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Basic Ship Creation

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Purpose of Page

This page to contain the basic steps for creating civilian and military ships.

Points to include:

- minimum size of cargo hold for transferring structures.
- minimum safe maintenance and fuel levels and failure rates.
- matching distance and resolution on active sensors, targeting sensors and weapons to make full use of the weapon.
- some common fleet compositions, i.e. dedicated offensive, dedicated defensive, dedicated scout, or generic designs with a bit of everything.

Please feel free to edit/add to this page as you see fit!

Preliminary Information

Standard Components

- Armour (added automatically)
- Bridge (ships under 1000 Tons do not need a bridge)
- Crew Quarters (everything needs crew)
- Engineering Spaces (helps with failure rate, damage control and maintenance supply. Needed for any extended deployment when not near resupply point)
- Fuel Storage - (needed for any extended deployment when not near refueling point)

Optional Extras

- Thermal Sensor (to help detect ships whilst in transit, for evasion if contact is hostile)
- EM Sensor (to help detect ships with shields up, or populations)

Non Military Ships

These are the workhorses of the Empire.

Geosurvey

Extra Components

- Geological Survey Scanners

Gravsurvey

Extra Components

- Gravitational Survey Scanners

Freighter

Extra Components

- Cargo Handling System (for faster transfer)
- Cargo Hold (minimum hold space is 2500 for Automated Mines)

Colony Ship

Extra Components

- Cargo Handling System (for faster transfer)
- Cryogenic Transport

Class Design (F5)

This is the screen for drawing up the final blueprints for your ships. Standard components and player research-designed components are selected from here and added to the design.

Step 1 - Create New Blueprint

Step 2 - Add Standard Components

Step 3 - Add Type Specific Components

Step 4 - Add Ordnance/Fighters

Step 5 - Add DAC/Rank/Information