Aurora is on version 2.5.0 C#, available at the Aurora Forums.

Contact Erik on the forum for a wiki account.

Difference between revisions of "Basic Ship Creation"

From AuroraWiki
Jump to navigation Jump to search
('wikified' the bullets)
Line 5: Line 5:
 
Points to include:
 
Points to include:
  
- minimum size of cargo hold for transferring structures.<br/>
+
* minimum size of cargo hold for transferring structures.
- minimum safe maintenance and fuel levels and failure rates.<br/>
+
* minimum safe maintenance and fuel levels and failure rates.
- matching distance and resolution on active sensors, targeting sensors and weapons to make full use of the weapon.<br/>
+
* matching distance and resolution on active sensors, targeting sensors and weapons to make full use of the weapon.
- some common fleet compositions, i.e. dedicated offensive, dedicated defensive, dedicated scout, or generic designs with a bit of everything.<br/>
+
* some common fleet compositions, i.e. dedicated offensive, dedicated defensive, dedicated scout, or generic designs with a bit of everything.
  
 
Please feel free to edit/add to this page as you see fit!
 
Please feel free to edit/add to this page as you see fit!
Line 16: Line 16:
 
=== Standard Components ===
 
=== Standard Components ===
  
- Armour (added automatically)<br/>
+
* Armour (added automatically)
- Bridge (ships under 1000 Tons do not need a bridge)<br/>
+
* Bridge (ships under 1000 Tons do not need a bridge)
- Crew Quarters (everything needs crew)<br/>
+
* Crew Quarters (everything needs crew)
- Engineering Spaces (helps with failure rate, damage control and maintenance supply. Needed for any extended deployment when not near resupply point)<br/>
+
* Engineering Spaces (helps with failure rate, damage control and maintenance supply. Needed for any extended deployment when not near resupply point)
- Fuel Storage - (needed for any extended deployment when not near refueling point)
+
* Fuel Storage - (needed for any extended deployment when not near refueling point)
  
 
'''Optional Extras'''
 
'''Optional Extras'''
  
- Thermal Sensor (to help detect ships whilst in transit, for evasion if contact is hostile)<br/>
+
* Thermal Sensor (to help detect ships whilst in transit, for evasion if contact is hostile)
- EM Sensor (to help detect ships with shields up, or populations)
+
* EM Sensor (to help detect ships with shields up, or populations)
  
== Non Military Ships ==
+
== Non-Military Ships ==
  
 
These are the workhorses of the Empire.
 
These are the workhorses of the Empire.
Line 35: Line 35:
 
'''Extra Components'''
 
'''Extra Components'''
  
- Geological Survey Scanners
+
* Geological Survey Scanners
  
 
=== Gravsurvey ===
 
=== Gravsurvey ===
Line 41: Line 41:
 
'''Extra Components'''
 
'''Extra Components'''
  
- Gravitational Survey Scanners
+
* Gravitational Survey Scanners
  
 
=== Freighter ===
 
=== Freighter ===
Line 47: Line 47:
 
'''Extra Components'''
 
'''Extra Components'''
  
- Cargo Handling System (for faster transfer)<br/>
+
* Cargo Handling System (for faster transfer)
- Cargo Hold (minimum hold space is 2500 for Automated Mines)
+
* Cargo Hold (minimum hold space is 2500 for Automated Mines)
  
 
=== Colony Ship ===
 
=== Colony Ship ===
Line 54: Line 54:
 
'''Extra Components'''
 
'''Extra Components'''
  
- Cargo Handling System (for faster transfer)<br/>
+
* Cargo Handling System (for faster transfer)<br/>
- Cryogenic Transport
+
* Cryogenic Transport
  
 
== Class Design (F5) ==
 
== Class Design (F5) ==

Revision as of 00:24, 5 March 2009

Purpose of Page

This page to contain the basic steps for creating civilian and military ships.

Points to include:

  • minimum size of cargo hold for transferring structures.
  • minimum safe maintenance and fuel levels and failure rates.
  • matching distance and resolution on active sensors, targeting sensors and weapons to make full use of the weapon.
  • some common fleet compositions, i.e. dedicated offensive, dedicated defensive, dedicated scout, or generic designs with a bit of everything.

Please feel free to edit/add to this page as you see fit!

Preliminary Information

Standard Components

  • Armour (added automatically)
  • Bridge (ships under 1000 Tons do not need a bridge)
  • Crew Quarters (everything needs crew)
  • Engineering Spaces (helps with failure rate, damage control and maintenance supply. Needed for any extended deployment when not near resupply point)
  • Fuel Storage - (needed for any extended deployment when not near refueling point)

Optional Extras

  • Thermal Sensor (to help detect ships whilst in transit, for evasion if contact is hostile)
  • EM Sensor (to help detect ships with shields up, or populations)

Non-Military Ships

These are the workhorses of the Empire.

Geosurvey

Extra Components

  • Geological Survey Scanners

Gravsurvey

Extra Components

  • Gravitational Survey Scanners

Freighter

Extra Components

  • Cargo Handling System (for faster transfer)
  • Cargo Hold (minimum hold space is 2500 for Automated Mines)

Colony Ship

Extra Components

  • Cargo Handling System (for faster transfer)
  • Cryogenic Transport

Class Design (F5)

This is the screen for drawing up the final blueprints for your ships. Standard components and player research-designed components are selected from here and added to the design.

Step 1 - Create New Blueprint

Step 2 - Add Standard Components

Step 3 - Add Type Specific Components

Step 4 - Add Ordnance/Fighters

Step 5 - Add DAC/Rank/Information