided missile destroyer, based on U.S. Navy hull designation
- DDGJ
- Jump-capable Guided missile destroyer, based on U.S. Navy hull designation
- ECCM
- Electronic Counter Counter Measures. Counters the effects of ECM
- ECM
- Electronic Counter-measures
- EM
- Electromagnetic. Used for EM sensors, EM signature, etc
- GB Engine
- See FAC Engine
- GB
- Gunboat. Another term used for Fast Attack Craft (FAC)
- GC
- Gauss Cannon
- FAC
- Fast Attack Craft - A medium-sized spacecraft that is smaller than a Starship and larger than a Fighter. . In Aurora terms, usually used to refer to a small spacecraft of about 500-1000 tons that is equipped with a Fast Attack Craft Engine. Sometimes called a Gunboat
- FAC Engine
- Sometimes referred to as a GB Engine. This is a high-powered engine that has double the normal output but uses 10x fuel. Only one can be mounted on a spacecraft
- FC
- Fire Control - A system that designates targets for its assigned weapons systems. It depends on active sensors for targeting information about the targets.
- GFTF
- Ground Forces Training Facility - Used to train ground forces to garrison and defend SBs.
- HS
- Hull Space. Ships are measured in hull spaces, which are 50 tons each. So a size 100 ship is 5000 tons.
- HTK
- Hits To Kill: How much damage is required to automatically destroy a ship system. If less damage than the HTK rating is inflicted, the chance of destruction is damage/HTK.
- IFR
- Incremental Failure Rate. This is the chance of a system failure on a ship during a 5-day increment. On the Ship Summary it shows the current IFR based on the ship's maintenance clock. On the Class Summary it shows the failure rate for a ship with one year on the clock.
- JP
- Jump Point. A point in space in a solar system where it is possible to travel instantaneously to an associated JP in another solar system. Travel requires some way to stabilize the JP, either temporarily or permanently.
- LP
- Lagrange Point. An intra-system jump point found in the L5 lagrange point of super-jovians or massive gas giants (about sixty degrees behind the planet in its orbit)
- MSP
- Can mean either of two things; one of which is Maintenance Supply Points, which are used by ships to fix maintenance failures and carry out repairs. The other possible meaning is Missile Size Point. The Missile Size point is the way in which the size of missiles, or the amount of space dedicated to missile components, is usually described. 1 hull space (50 tons) is equal to 20 MSP. 1 MSP is equal to 1/20th of a hull space, or about 2.5 tons.
- NPR
- Non-player Race - An alien race controlled by the computer AI rather than the human player.
- OWP
- Orbital Weapon Platform - A stationary satellite around a SB with weapons systems.
- PD
- Point Defense - Defenses used after all other defenses have failed. These often include CIWSs.
- PDC
- Planetary Defense Center - A facility on a SB used to defend that SB. These can leverage weapons or other systems like active sensors. PDCs are built by Industry rather than SYs.
- ROF
- Rate of Fire - How quickly a weapon cycles to fire new shots.
- RP
- Research Points - An in-game quantitative measure of progress for researching new technologies.
- SB
- System Body - A planet, moon, asteroid, or comet in a solar system.
- SM
- Spacemaster. The referee in a multi-player game
- SM Mode
- Accessible via Ctrl-S on the main menu. Allows you to see and do more than you normally would as a player
- SY
- Shipyard - Used to construct Starships and FACs.
- TCS
- Target Cross-Section. The size of target for the purposes of active sensors
- TH
- Thermal. Used for Thermal sensors, Thermal signature, etc
- TMA
- Target Motion Analysis. Used in analysing passive sensor contacts.