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This special page shows all uploaded files.
Date | Name | Thumbnail | Size | User | Description |
---|---|---|---|---|---|
09:13, 25 February 2016 | ClassDesignBottom.png (file) | 5 KB | Mor | Cropped version of File:Class_Design.png | |
09:13, 25 February 2016 | ClassDesignSide.png (file) | 7 KB | Mor | Cropped version of File:Class_Design.png | |
09:13, 25 February 2016 | ClassDesignTab1.png (file) | 16 KB | Mor | Cropped version of File:Class_Design.png | |
09:13, 25 February 2016 | ClassDesignTop.png (file) | 4 KB | Mor | Cropped version of File:Class_Design.png | |
17:22, 25 February 2016 | ClassDesign ComponentSummary.png (file) | 22 KB | Mor | ||
17:22, 25 February 2016 | ClassDesign DAC.png (file) | 34 KB | Mor | category:class design images | |
17:22, 25 February 2016 | ClassDesign OrdnanceFighters.png (file) | 35 KB | Mor | category:class design images | |
05:08, 16 March 2009 | ClassDesign Step1.JPG (file) | 145 KB | Beersatron | This is the screen as seen after clicking on 'New' and then selecting 'Geossurvey Ship' under the 'Hull' dropdown. | |
05:12, 16 March 2009 | ClassDesign Step2.JPG (file) | 199 KB | Beersatron | Add the basic components such as engines, fuel storage and engineering spaces. | |
05:15, 16 March 2009 | ClassDesign Step3.JPG (file) | 201 KB | Beersatron | Add the type-specific components, in this case it is a geological survey sensor | |
05:19, 16 March 2009 | ClassDesign Step3b.JPG (file) | 206 KB | Beersatron | In this example, I have added two missile launchers, a missile fire control system and an active search sensor to give the geosurvey ship some teeth and to show the ordnance screen. | |
05:23, 16 March 2009 | ClassDesign Step4.JPG (file) | 123 KB | Beersatron | Ordnance screen, click on 'Mg Loadout' to associate a missile type(s) to this class of ship. lways bear in mind the maximum capacity of the magazine and the maximum size of missile that your launcher can handle. | |
05:25, 16 March 2009 | ClassDesign Step4b.JPG (file) | 45 KB | Beersatron | This is the screen shown after click on 'Mg Loadout'. It lists all missiles that have been designed by you. | |
05:27, 16 March 2009 | ClassDesign Step5.JPG (file) | 154 KB | Beersatron | Choose the Minimum Rank for the commander of this class, then choose a nomenclature which Aurora will automatically assign to each new ship. | |
08:52, 25 February 2016 | Class Design.png (file) | 60 KB | Mor | v7.1 normal height | |
08:15, 2 January 2010 | Cmbox deletion.png (file) | 2 KB | Erik luken | ||
12:03, 23 February 2010 | Codinalorders.JPG (file) | 151 KB | Head | orders,survey,grav,default orders | |
14:29, 6 February 2016 | Colony Screen.png (file) | 129 KB | Havan IronOak | Main Colony Screen Opened to the Summary Tab | |
10:24, 26 January 2016 | Combat assignment.png (file) | 165 KB | Mor | Version 7.0 Category:Interface images | |
10:24, 26 January 2016 | Combat assignment - fire control.png (file) | 110 KB | Mor | Version 7.0 Category:Interface images | |
18:32, 2 April 2016 | Comet 67P on 19 September 2014 NavCam mosaic.jpg (file) | 58 KB | Zook | ||
02:49, 6 February 2016 | Comets.PNG (file) | 73 KB | Mor | category:changelog images | |
15:04, 27 March 2024 | Commander window.png (file) | 164 KB | GreatTuna2 | Screenshot of C# Aurora Commanders Window. 1 - List of all the commanders. 2 - Origins of a commander, their current status and achievements. 3 - Skills and traits of a commander. 4 - Detailed history of a commander. 5 - Automated Assignments checkbox; when checked the game will handle assignment of naval and ground officers for you. 6 - Medals given to the commander. 7 - Sub-menu for manual assignment of a commander. 8 - Sub-menu for looking for a commander with specific skills. | |
06:21, 18 September 2011 | Components panel.png (file) | 66 KB | Herode | The Components panel on the Class design window | |
00:16, 14 August 2012 | Crab Nebula small.jpg (file) | 291 KB | Zook | ||
04:04, 14 January 2016 | CreateEmpire.png (file) | 56 KB | Mor | Category:interface images | |
02:45, 10 February 2016 | Create New Game.png (file) | 79 KB | Havan IronOak | ||
02:55, 10 February 2016 | Create New Game CI.png (file) | 89 KB | Havan IronOak | ||
19:05, 29 September 2011 | Createnewgame.jpg (file) | 288 KB | User-unknown | the game creation window | |
19:38, 7 February 2016 | DAC.png (file) | 4 KB | Mor | Damage Allocation Chart Category:Interface images | |
23:05, 6 June 2013 | DamagePerIncrementAndSize.jpg (file) | 32 KB | Yonder | A more useful look at the damage potential of the weapons examined in "Graphical Comparison of Beam Weapons". This chart shows the damage of the weapon systems modified by the size of the system and the rate of fire. | |
13:03, 6 June 2013 | DamagePerShot.jpg (file) | 33 KB | Yonder | The damage each weapon examined in "Graphical Comparison of Beam Weapons" does per shot. | |
15:56, 24 December 2019 | DamageTemplate.png (file) | 60 KB | Alsadius | Added all weapon types with damage templates, expanded the template out to 48-50 damage (where all three templates max out their depth very near each other), and made the colour gradient and centre column pop a lot more. | |
21:20, 16 October 2022 | Damage gradients.JPG (file) | 66 KB | Nakokren | ||
00:56, 17 February 2016 | Death-Star.png (file) | 21 KB | Mor | Non commercial, no change. Category:Aurorawiki images | |
16:32, 15 February 2010 | Design.png (file) | 640 bytes | A1s | image for stubs | |
17:58, 5 September 2011 | Design tanker 01.jpg (file) | 98 KB | Herode | A tanker is a ship design as such. Yes. | |
08:03, 2 January 2010 | Disambig gray.svg (file) | 891 bytes | Erik luken | ||
03:10, 15 May 2020 | Economics01.PNG (file) | 116 KB | Erik luken | ||
16:13, 25 February 2016 | Economy-CiviliansIndStatus.png (file) | 32 KB | Mor | V7.1, normal height, cropped. Thanks to AL. | |
16:13, 25 February 2016 | Economy-EnvironmentGMC.png (file) | 21 KB | Mor | V7.1, normal height, cropped. Thanks to AL. | |
16:14, 25 February 2016 | Economy-GUTraining.png (file) | 25 KB | Mor | V7.1, normal height, cropped. Thanks to AL. | |
16:14, 25 February 2016 | Economy-GroundUnits.png (file) | 51 KB | Mor | V7.1, normal height, cropped. Thanks to AL. | |
00:16, 17 February 2016 | Economy-Industry.png (file) | 21 KB | Mor | v7.1, crop of Havan IronOak image | |
08:44, 16 February 2016 | Economy-Industry2.png (file) | 69 KB | Havan IronOak | ||
09:03, 28 February 2016 | Economy-ManageShipyards.png (file) | 40 KB | Mor | V7.1, normal height, cropped. Thanks to AL. | |
00:15, 17 February 2016 | Economy-MiningMaintenance.png (file) | 22 KB | Mor | v7.1, crop of Havan IronOak image | |
00:16, 17 February 2016 | Economy-Research.png (file) | 25 KB | Mor | v7.1, crop of Havan IronOak image | |
16:15, 25 February 2016 | Economy-ShipyardTasks.png (file) | 19 KB | Mor | V7.1, normal height, cropped. Thanks to AL. | |
12:05, 7 February 2016 | Economy-Summary.png (file) | 121 KB | Mor | replaced placeholder with Havan IronOak image. |