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Aurora Player Designed Systems

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Overview

All the systems listed here are able to be player designed. This article will detail the various components. It is currently a work in progress.

Laser Technology

Components

Lasers have four components, each with their own tech line. Some of the components are shared with other energy weapons, while some are laser specific. The components are Laser Focal Size, Laser Wavelength, Capacitor Recharge Rate, Reduced Size Lasers. Please note that the maximum range of any laser system is 1.5m km. This is because the smallest time increment is 5 seconds and light has to obey the laws.

Laser Focal Size

Laser Focal Size ranges from 10cm to 80cm. Larger sized beams cause more damage and have a longer base recharge time. Focal size has a bearing on the maximum range of the overall laser system.

Laser Focal Size
Focal Size Damage Base RoF
10cm 3 15s
12cm 4 20s
15cm 6 30s
20cm 10 50s
25cm 16 80s
30cm 24 120s
35cm 32 160s
40cm 40 200s
50cm 64 320s
60cm 96 480s
70cm 128 640s
80cm 168 840s

Laser Wavelength

The wavelength of the laser determines the range modifier and the maximum range of the laser.

Laser Wavelengths
Wavelength Base Max Range Range Modifier
Infrared Laser 30,000km 1
Visible Light Laser 60,000km 2
Near Ultraviolet Laser 90,000km 3
Ultraviolet Laser 120,000km 4
Far Ultraviolet Laser 150,000km 5
Soft X-Ray Laser 180,000km 6
X-Ray Laser 210,000km 7
Far X-Ray Laser 240,000km 8
Extreme X-Ray Laser 270,000km 9
Near Gamma Ray Laser 300,000km 10
Gamma Ray Laser 330,000km 11
Far Gamma Ray Laser 360,000km 12

Capacitor Recharge Rate

This particular component is shared between all of the energy-based weapons. I will only detail it in this section, and refer back to it from others.

Capacitor recharge rate directly influences the amount of power recharges by the weapon system every 5 seconds. It is equal to the Rate, e.g. Capacitor Recharge Rate 25 = 25 power per 5 seconds.

The available rates are 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, 20, 25.

Reduced Size Lasers

This particular component reduces the size of the laser system at the expense of the recharge rate. There are three levels available. Standard has no change to size or rate. Reduced .75 reduces the size by 25% while increasing the recharge by 4x. Reduced .5 reduces the size by 50% and increases the recharge rate by 20x.

Missile Launchers

Components

The main components of missile launchers are Size, Reload Rate, Platform Type, and Reduced Size.

Launcher Size

This directly affects how big of a missile may be fired. It also affects the Rate of Fire. A launcher may launch any missile available up to and equal to its size, e.g. a size 6 launcher may fire size 1-6 missiles.

Missile Launcher Size
Size Max Missile Size Base Rate of Fire
1 1 30
2 2 60
3 3 90
4 4 120
5 5 150
6 6 180
7 7 210
8 8 240
9 9 270
10 10 300
11 11 330
12 12 360
14 14 420
16 16 480
18 18 540
20 20 600
24 24 720

Reload Rate

The reload rate affects how fast the missile launcher may be reloaded and fired. The level of reload rate is used as a divisor to the base reload rate from the size of the launcher. The available rates are 1 - 12.

Platform Type

There are two options available here, Ship-based and PDC-based. The PDC option cuts the base reload time in half.

Reduced Size

The options here allow the launcher to be reduced in size at the expense of reload rate.

Missile Reduced Size
Size Rate Notes
Standard 1x
.75 2x
.5 5x
.33 20x
.25 100x +on Mount Magazine (includes internal magazine)
Box (.15) 15x No internal reload

Power Plants

Engines

Shields

Active Sensors/Fire Control

Thermal Sensors

Jump Engines

Beam Fire Control

Torpedo

Meson Cannon

Railgun

Plasma Carronade

EM Detection Sensors

High Power Microwave

Guass Cannon

Cloaking Device