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VB6 Aurora:Basic Sequence of Play
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This is Auroras basic sequence of play for each Time Interval:
- NPR movement orders
- Check Conditional Orders: If any conditions are met, immediately create the associated order at the top of the order list.
- Movement Phase
This section repeats a number of times equal to the number of movement sub-pulses. This may just be one sub-pulse for the whole increment or many sub-pulses. If an event is generated during a sub-pulse, that becomes the last sub-pulse and the time for the increment is reduced accordingly.
End of Movement Sub-pulses |
- Check Primary Special Orders (If a fleet has no move orders, its primary special orders are checked )
- Check Secondary Special Orders ( If a fleet still has no move orders, its secondary special orders are checked )
- Damage Control takes place
- Fire Phase
End of Fire Phase |
- Boarding combat
- Construction Cycle
This only takes place within a 5-day increment i.e. if a sufficient number of seconds has passed since the last Construction Cycle aka
End of Construction Cycle |
- Update Time
- Update Economics, Events and System Map if loaded.