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Difference between revisions of "Basic Ship Creation"
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=== Step 3 - Add Type Specific Components === | === Step 3 - Add Type Specific Components === | ||
[[File:ClassDesign_Step3.JPG]] | [[File:ClassDesign_Step3.JPG]] | ||
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=== Step 4 - Add Ordnance/Fighters === | === Step 4 - Add Ordnance/Fighters === | ||
=== Step 5 - Add DAC/Rank/Information === | === Step 5 - Add DAC/Rank/Information === |
Revision as of 05:30, 16 March 2009
Purpose of Page
This page to contain the basic steps for creating civilian and military ships.
Points to include:
- minimum size of cargo hold for transferring structures.
- minimum safe maintenance and fuel levels and failure rates.
- matching distance and resolution on active sensors, targeting sensors and weapons to make full use of the weapon.
- some common fleet compositions, i.e. dedicated offensive, dedicated defensive, dedicated scout, or generic designs with a bit of everything.
Please feel free to edit/add to this page as you see fit!
Preliminary Information
Standard Components
- Armour (added automatically)
- Bridge (ships under 1000 Tons do not need a bridge)
- Crew Quarters (everything needs crew)
- Engineering Spaces (helps with failure rate, damage control and maintenance supply. Needed for any extended deployment when not near resupply point)
- Fuel Storage - (needed for any extended deployment when not near refueling point)
Optional Extras
- Thermal Sensor (to help detect ships whilst in transit, for evasion if contact is hostile)
- EM Sensor (to help detect ships with shields up, or populations)
Non-Military Ships
These are the workhorses of the Empire.
Geosurvey
Extra Components
- Geological Survey Scanners
Gravsurvey
Extra Components
- Gravitational Survey Scanners
Freighter
Extra Components
- Cargo Handling System (for faster transfer)
- Cargo Hold (minimum hold space is 2500 for Automated Mines)
Colony Ship
Extra Components
- Cargo Handling System (for faster transfer)
- Cryogenic Transport
Class Design (F5)
This is the screen for drawing up the final blueprints for your ships. Standard components and player research-designed components are selected from here and added to the design.