Aurora is on version 2.5.0 C#, available at the Aurora Forums.

Contact Erik on the forum for a wiki account.

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Revision as of 01:35, 8 January 2016 by Mor (talk | contribs) (→‎About Aurora: moved 'Basics of the System Map' under 'Playing Aurora' and added few reference articles.)
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Aurora
Original author(s) Steve Walmsley
Developer(s) Steve Walmsley
Initial release 2004 (2004)
Stable release 2.5.0 C# / 2015-12-27; 8 years ago
Operating system Microsoft Windows
Type Science-fiction 4X strategy
Website Aurora Forums

Welcome to the Aurora Wiki. This is a collection of user-submitted guides, information and advice for "Aurora". The wiki and its 1,804 pages are managed and maintained by contributors from the Aurora community. Please note that because the game is constantly being refined and expanded, some of the information in this wiki might be outdated. The most up to date information can be found in the Aurora forums. Nevertheless, this wiki should get you started.

About Aurora

Aurora is a 4X (eXpand, eXplore, eXploit, and eXterminate) science fiction strategy game. Players develop their interstellar empire from the humble beginnings on their homeworld to conquer the universe, or be pummelled into the ashes of history by opposing races.

Some say it has the graphical charm of an income tax assistant software from the late nineties, but a playing depth that more than rivals any commercial 4X game. Aurora is different because it places emphasis on fleet operations and detailed tactical combat.

The game is under constant development and there is an active and friendly player community in the forum that will help you with any question or problem you might encounter.


Downloads

The current version is 2.5.0 C#. Get it here: Aurora forums

Release Notes
Version 6.42
Version 6.4
Version 6.0
Version 5.50

Changes in 6.0:
Version 6.0
Requirements
Add-on Software

Playing Aurora

Quickstart for Beginners
Basics of the System Map
Time, Turns and Interrupts
Tips for beginners
Basic Sequence of Play
Creating custom races
Colonization for Beginners
Fleet Operations for Beginners

SpaceMaster Mode
Hotkeys
FAQ

Bugs and other features

Bugs
Game Slowdown

Reference

New game creation
Population and Production
System Map
Other Interfaces

Glossary
Main Empire Theme

Technology and Research

Research
List of Research Costs

Ship Components
Player Designed Systems
Other Components

Economy

Economics
Installations
Population
Salvage
Mining
Mineral Generation
Mineral Shortages
Mass Driver
Unrest

Trade and Transport
Trade System
Civilian contracts
Commercial Shipping

Combat

Combat Overview
Beam Weapons and CIWS
Beam Weapon Range
Missiles, Drones and Buoys
Point Defense
Armour and Shields
Carrier
Fleet Training
Ship Combat
Task Group Initiative
Cloaking
Ramming
Planetary Defence Centre
Ground Units

Sensors

Sensors
Active Sensor Design
Fire Controls
Survey Scanners

Ship Design, Construction and Maintenance

Basic Ship Creation
Beam Warships
Fast Attack Craft
Fighters
Example Ships
Shipyards
Ship repair
Ship Maintenance

Alien Races

Non Player Races (NPR)
Diplomacy
Diplomacy Rules
Espionage
Transponders
Political Status

The Universe

Survey
Interstellar travel
Terraforming
Comets
Ruins
Black Holes
Lagrange Points (LP)
Tectonics
Nebulae

Leaders

Leaders
Teams

Tutorial Information

General Reference

Links