Aurora is on version 2.1.1 C#, available at the Aurora Forums.
Contact Erik on the forum for a wiki account.
Template:ComponentInfo
Jump to navigation
Jump to search
Type | Core |
---|---|
Class | Military |
Tech Branch | Sensors & Fire Control |
Specifications | |
Size (HS) | 10 |
Size (Tons) | 500 |
Production Cost | |
Build Cost | 360 |
Duranium | 48 |
Neutronium | 36 |
Mercassium | 10 |
Other Information | |
This is text on the bottom. | |
Type | Core |
---|---|
Class | Commercial |
Tech Branch | Logistics & Ground Combat |
Specifications | |
Small | 5000 Cargo, 100 HS |
Large | 25000 Cargo, 5000 HS |
Production Cost per 5000 Cargo | |
Build Cost | 50 |
Duranium | 20 |
Corbomite | 20 |
Other Information | |
Crew | 10 |
{{ComponentInfo |type = Core <!-- Core, Designed --> |class = Commercial <!-- Commercial, Military --> |techbranch = <!-- What area the relevant tech is in --> |staticsizehs = <!-- size here for nonvariable part modules e.g. asteroid miner --> |staticsizetn = <!-- size in tons --> |varpartvalue = <!-- unit of whatever it's providing for the variant e.g. cargo, time --> <!-- size here for variant part modules e.g. cargo up to 5 types --> |var1name = <!-- name of part variant --> |var1value = <!-- how much of the module benefit it provides, e.g. how much cargo --> |var1size = <!-- size of the variant in HS --> |var2name = |var2value = |var2size = |var3name = |var3value = |var3size = |var4name = |var4value = |var4size = |var5name = |var5value = |var5size = |costunit = <!-- unit label (e.g. cargo, survey points) if cost scales linearly and you want to do a per-unit breakdown --> |partcost = <!-- provide if module has a static part cost otherwise probably better to do a table --> |ducost = <!-- Duranium --> |socost = <!-- Sorium --> |necost = <!-- Neutronium --> |cbcost = <!-- Corbomite --> |trcost = <!-- Tritanium --> |bocost = <!-- Boronide --> |urcost = <!-- Uridium --> |cdcost = <!-- Corundium --> |mecost = <!-- Mercassium --> |vecost = <!-- Vendarite --> |gacost = <!-- Gallicite --> |crewreq = <!-- Crew required per module --> |misctext = <!-- If it needs addl. text this will appear at the foot of the box --> }}