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  • ...h it for yourself). If there's more than one such eligible tech, you get a random one. If there are no such techs, the check fails and you get nothing. ...re is more than one alien missile design that you don't possess, you get a random one. If there are no such designs, the check fails and you get nothing.
    7 KB (1,227 words) - 03:43, 8 April 2016
  • {{warning| Beware! This page contains Spoilers! Read ahead at your own risk! }} ...recursors robotic ships guard some of the alien [[ruins]] and occasionally random encounters with small Precursor ships maybe created in non-ruin system. The
    5 KB (887 words) - 07:19, 16 March 2021
  • ...uating in the academy they lead. Normally, the roll for starting skills is random, but a Commandant with appropriate skill levels allows the graduate to make For explanation on specific Shipyard mechanics, see [[C-Shipyards|the page for C# Shipyards.]]
    38 KB (5,656 words) - 03:00, 14 March 2024