Aurora is on version 2.5.0 C#, available at the Aurora Forums.
Contact Erik on the forum for a wiki account.
Difference between revisions of "C-Game settings"
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+ | Example: http://www.pentarch.org/steve/Screenshots/GreatCrusade002.PNG | ||
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+ | [http://aurora2.pentarch.org/index.php?topic=10235.msg111909#msg111909 Date 10.01.2019] | ||
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==New Game Settings== | ==New Game Settings== | ||
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− | + | ==Starting Build Points== | |
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+ | A new player race in Aurora receives a number of Starting Build Points equal to two years wealth. These can be spent on instant build for Ships and Ground Formations. | ||
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+ | If the available Instant Build Point total is greater than zero, the Instant Build section will be shown on the Miscellaneous tab of the Class window, including the current Instant Build Point total, plus selection options for destination fleet and number of ships to be built. This section will also appear if SM Mode is active, so additional ships can be instantly built if required by the game setup. | ||
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+ | If the available Instant Build Point total is greater than zero, that total, plus the Instant Build button, will be shown on the GU Training tab of the Economics window. When the Instant Build button is clicked, a popup box will allow entry of the number of formations to be built. This button will also appear if SM Mode is active, so additional formations can be instantly built if required by the game setup. | ||
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+ | If you choose to have automatically constructed ground formations at game start, their cost will be deducted from the starting build points. | ||
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+ | The ship options replace the VB6 Fast OOB window, while the ground options are new for C# Aurora. | ||
− | [http://aurora2.pentarch.org/index.php?topic= | + | [http://aurora2.pentarch.org/index.php?topic=8495.msg106586#msg106586 Date 12.02.2018] |
Revision as of 14:03, 12 January 2019
Example: http://www.pentarch.org/steve/Screenshots/GreatCrusade002.PNG
New Game Settings
- 3) Percentage modifier for starting minerals on Sol.
- 4) Flag for Active Civilian Shipping Lines. When this is disabled, shipping lines will not produce ships.
- 5) Flag for recovering tech due to conquest. You can disable this so no new tech is gained via conquest.
- 6) LY entry to limit Starting NPR Locations to within a specific range of Sol: http://aurora2.pentarch.org/index.php?topic=8495.msg108824#msg108824
- 7) Option for Planet X in the Sol System: http://aurora2.pentarch.org/index.php?topic=8495.msg109206#msg109206
You can specify a number of Earth-based player races on the Game Setup window. You will cycle through a number of Race Creation windows equal to the number of races selected. You will still need to create any non-Earth-based races after the main game creation process.
Starting Build Points
A new player race in Aurora receives a number of Starting Build Points equal to two years wealth. These can be spent on instant build for Ships and Ground Formations.
If the available Instant Build Point total is greater than zero, the Instant Build section will be shown on the Miscellaneous tab of the Class window, including the current Instant Build Point total, plus selection options for destination fleet and number of ships to be built. This section will also appear if SM Mode is active, so additional ships can be instantly built if required by the game setup.
If the available Instant Build Point total is greater than zero, that total, plus the Instant Build button, will be shown on the GU Training tab of the Economics window. When the Instant Build button is clicked, a popup box will allow entry of the number of formations to be built. This button will also appear if SM Mode is active, so additional formations can be instantly built if required by the game setup.
If you choose to have automatically constructed ground formations at game start, their cost will be deducted from the starting build points.
The ship options replace the VB6 Fast OOB window, while the ground options are new for C# Aurora.