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  • ...ightforward. If you have any terraforming installations on a planet or any ships with terraforming modules in orbit, go to the Environment tab, select the g The colony cost measures the amount of [[Infrastructure]] required to support the population. The formula for required infrastructure is Population in mi
    18 KB (3,022 words) - 02:04, 21 March 2024
  • Part of the background in C# Aurora will be that large TN ships function only in space and cannot move any closer to planetary bodies than ...1200 BP). Spaceports and Cargo Shuttle Stations can service any number of ships simultaneously but they do not stack. In effect they count as a single Carg
    42 KB (6,662 words) - 12:34, 15 April 2019
  • ...ships which do not hold their own Cargo Shuttle Bays to load/unload cargo. Ships that need to transfer any type of cargo to and from a colony thus need a Ca One Cargo Shuttle Station can load/unload any number of ships that are docked at a colony. The transfer rate is 20 seconds for each point
    38 KB (5,656 words) - 03:00, 14 March 2024
  • This means you can create recreational ships (although I am sure the navy personnel would invent alternative description Civilian ships on trade runs will look for the shortest route in the same system, rather t
    62 KB (10,409 words) - 06:31, 15 August 2014
  • ...reserve maintenance supply level as part of the order. The fleet's supply ships will either unload supplies to bring the colony up to the reserve level or ...system map sidebar]]. Once activated, there will be no detection phase for ships and planets in that system until it is turned back on again. The reason for
    64 KB (10,767 words) - 03:21, 6 February 2016
  • |description= Armour is used for the hull of all ships. |description= Used by cargo ships, colony ships and troop ships to enable faster cargo loading or unloading. Increase in load speed is calc
    33 KB (3,959 words) - 15:45, 15 December 2019
  • ...of maintenance supplies at the colony. This stockpile is used to resupply ships running low on maintenance supplies ...ciency of the manufacturing sector. If sufficient workers are available to support all industrial installations, the efficiency will be 100%. If insufficient
    29 KB (4,487 words) - 03:35, 27 March 2016
  • ...damage in a short space of time and they don't need ammunition. Beam-armed ships can be deadly when waiting in ambush at a jump point. Every ship suffers se ...ew is 463 and Life Support is 250. Add a crew quarters to correct the life support problem. We'll have to keep an eye on this as we still have a few systems t
    38 KB (6,258 words) - 08:59, 8 February 2016

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