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Difference between revisions of "VB6 Aurora:Glossary"

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m (Updated the descriptions and used standardized terminology.)
(Cleaned up acronyms and added additional acronyms based on the forum.)
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;AMM: Anti-missile Missile - A missile designed to defend Starships by destroying ASMs.
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;AMM: Anti-missile Missile - A missile designed to defend vessels by destroying ASMs.
;ASM: Anti-ship Missile - A missile designed to destroy Starships.
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;ASM: Anti-ship Missile - A missile designed to destroy vessels.
;CF: Construction Factory - A facility on a SB that is generally the primary source of Industry on that SB.  Industry is used to construct additional facilities on that SB, including PDCs.
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;CF: Construction Factory - A facility on a SB that is generally the primary source of Industry on a SB.  Industry is used to construct additional facilities on a SB, including PDCs.
 
;CIWS: Close-in Weapon System - An automated missile defense system based on kinetic or energy weapons.  This is similar to the real world Phalanx CIWS.
 
;CIWS: Close-in Weapon System - An automated missile defense system based on kinetic or energy weapons.  This is similar to the real world Phalanx CIWS.
;DDG: Guided missile destroyer, based on U.S. Navy hull designation
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;CO: Commanding Office - The officer commanding a vessel or ground forces unit.
;DDGJ: Jump-capable Guided missile destroyer, based on U.S. Navy hull designation
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;DDG: Guided Missile Destroyer - A destroyer designed to launch guided missiles.  This is based on the U.S. Navy hull designation.
;ECCM: Electronic Counter Counter Measures. Counters the effects of ECM
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;DDGJ: Jump-capable Guided Missile Destroyer - A DDG equipped with a Jump Drive to travel between JPs.
;ECM: Electronic Counter-measures
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;ECM: Electronic Countermeasures - Electronic systems that interfere with missile guidance systems.
;EM: Electromagnetic. Used for EM sensors, EM signature, etc
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;ECCM: Electronic Counter-countermeasures - Electronic systems that counter the effects of ECM.
;GB Engine: See FAC Engine
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;EM: Electromagnetic - Used in the context of EM Sensors, EM Signature, etc.
;GB: Gunboat. Another term used for Fast Attack Craft (FAC)
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;FAC: Fast Attack Craft - A medium-sized vessel often between 500 - 1,000 tons in size that is built using a FAC Engine.
;GC: Gauss Cannon
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;FAC Engine: Fast Attack Craft Engine - The engine that powers a FAC. This is a high-power engine that has double the normal output using 10x the normal fuel. Only one can be mounted per vessel.
;FAC: Fast Attack Craft - A medium-sized spacecraft that is smaller than a Starship and larger than a Fighter.  . In Aurora terms, usually used to refer to a small spacecraft of about 500-1000 tons that is equipped with a Fast Attack Craft Engine. Sometimes called a Gunboat
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;FC: Fire Control - An electronic system that designates targets for its assigned weapon systems.  FC depends on Active Sensors for targeting information.
;FAC Engine: Sometimes referred to as a GB Engine. This is a high-powered engine that has double the normal output but uses 10x fuel. Only one can be mounted on a spacecraft
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;GC: Gauss Cannon - A kinetic weapon based on EM acceleration of ammunition.
;FC: Fire Control - A system that designates targets for its assigned weapons systems.  It depends on active sensors for targeting information about the targets.
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;GCB: Ground Combat Bonus - A percentage bonus to ground forces combat based on the unit CO.
;GFTF: Ground Forces Training Facility - Used to train ground forces to garrison and defend SBs.
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;GFTF: Ground Forces Training Facility - A facility used to train ground forces to garrison and defend SBs.
;HS: Hull Space. Ships are measured in hull spaces, which are 50 tons each. So a size 100 ship is 5000 tons.
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;HS: Hull Space - Vessels are measured in hull spaces, which are 50 tons each. Thus a vessel with 100 HS is 5,000 tons.
;HTK: Hits To Kill: How much damage is required to automatically destroy a ship system. If less damage than the HTK rating is inflicted, the chance of destruction is damage/HTK.
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;HTK: Hits to Kill - How much damage is required to completely destroy a system on a vessel. If less damage than the HTK is inflicted on the system, the chance of destruction is damage/HTK.
;IFR: Incremental Failure Rate. This is the chance of a system failure on a ship during a 5-day increment. On the Ship Summary it shows the current IFR based on the ship's maintenance clock. On the Class Summary it shows the failure rate for a ship with one year on the clock.
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;IFR: Incremental Failure Rate - The chance of a system failure on a vessel during a five-day increment. On the Ship Summary screen, it shows the current IFR based on the vessel's maintenance clock. On the Class Summary screen, it shows the IFR for a vessel based on a one year duration.
;JP: Jump Point. A point in space in a solar system where it is possible to travel instantaneously to an associated JP in another solar system.  Travel requires some way to stabilize the JP, either temporarily or permanently.
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;JP: Jump Point - A point in space in a solar system where it is possible to travel instantaneously to an associated JP in another solar system.  Travel requires some way to stabilize the JP, either temporarily or permanently.  This is done with a Jump Drive or Jump Gate, respectively.
;LP: Lagrange Point. An intra-system jump point found in the L5 lagrange point of super-jovians or massive gas giants (about sixty degrees behind the planet in its orbit)
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;LP: Lagrange Point - An intra-system JP found in the L5 Lagrange point of super-jovians or massive gas giants.  The L5 Lagrange point is 60 degrees behind the planet in its orbital part around its star.
;MSP: Can mean either of two things; one of which is Maintenance Supply Points, which are used by ships to fix maintenance failures and carry out repairs. The other possible meaning is Missile Size Point. The Missile Size point is the way in which the size of missiles, or the amount of space dedicated to missile components, is usually described. 1 hull space (50 tons) is equal to 20 MSP. 1 MSP is equal to 1/20th of a hull space, or about 2.5 tons.
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;MSP: Maintenance Supply Point - A measure of maintenance cost and progress for vessels to repair system failures due to maintenance based on the IFR. Alternatively, Missile Size Point - A measure of size for missiles and their components for design purposes.  One HS, or 50 tons, is equal to 20 MSP. One MSP is equal to 0.05 HS or 2.5 tons.
;NPR: Non-player Race - An alien race controlled by the computer AI rather than the human player.
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;NPR: Non-player Race - An alien race controlled by the computer rather than the player.
;OWP: Orbital Weapon Platform - A stationary satellite around a SB with weapons systems.
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;OWP: Orbital Weapon Platform - A stationary satellite around a SB with weapon systems intended to defend the SB.
 
;PD: Point Defense - Defenses used after all other defenses have failed.  These often include CIWSs.
 
;PD: Point Defense - Defenses used after all other defenses have failed.  These often include CIWSs.
;PDC: Planetary Defense Center - A facility on a SB used to defend that SB.  These can leverage weapons or other systems like active sensors.  PDCs are built by Industry rather than SYs.
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;PDC: Planetary Defense Center - A facility on a SB used to garrison ground force for and defend a SB.  These can leverage weapons or systems like active sensors.  PDCs are built by Industry rather than SYs.
 
;ROF: Rate of Fire - How quickly a weapon cycles to fire new shots.
 
;ROF: Rate of Fire - How quickly a weapon cycles to fire new shots.
;RP: Research Points - An in-game quantitative measure of progress for researching new technologies.
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;RP: Research Point - A measure of research cost and progress for new technologies based on Research Lab facilities.
;SB: System Body - A planet, moon, asteroid, or comet in a solar system.
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;SB: System Body - A planet, moon, asteroid, or comet in a solar system.  These can be colonized or mined for minerals.
;SM: Spacemaster. The referee in a multi-player game
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;SM: Spacemaster - The impartial referee in a multi-player game.
;SM Mode: Accessible via Ctrl-S on the main menu. Allows you to see and do more than you normally would as a player
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;SM Mode: Spacemaster Mode - Accessed via Ctrl-S on the Main Menu screen. Allows the player to see and do more that is normally possible.
;SY: Shipyard - Used to construct Starships and FACs.
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;SP: Survey Point - A measure of gravitational or geographic survey cost or progress for solar system gravitational surveys or SB geographic surveys, respectively.
;TCS: Target Cross-Section. The size of target for the purposes of active sensors
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;SY: Shipyard - Used to construct vessels and FACs.
;TH: Thermal. Used for Thermal sensors, Thermal signature, etc
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;TCS: Target Cross Section - The size of a vessel for the purposes of Active Sensors.
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;TH: Thermal - Used in the context of Thermal Sensors, Thermal Signature, etc.
 
;TMA: Target Motion Analysis. Used in analysing passive sensor contacts.
 
;TMA: Target Motion Analysis. Used in analysing passive sensor contacts.
  
 
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* [[Main Page]]
 
* [[Main Page]]

Revision as of 18:53, 14 July 2011

AMM
Anti-missile Missile - A missile designed to defend vessels by destroying ASMs.
ASM
Anti-ship Missile - A missile designed to destroy vessels.
CF
Construction Factory - A facility on a SB that is generally the primary source of Industry on a SB. Industry is used to construct additional facilities on a SB, including PDCs.
CIWS
Close-in Weapon System - An automated missile defense system based on kinetic or energy weapons. This is similar to the real world Phalanx CIWS.
CO
Commanding Office - The officer commanding a vessel or ground forces unit.
DDG
Guided Missile Destroyer - A destroyer designed to launch guided missiles. This is based on the U.S. Navy hull designation.
DDGJ
Jump-capable Guided Missile Destroyer - A DDG equipped with a Jump Drive to travel between JPs.
ECM
Electronic Countermeasures - Electronic systems that interfere with missile guidance systems.
ECCM
Electronic Counter-countermeasures - Electronic systems that counter the effects of ECM.
EM
Electromagnetic - Used in the context of EM Sensors, EM Signature, etc.
FAC
Fast Attack Craft - A medium-sized vessel often between 500 - 1,000 tons in size that is built using a FAC Engine.
FAC Engine
Fast Attack Craft Engine - The engine that powers a FAC. This is a high-power engine that has double the normal output using 10x the normal fuel. Only one can be mounted per vessel.
FC
Fire Control - An electronic system that designates targets for its assigned weapon systems. FC depends on Active Sensors for targeting information.
GC
Gauss Cannon - A kinetic weapon based on EM acceleration of ammunition.
GCB
Ground Combat Bonus - A percentage bonus to ground forces combat based on the unit CO.
GFTF
Ground Forces Training Facility - A facility used to train ground forces to garrison and defend SBs.
HS
Hull Space - Vessels are measured in hull spaces, which are 50 tons each. Thus a vessel with 100 HS is 5,000 tons.
HTK
Hits to Kill - How much damage is required to completely destroy a system on a vessel. If less damage than the HTK is inflicted on the system, the chance of destruction is damage/HTK.
IFR
Incremental Failure Rate - The chance of a system failure on a vessel during a five-day increment. On the Ship Summary screen, it shows the current IFR based on the vessel's maintenance clock. On the Class Summary screen, it shows the IFR for a vessel based on a one year duration.
JP
Jump Point - A point in space in a solar system where it is possible to travel instantaneously to an associated JP in another solar system. Travel requires some way to stabilize the JP, either temporarily or permanently. This is done with a Jump Drive or Jump Gate, respectively.
LP
Lagrange Point - An intra-system JP found in the L5 Lagrange point of super-jovians or massive gas giants. The L5 Lagrange point is 60 degrees behind the planet in its orbital part around its star.
MSP
Maintenance Supply Point - A measure of maintenance cost and progress for vessels to repair system failures due to maintenance based on the IFR. Alternatively, Missile Size Point - A measure of size for missiles and their components for design purposes. One HS, or 50 tons, is equal to 20 MSP. One MSP is equal to 0.05 HS or 2.5 tons.
NPR
Non-player Race - An alien race controlled by the computer rather than the player.
OWP
Orbital Weapon Platform - A stationary satellite around a SB with weapon systems intended to defend the SB.
PD
Point Defense - Defenses used after all other defenses have failed. These often include CIWSs.
PDC
Planetary Defense Center - A facility on a SB used to garrison ground force for and defend a SB. These can leverage weapons or systems like active sensors. PDCs are built by Industry rather than SYs.
ROF
Rate of Fire - How quickly a weapon cycles to fire new shots.
RP
Research Point - A measure of research cost and progress for new technologies based on Research Lab facilities.
SB
System Body - A planet, moon, asteroid, or comet in a solar system. These can be colonized or mined for minerals.
SM
Spacemaster - The impartial referee in a multi-player game.
SM Mode
Spacemaster Mode - Accessed via Ctrl-S on the Main Menu screen. Allows the player to see and do more that is normally possible.
SP
Survey Point - A measure of gravitational or geographic survey cost or progress for solar system gravitational surveys or SB geographic surveys, respectively.
SY
Shipyard - Used to construct vessels and FACs.
TCS
Target Cross Section - The size of a vessel for the purposes of Active Sensors.
TH
Thermal - Used in the context of Thermal Sensors, Thermal Signature, etc.
TMA
Target Motion Analysis. Used in analysing passive sensor contacts.