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VB6 Aurora:New Game

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Revision as of 04:12, 1 March 2009 by Eluken (talk | contribs)
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New Game Creation

When you launch Aurora, you are presented with the Game Detail screen. This screen, by default shows the last game selected (Usually Steve's campaign). To create a new game, click the New button. I'll present the steps as they are shown to you.

  • 1. You are asked for a starting year. Type in the year your campaign starts at and click OK.
  • 2. Next you are asked if you want Aurora to create Sol and create a race on Earth. If you select No, you will need to create your own starting system and race. We'll click Yes for now. See Tutorial 1a for creating a new system/race.
  • 3. Next you need to enter in the number of jump points for the Sol system. We'll enter in 3.
  • 4. Next you are asked if you wish to create the race in stages. If you click No, the race will be created randomly. We'll click Yes.
  • 5. A suggested species name of 'Terran' is given. You are asked if you wish to change this. We'll click No.
  • 6. Next is the suggested maximum deviation in oxygen pressure. In this example it is 45%. We'll leave it at that.
  • 7. Next is the suggested maximum atmospheric pressure. In this example it is 2.9. We'll leave this alone too.
  • 8. Next is the suggested maximum temperature deviation. In this example it is 23 degrees (Celsius). We'll tweak this to 30 degrees.
  • 9. Next is the suggested maximum gravity deviation. In this example it is 60%. We'll leave this alone.
  • 10. Next is the suggested race name. The game suggests 'Terran Federation', but we'll change that to 'Confederation of United Terra' with a short race name of 'Confed'.
  • 11. Next is the theme. The game has suggested Italia. We'll change that to USA.
  • 12. Next is the government type. The default is Player Race. We'll leave this alone.
  • 13. The default commander name theme is USA. We'll leave this too.
  • 14. Now we are asked if we wish the race to have surveyed the home system for jump points. We'll say yes.
  • 15. Next is the suggested population. In this example it is 265m. We'll change this to 750m.
  • 16. Next we get a warning that it may take a bit for large populations.
  • 17. We get asked if we wish less industry than normal. We'll say no.
  • 18. We get asked if we wish to convert ordnance factories to construction factories. We'll say no.
  • 19. We get asked if we wish to convert fighter factories to construction factories. We'll say yes.
  • 20. We are asked if we wish to set a name for the homeworld. We'll say no.
  • 21. Next we are asked about starting research points. In this example we have 180,000. We'll increase this to 250,000.
  • 22. Now we are asked if we wish random distribution of the points. We'll say yes.
  • 23. The game now goes through the creation process and you will get a notification that the process is complete.
  • 24. Now we can change any game settings. We'll just turn on the 'Use Inexperienced Fleet Penalties'. You can hover your mouse over any option and a tip will pop up to explain it. If you change anything, be sure to click Save, then Select. If you do not click Save, your changes will not take effect.
  • 25. Now we are at the main screen.