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Basic Ship Creation

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Revision as of 23:48, 4 March 2009 by Beersatron (talk | contribs) (added basic concepts for non-military ships)
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Purpose of Page

This page to contain the basic steps for creating civilian and military ships.

Points to include:

- minimum size of cargo hold for transferring structures.
- minimum safe maintenance and fuel levels and failure rates.
- matching distance and resolution on active sensors, targeting sensors and weapons to make full use of the weapon.
- some common fleet compositions, i.e. dedicated offensive, dedicated defensive, dedicated scout, or generic designs with a bit of everything.

Please feel free to edit/add to this page as you see fit!

Standard Components

Armour - added automatically.
Bridge - ships under 1000 Tons do not need a bridge.
Crew Quarters - everything needs crew.
Engineering Spaces - helps with failure rate, damage control and maintenance supply. Needed for any extended deployment when not near resupply point.
Fuel Storage - needed for any extended deployment when not near refueling point.

Optional Extras Thermal Sensor - to help detect ships whilst in transit, for evasion is contact is hostile

Non Military Ships

These are the workhorses of the Empire.

Geosurvey

Extra Components

- Geological Survey Scanners

Gravsurvey

Extra Components

- Gravitational Survey Scanners

Freighter

Extra Components

- Cargo Handling System (for faster transfer)
- Cargo Hold (minimum hold space is 2500 for Automated Mines)

Colony Ship

Extra Components

- Cargo Handling System (for faster transfer)
- Cryogenic Transport