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Difference between revisions of "Basic Ship Creation"

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=== Step 5 - Add DAC/Rank/Information ===
 
=== Step 5 - Add DAC/Rank/Information ===
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[[File:ClassDesign_Step5.JPG]]

Revision as of 05:31, 16 March 2009

Purpose of Page

This page to contain the basic steps for creating civilian and military ships.

Points to include:

  • minimum size of cargo hold for transferring structures.
  • minimum safe maintenance and fuel levels and failure rates.
  • matching distance and resolution on active sensors, targeting sensors and weapons to make full use of the weapon.
  • some common fleet compositions, i.e. dedicated offensive, dedicated defensive, dedicated scout, or generic designs with a bit of everything.

Please feel free to edit/add to this page as you see fit!

Preliminary Information

Standard Components

  • Armour (added automatically)
  • Bridge (ships under 1000 Tons do not need a bridge)
  • Crew Quarters (everything needs crew)
  • Engineering Spaces (helps with failure rate, damage control and maintenance supply. Needed for any extended deployment when not near resupply point)
  • Fuel Storage - (needed for any extended deployment when not near refueling point)

Optional Extras

  • Thermal Sensor (to help detect ships whilst in transit, for evasion if contact is hostile)
  • EM Sensor (to help detect ships with shields up, or populations)

Non-Military Ships

These are the workhorses of the Empire.

Geosurvey

Extra Components

  • Geological Survey Scanners

Gravsurvey

Extra Components

  • Gravitational Survey Scanners

Freighter

Extra Components

  • Cargo Handling System (for faster transfer)
  • Cargo Hold (minimum hold space is 2500 for Automated Mines)

Colony Ship

Extra Components

  • Cargo Handling System (for faster transfer)
  • Cryogenic Transport

Class Design (F5)

This is the screen for drawing up the final blueprints for your ships. Standard components and player research-designed components are selected from here and added to the design.

Step 1 - Create New Blueprint

ClassDesign Step1.JPG

Step 2 - Add Standard Components

ClassDesign Step2.JPG

Step 3 - Add Type Specific Components

ClassDesign Step3.JPG

ClassDesign Step3b.JPG

Step 4 - Add Ordnance/Fighters

ClassDesign Step4.JPG

ClassDesign Step4b.JPG

Step 5 - Add DAC/Rank/Information

ClassDesign Step5.JPG