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Event Updates

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Eventlog.png

Overview

The event log tells you everything that happened in your empire during the last time increment.

  • It will also tell you how long that time increment was, in case breaking events caused the game to advance less time than you'd ordered. You can open this window at any time via Ctrl+F3 or by using the Events button on the System Map Icon Bar.

Event Log Header Controls

Empire Selection

This pull down selector allows those in Space Master mode to review the events of any Empire in the game. Those mere mortals not using Space Master mode will be restricted to seeing only those events within their own empires.

Number of Messages to Display

The 200 most recent messages are shown in the event log by default but users may elect to see as many as 2000 (Need verification) by changing this limit.

View

This section allows you temporarily limit the messages shown to:

  • Normal - All messages are shown
  • Combat - Messages are limited to only those flagged as combat messages. (No Promotions or Shipyard Expansion Completions, etc are shown)
  • Firing/Damage Only - an even more restrictive view for use in the heat of combat

Default Colors

The Event Log starts in monochrome mode. Clicking Default Colors once will establish some basic background and text colors that make locating things in the log easier.

  • Of course, if the default color scheme doesn't appeal, one may elect to change the way various classes of messages are displayed
    • simply click on a message of the type that you'd like to change
    • use the BG Color (background color) and Text Color buttons at the bottom of the screen.
  • The color scheme that you establish will remain from session to session but may be reset to the default at any time via the Default Colors button.

Research Only

Ticking this box will limit the events shown to Research Completed and Research Begun Messages.

Show Errors

Error Messages are not displayed by default. This will generally only be of interest to the developer.

Event Messages

Each Event Message describes one event within your universe

Race

Since your Empire may grow to span many races, the first thing shown for every message is the race.

  • If Use Race Colors has been enabled, this field will be color coded with the color designated for that race.

Event Type

Event types are broad general categories for the events happening within your empire.

  • some typical event types are
    • Team Skill
    • Mineral Exhausted
    • New Officer
    • Officer Update
    • Orders Completed

System

When the scope of an event relates to a particular system within your empire, this field indicates which system it affects. Of course events that directly affect one of your systems may well have a trickle down effect in other systems as well.

Event

This is the full text describing the event being reported. It may be necessary to review event messages in the log even when the option for displaying them on the System Map is selected because all System Map messages may be truncated.

Event Log Footer Controls

Delete Old

It's possible to remove old messages from the event log using Delete Old

Text File

It's possible to export all messages that appear in the Event Log to a text file.

  • The file will be named FederationEventLog.txt and will be placed in the directory that holds Aurora.exe
  • If a FederationEventLog.txt file does not exist, one will be created.
  • If one does exist, it will be overwritten.

Use Race Colors

The Use Race Colors box indicates whether you want the background color for the Race column entries to be used. The color associated with a given race may be set in the Races window.

Disable Jump to event

For many event types, if one clicks on an entry in the events log, one is taken to whatever window has been deemed best based on the message context. If you wish to turn that feature off, select this option.

Filter Events

This button allows the player to configure which messages are seen in the event log.

  • Double clicking on any of the event types listed will toggle the settings between showing and hiding events of that type.
  • Hiding events will NOT impact the game's logic as to creating interrupts.

BG Color

The BG Color button allows the user to configure the background color for events of the type last selected.

Text Color

This button allows the user to configure the text color for events of the type last selected.