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Difference between revisions of "VB6 Aurora:Index of Topics"

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* [[Ship]] - An overview of the role various types play.
 
* [[Ship]] - An overview of the role various types play.
 
** [[Class Design]] - Explains the Design window. Lots of useful information here.
 
** [[Class Design]] - Explains the Design window. Lots of useful information here.
 +
*** [[Ship Design Checklist]] - This is intended to help new players avoid the most common pitfalls in ship design.
 
** [[Core components]] - Basic systems like cargo holds, fuel tanks etc.
 
** [[Core components]] - Basic systems like cargo holds, fuel tanks etc.
 
** [[Aurora Player Designed Systems|Player-designed components]]
 
** [[Aurora Player Designed Systems|Player-designed components]]

Revision as of 08:37, 7 April 2016

General information

Night in space.
Image:NASA

Setting up a new game

Game concepts

Game interface

The galaxy

Alien races

Colonies and mining

Prime real estate opportunity. Some radiation tolerance required. Call 1-800-MARTIANHOMES today!
Image: NASA

Captains, bureaucrats and mad scientists

  • Leaders - your naval and ground force officers, scientists and administrators. Tip: give all of them something to do to increase their skills faster.
  • Research - R&D: research new technology and develop systems you have designed.

The civilian economy

Ship design and shipbuilding

Carriers and Fighters

Weapons and sensors

Fleet operations, organization and logistics

Ship combat

Orbital bombardment of Earth commencing. You have failed.
Image: Dan Burbank/NASA

Ground Forces