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  • <!-- to edit this page, please see [[Project:Main page templates]] -->
    84 bytes (14 words) - 04:39, 2 January 2010
  • ...clude part of a page rather than all of it. Such partial transclusions can also be achieved by transcluding from other pages such as subpages. It is often ...que can be applied to simplify the creation of [[WP:SS|summary articles]], see [[Pathology]], which consists of a collection of transcluded [[WP:LEAD|lead
    7 KB (1,050 words) - 09:36, 2 January 2010
  • for examples and screenshots please see http://aurora2.pentarch.org/index.php?topic=8495.msg107378#msg107378 ...sulting damage are shown in a summary format. The side being attacked will also receive some information about the firing ship, using the Alien Ship Name i
    11 KB (1,706 words) - 15:24, 15 January 2019
  • ...ary and commercial ships they have destroyed. The ship that made a kill is also included in the events log. ...share the same homeworld. In v6.30 you can override this and automatically see the correct class names for a specific alien race. Useful for situations su
    12 KB (1,922 words) - 09:33, 25 February 2016
  • ...than the internal volume of the ship. The first few levels of armor tech also benefit civilian constructions as it reduces the mass used on their single [[File:DamageTemplate.png|thumb|right|Damage templates for different weapon types.]]
    6 KB (834 words) - 02:54, 7 January 2020
  • ...tal fuel and cargo capacity, and allows for storage and retrieval of order templates. See [[Naval Organization]].
    4 KB (657 words) - 20:12, 3 April 2016
  • ...unit values. Instead, there is endless scope for Formations and Formation Templates, based on a detailed design process at the Formation level and below. This ...an STO component is selected. More on this in a later rules post, although see the second screenshot.
    31 KB (4,963 words) - 09:57, 18 January 2019
  • ...the fuel consumption of missile engines based on size alone. However, VB6 also had a flat x5 multiplier for the overall fuel consumption for missile engin ...signed to normal box launchers, so a fighter designed for space combat can also be used for [[C-Ground Combat|ground combat]] in an emergency. However, box
    20 KB (3,204 words) - 15:14, 15 January 2019
  • See the [[Anti-Missile Tutorial]] for an introduction to defending against miss ...arch reactor tech first), engine power modifier, agility and warhead tech. Also make sure you understand missile damage - one strength-16 warhead hurts a l
    25 KB (4,082 words) - 21:27, 16 October 2022
  • ...eeping track of what ships do. You can use whatever designations you like, see [[Ship|Ship Roles]] for inspiration. ...s factors in the empire's shipbuilding rate tech and the size of the ship (see the update on Shipyards for details about ship build times).
    21 KB (3,402 words) - 16:58, 3 April 2016
  • ...armour, including basic mechanics, research costs and weapon penetration, see the [[Armor|component article]]. ...ive weapons such as [[lasers]] and still have its internals intact. Armour also adds to the [[Ship Maintenance|maintenance needs]] of a ship. Damaged armo
    8 KB (1,327 words) - 08:52, 7 April 2016
  • ...as "Shipyard", "Shipbuilding Company", "Navy Yard", etc.. This format will also be used for the auto-rename button for shipyards instead of the current set I've also created a random company name generator for the Create Research Project win
    16 KB (2,613 words) - 11:53, 16 February 2016