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Difference between revisions of "Cloaking"
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− | + | A Cloaking Device will reduce enemy Active Search Sensor range against a ship equipped with it. | |
− | Cloaking | + | See [[Cloaking Device]] for the component. |
− | + | Enemy passive sensors are not affected. Reduced thermal engine emissions and low EM emissions are therefore required to make a true stealth craft. Enemy fire controls are also unaffected - the device does not act as an [[ECM]]. | |
+ | Similar to Jump Engines, the size of a Cloaking Device and its efficiency limit the total mass of the ship that the device can protect. There is a minimum size as well, so small ships cannot be protected. | ||
+ | Cloaking Devices need a significant amount of research, and thus are later game technology. | ||
− | + | ==Cloaking technology research== | |
+ | The first tech that can be researched is Cloaking Theory. It only unlocks the researchable fields of: | ||
+ | * Cloaking Efficiency - determines the maximum allowed total mass of the ship per device HS. Higher levels allow larger ships for the same device size. Ranges from efficiency 3 to 15. | ||
+ | * Cloaking Device Size - Minimum size of the device. Ranges from 25 HS to 2 HS. | ||
+ | * Cloak Sensor Reduction - The actual reduction in enemy sensor range, as a percentage of total range. It ranges from 75% to 99.5%. | ||
− | + | ==Example== | |
+ | ;Cloaking Device: HS150-75% | ||
+ | Max Ship Size: 150 (7500 tons) | ||
+ | Cloak Size: 50 HS Efficiency: 3 Cloak HTK: 10 | ||
+ | Cost: 1250 Crew: 100 | ||
+ | Materials Required: 1250x Corbomite | ||
+ | Development Cost for Project: 12500RP | ||
+ | This low-tech cloaking device would reduce enemy active sensor range by 75% as long as the ship carrying it has a total mass of 7500 tons or less. Note the high research cost of the component. Also note that the device itself already has a mass of 2500 tons. | ||
[[category:content]] | [[category:content]] |
Revision as of 01:16, 8 April 2016
A Cloaking Device will reduce enemy Active Search Sensor range against a ship equipped with it.
See Cloaking Device for the component.
Enemy passive sensors are not affected. Reduced thermal engine emissions and low EM emissions are therefore required to make a true stealth craft. Enemy fire controls are also unaffected - the device does not act as an ECM.
Similar to Jump Engines, the size of a Cloaking Device and its efficiency limit the total mass of the ship that the device can protect. There is a minimum size as well, so small ships cannot be protected.
Cloaking Devices need a significant amount of research, and thus are later game technology.
Cloaking technology research
The first tech that can be researched is Cloaking Theory. It only unlocks the researchable fields of:
- Cloaking Efficiency - determines the maximum allowed total mass of the ship per device HS. Higher levels allow larger ships for the same device size. Ranges from efficiency 3 to 15.
- Cloaking Device Size - Minimum size of the device. Ranges from 25 HS to 2 HS.
- Cloak Sensor Reduction - The actual reduction in enemy sensor range, as a percentage of total range. It ranges from 75% to 99.5%.
Example
- Cloaking Device
- HS150-75%
Max Ship Size: 150 (7500 tons) Cloak Size: 50 HS Efficiency: 3 Cloak HTK: 10 Cost: 1250 Crew: 100 Materials Required: 1250x Corbomite Development Cost for Project: 12500RP
This low-tech cloaking device would reduce enemy active sensor range by 75% as long as the ship carrying it has a total mass of 7500 tons or less. Note the high research cost of the component. Also note that the device itself already has a mass of 2500 tons.