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Difference between revisions of "Basic Ship Creation"
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Beersatron (talk | contribs) (Created page with 'This page to contain the basic steps for creating civilian and military ships. Points to include: - minimum size of cargo hold for transferring structures. - minimum safe maint...') |
Beersatron (talk | contribs) |
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Points to include: | Points to include: | ||
− | - minimum size of cargo hold for transferring structures. | + | - minimum size of cargo hold for transferring structures.<br/> |
− | - minimum safe maintenance and fuel levels and failure rates. | + | - minimum safe maintenance and fuel levels and failure rates.<br/> |
− | - matching distance and resolution on active sensors, targeting sensors and weapons to make full use of the weapon. | + | - matching distance and resolution on active sensors, targeting sensors and weapons to make full use of the weapon.<br/> |
− | - some common fleet compositions, i.e. dedicated offensive, dedicated defensive, dedicated scout, or generic designs with a bit of everything. | + | - some common fleet compositions, i.e. dedicated offensive, dedicated defensive, dedicated scout, or generic designs with a bit of everything.<br/> |
Please feel free to edit/add to this page as you see fit! | Please feel free to edit/add to this page as you see fit! |
Revision as of 21:28, 1 March 2009
This page to contain the basic steps for creating civilian and military ships.
Points to include:
- minimum size of cargo hold for transferring structures.
- minimum safe maintenance and fuel levels and failure rates.
- matching distance and resolution on active sensors, targeting sensors and weapons to make full use of the weapon.
- some common fleet compositions, i.e. dedicated offensive, dedicated defensive, dedicated scout, or generic designs with a bit of everything.
Please feel free to edit/add to this page as you see fit!