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Difference between revisions of "VB6 Aurora:Glossary"

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;AMM: Anti-missile Missile - A missile designed to defend vessels by destroying ASM.
 
;AMM: Anti-missile Missile - A missile designed to defend vessels by destroying ASM.
 
;ASM: Anti-ship Missile - A missile designed to destroy vessels.
 
;ASM: Anti-ship Missile - A missile designed to destroy vessels.
;ATM: Atmospheric Pressure - A measure of an SB's atmosphere that comprises a specified gas based on its percentage of the SB's Total Atmospheric Pressure.
+
;ATM: Atmospheric Pressure - A measure of a SB's atmosphere that comprises a specified gas based on its percentage of the SB's Total Atmospheric Pressure.
;CF: Construction Factory - A Facility on a colonized SB that is the primary source of Industry on an SB.  Industry is used to construct additional facilities on an SB, including PDC and vessel components.
+
;BP: Build Point - A measure of cost in wealth for constructing a vessel.
;CIWS: Close-in Weapon System - An vessel component that is an automated PD system based on kinetic or energy weapons.  This is similar to the real world Phalanx CIWS.
+
;CF: Construction Factory - A Facility on a colonized SB that is the primary source of Industry on a SB.  Industry is used to construct additional facilities on a SB, including PDC and vessel components.
 +
;CIWS: Close-in Weapon System - A vessel component that is an automated PD system based on kinetic or energy weapons.  This is similar to the real world Phalanx CIWS.
 +
;CMC: Civilian Mining Colony - A colony on a SB created by a commercial company for purposes of mining Trans-Newtonian minerals.
 
;CO: Commanding Officer - The officer commanding a vessel or ground forces unit.
 
;CO: Commanding Officer - The officer commanding a vessel or ground forces unit.
;DSTS: Deep Space Tracking Station - A Facility on a colonized SB that provides long range EM and TH Sensors.  Each additional DSTS facility increases the range of the EM and TH Sensors by 25%.  
+
;DR: Diplomatic Relation - A measure of progress for establishing peaceful relations with another faction.
 +
;DSTS: Deep Space Tracking Station - A Facility on a colonized SB that provides long range EM and TH Sensors.  Each additional DSTS Facility increases the range of the EM and TH Sensors by 25%.  
 
;ECM: Electronic Countermeasures - An electronic system and vessel component that interferes with missile FC by reducing its effective range.
 
;ECM: Electronic Countermeasures - An electronic system and vessel component that interferes with missile FC by reducing its effective range.
 
;ECCM: Electronic Counter-countermeasures - An electronic system that counters the effect of ECM.
 
;ECCM: Electronic Counter-countermeasures - An electronic system that counters the effect of ECM.
 
;EM: Electromagnetic - Used in the context of EM Sensor, EM Signature, etc.
 
;EM: Electromagnetic - Used in the context of EM Sensor, EM Signature, etc.
;EPM: Economic Production Modifier - A measure of the efficiency at which Facilities on an SB operate.  If current wealth is less than zero (i.e. deficit spending), then Facilities on an SB that require inputs operate at reduced efficiency.  The rate of reduced efficiency is a ratio based on current wealth versus annual wealth.
+
;EP: Espionage Point - A measure of progress for stealing information from another faction.
;FAC: Fast Attack Craft - A medium-sized vessel often between 0.5 - 1k tons in size that uses a FAC Engine.  FAC are built using a SY.
+
;EPM: Economic Production Modifier - A measure of the operational efficiency of Facilities on a SB.  If current wealth is less than zero (i.e. deficit spending), then Facilities on a SB that require inputs operate at reduced efficiency.  The rate of reduced efficiency is a ratio based on current wealth vs. annual wealth.
;Facility: Buildings on a colonized PD like CF, FF, GFTF, OrdF, PDC, etc. that can be moved to a different PD using vessel cargo capacity.
+
;FAC: Fast Attack Craft - A medium-size vessel often between 0.5 - 1k tons in size that uses a FAC Engine.  FAC are built using a SY.
 +
;Facility: Buildings on a colonized SB like CF, FF, GFTF, OrdF, PDC, etc. that can be moved to a different SB using vessel cargo capacity.
 
;FC: Fire Control - An electronic system and vessel component that designates targets with an optical sensor for its assigned weapon system.  FC depend on Active Sensors for targeting information.
 
;FC: Fire Control - An electronic system and vessel component that designates targets with an optical sensor for its assigned weapon system.  FC depend on Active Sensors for targeting information.
 
;FF: Fighter Factory - A Facility on a colonized SB that is used to construct fighters.  The rate of production is the level of Fighter Production Rate technology modified by the Fighter Production Bonus of the Planetary and Sector Governors, provided they have been appointed.  Each FF required 50k population to operate.
 
;FF: Fighter Factory - A Facility on a colonized SB that is used to construct fighters.  The rate of production is the level of Fighter Production Rate technology modified by the Fighter Production Bonus of the Planetary and Sector Governors, provided they have been appointed.  Each FF required 50k population to operate.
;GC: Gauss Cannon - A kinetic beam weapon and vessel component based on EM acceleration of ammunition.
+
;GC: Gauss Cannon - A kinetic beam weapon and vessel component based on EM acceleration of ammo.
 
;GCB: Ground Combat Bonus - A percentage bonus to ground forces unit combat based on the ground forces unit's CO.
 
;GCB: Ground Combat Bonus - A percentage bonus to ground forces unit combat based on the ground forces unit's CO.
 
;GFTF: Ground Forces Training Facility - A Facility used to train ground forces units.  Each GFTF provides 100 training points annually.
 
;GFTF: Ground Forces Training Facility - A Facility used to train ground forces units.  Each GFTF provides 100 training points annually.
;GPS: Gravity Pulse Strength - A measure of the strength of an Active Sensor.  GPS is range*resolution.
+
;GPS: Gravity Pulse Strength - A measure of the strength of an Active Sensor.  GPS is range * resolution.
 +
;HPM: High Power Microwave - A beam weapon system that ignores armor and only damages electronic systems.
 
;HS: Hull Space - A vessel is measured in HS, which are 50 tons each.  Thus, a vessel with 100 HS is 5k tons.
 
;HS: Hull Space - A vessel is measured in HS, which are 50 tons each.  Thus, a vessel with 100 HS is 5k tons.
;HTK: Hits to Kill - The amount of damage required to completely destroy a vessel component.  If less damage than the HTK is inflicted on a vessel component, the chance of destruction is damage/HTK.
+
;HTK: Hits to Kill - The amount of damage required to destroy a vessel component.  If less damage than the HTK is inflicted on a vessel component, the chance of destruction is damage / HTK.
;IFR: Incremental Failure Rate - The chance of a vessel component failure during a five-day increment.  On the Ship Summary screen, it shows the current IFR based on a vessel's maintenance clock.  On the Class Summary screen, it shows the average IFR for a vessel based on a one year duration.
+
;IFR: Incremental Failure Rate - The chance of a vessel component failing during a five day increment.  On the Ship Summary screen, it shows the current IFR based on a vessel's maintenance clock.  On the Class Summary screen, it shows the average IFR for a vessel based on a one year duration.
;JP: Jump Point - A point in space in a solar system where gravitational influences cancel each other out.  This allows a vessel equipped with a Jump Drive to temporarily stabilize surrounding space-time and instantaneously travel to a different JP in another solar system.  A vessel can also use a Jump Gate, which is built on the JP by a specialized vessel to permanently stabilize surrounding space-time.
+
;JP: Jump Point - A point in space in a solar system where gravitational influences cancel each other out.  This allows a vessel equipped with a Jump Drive to temporarily stabilize surrounding spacetime and instantly travel to a different JP in a different solar system.  A vessel can also use a Jump Gate, which is built on the JP by a specialized vessel to permanently stabilize surrounding spacetime.
;LP: Lagrange Point - A point in space in a solar system where gravitational influences partially cancel each other out.  This allows a vessel equipped with a Jump Drive to temporarily stabilize surrounding space-time and instantaneously travel to a different LP in the same solar system.  Aurora uses the L5 LP of super-jovians or massive gas giants, which are 60 degrees behind these SB in their orbital paths around their stars, as LP.
+
;LP: Lagrange Point - A point in space in a solar system where gravitational influences partially cancel each other out.  This allows a vessel equipped with a Jump Drive to temporarily stabilize surrounding spacetime and instantly travel to a different LP in the same solar system.  Aurora uses the L5 LP of super jovians or massive gas giants, which are 60 degrees behind these SB in their orbital paths around their stars, as LP.
;MSP: Maintenance Supply Point - A measure of maintenance cost or progress for a vessel, fighter, PDC, etc. to repair failures to vessel components like electronic and weapon systems because of their IFR.  Alternatively, Missile Size Point - A measure of size for a missile and its components for design purposes.  One HS, or 50 tons, is equal to 20 MSP.  Phrased another way, one MSP is equal to 0.05 HS or 2.5 tons.
+
;MIRV: Multiple Independently Targetable Re-entry Vehicle - A buoy, drone, or missile with two stages where the second stage contains multiple submunitions.
 +
;MSP: Maintenance Supply Point - A measure of maintenance cost or progress for a vessel, fighter, PDC, etc. to repair failures to vessel components like electronic and weapon systems because based on their IFR.  Alternatively, Missile Size Point - A measure of size for a missile and its components for design purposes.  One HS, or 50 tons, is equal to 20 MSP.  Phrased another way, one MSP is equal to 0.05 HS or 2.5 tons.
 
;NPR: Non-player Race - A race controlled by the computer instead of the player.
 
;NPR: Non-player Race - A race controlled by the computer instead of the player.
 
;OOB: Order of Battle - A hierarchical list of the vessels, fighters, FAC, etc. that comprise a single force in a naval combat engagement.
 
;OOB: Order of Battle - A hierarchical list of the vessels, fighters, FAC, etc. that comprise a single force in a naval combat engagement.
 
;OrdF: Ordnance Factory - A Facility on a colonized SB that manufactures ammunition for kinetic weapon systems.  The rate of production is the level of Ordnance Production Rate technology modified by the Ordnance Production Bonus of the Planetary and Sector Governors, provided they are appointed.  Each OrdF requires 50k population to operate.
 
;OrdF: Ordnance Factory - A Facility on a colonized SB that manufactures ammunition for kinetic weapon systems.  The rate of production is the level of Ordnance Production Rate technology modified by the Ordnance Production Bonus of the Planetary and Sector Governors, provided they are appointed.  Each OrdF requires 50k population to operate.
;OWP: Orbital Weapon Platform - A satellite in orbit around an SB with a weapon system.
+
;OWP: Orbital Weapon Platform - A satellite in orbit around a SB with a weapon system.
;Parasite: Any ship that is carried in a hangar, e.g. a fighter or Fast Attack Craft.
+
;Parasite: Any vessel carried inside another vessel using hangar components. This is usually a FAC or fighter.
 
;PD: Point Defense - Weapon used to defend a single point or region in space, like a vessel or SB.  These usually include AMM and CIWS.
 
;PD: Point Defense - Weapon used to defend a single point or region in space, like a vessel or SB.  These usually include AMM and CIWS.
;PDC: Planetary Defense Center - A Facility on an SB with vessel components like sensor and weapon systems.  Can also garrison ground forces units.  PDC are built using Industry.
+
;PDC: Planetary Defense Center - A Facility on a SB with vessel components like sensor and weapon systems.  Can also garrison ground forces units.  PDC are built using Industry.
 
;PPV: Planetary Protection Value - The amount of protection a vessel provides to nearby colonized SB based on its weapon systems.
 
;PPV: Planetary Protection Value - The amount of protection a vessel provides to nearby colonized SB based on its weapon systems.
;ROF: Rate of Fire - The speed at which a weapon fires in a five second increment.
+
;RCGS: Racial Ground Combat Strength - A percentage bonus to ground forces unit combat based on faction.
 +
;RM: Range Modifier - A measure of the max range of a beam weapon system.
 +
;ROF: Rate of Fire - The speed at which a weapon system fires in a five second increment.
 
;RP: Research Point - A measure of research cost or progress for new technology based on Research Lab Facilities.
 
;RP: Research Point - A measure of research cost or progress for new technology based on Research Lab Facilities.
;SB: System Body - A planet, moon, asteroid, or comet in a solar system that can potentially be colonized and/or mined for Trans-Newtonian minerals.
+
;SB: System Body - A planet, dwarf planet, moon, asteroid, or comet in a solar system that can potentially be colonized and/or mined for Trans-Newtonian minerals.
 
;SI: Service Industry - The percentage of a colony's population working in industries other than Agriculture and Environment or Manufacturing.
 
;SI: Service Industry - The percentage of a colony's population working in industries other than Agriculture and Environment or Manufacturing.
 
;SM: Space Master - The impartial referee in a multi-player game.
 
;SM: Space Master - The impartial referee in a multi-player game.
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;TH: Thermal - Used in the context of TH Sensor, TH Signature, etc.
 
;TH: Thermal - Used in the context of TH Sensor, TH Signature, etc.
 
;TMA: Target Motion Analysis - An analysis of observed speed, EM Signature, and TH Signature to determine an approximate size for vessels detected using EM or TH Sensors.
 
;TMA: Target Motion Analysis - An analysis of observed speed, EM Signature, and TH Signature to determine an approximate size for vessels detected using EM or TH Sensors.
 +
;TP: Training Point - A measure of cost in wealth for training a ground forces unit.
 +
;TS: Tracking Speed - The speed in km/s at which a beam weapon system can be aimed at a target.
  
 
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* [[Main Page]]

Revision as of 03:32, 26 September 2012

Active Sensor
An electronic system and vessel component that is a gravitational sensor used to detect other vessels.
Agriculture and Environment
The percentage of a colony's population used to feed the rest of the population and, if necessary, maintain Infrastructure for their survival in a hostile atmosphere. This is based on the colony cost of the SB. A colony cost of zero requires 5% of the total population.
AMM
Anti-missile Missile - A missile designed to defend vessels by destroying ASM.
ASM
Anti-ship Missile - A missile designed to destroy vessels.
ATM
Atmospheric Pressure - A measure of a SB's atmosphere that comprises a specified gas based on its percentage of the SB's Total Atmospheric Pressure.
BP
Build Point - A measure of cost in wealth for constructing a vessel.
CF
Construction Factory - A Facility on a colonized SB that is the primary source of Industry on a SB. Industry is used to construct additional facilities on a SB, including PDC and vessel components.
CIWS
Close-in Weapon System - A vessel component that is an automated PD system based on kinetic or energy weapons. This is similar to the real world Phalanx CIWS.
CMC
Civilian Mining Colony - A colony on a SB created by a commercial company for purposes of mining Trans-Newtonian minerals.
CO
Commanding Officer - The officer commanding a vessel or ground forces unit.
DR
Diplomatic Relation - A measure of progress for establishing peaceful relations with another faction.
DSTS
Deep Space Tracking Station - A Facility on a colonized SB that provides long range EM and TH Sensors. Each additional DSTS Facility increases the range of the EM and TH Sensors by 25%.
ECM
Electronic Countermeasures - An electronic system and vessel component that interferes with missile FC by reducing its effective range.
ECCM
Electronic Counter-countermeasures - An electronic system that counters the effect of ECM.
EM
Electromagnetic - Used in the context of EM Sensor, EM Signature, etc.
EP
Espionage Point - A measure of progress for stealing information from another faction.
EPM
Economic Production Modifier - A measure of the operational efficiency of Facilities on a SB. If current wealth is less than zero (i.e. deficit spending), then Facilities on a SB that require inputs operate at reduced efficiency. The rate of reduced efficiency is a ratio based on current wealth vs. annual wealth.
FAC
Fast Attack Craft - A medium-size vessel often between 0.5 - 1k tons in size that uses a FAC Engine. FAC are built using a SY.
Facility
Buildings on a colonized SB like CF, FF, GFTF, OrdF, PDC, etc. that can be moved to a different SB using vessel cargo capacity.
FC
Fire Control - An electronic system and vessel component that designates targets with an optical sensor for its assigned weapon system. FC depend on Active Sensors for targeting information.
FF
Fighter Factory - A Facility on a colonized SB that is used to construct fighters. The rate of production is the level of Fighter Production Rate technology modified by the Fighter Production Bonus of the Planetary and Sector Governors, provided they have been appointed. Each FF required 50k population to operate.
GC
Gauss Cannon - A kinetic beam weapon and vessel component based on EM acceleration of ammo.
GCB
Ground Combat Bonus - A percentage bonus to ground forces unit combat based on the ground forces unit's CO.
GFTF
Ground Forces Training Facility - A Facility used to train ground forces units. Each GFTF provides 100 training points annually.
GPS
Gravity Pulse Strength - A measure of the strength of an Active Sensor. GPS is range * resolution.
HPM
High Power Microwave - A beam weapon system that ignores armor and only damages electronic systems.
HS
Hull Space - A vessel is measured in HS, which are 50 tons each. Thus, a vessel with 100 HS is 5k tons.
HTK
Hits to Kill - The amount of damage required to destroy a vessel component. If less damage than the HTK is inflicted on a vessel component, the chance of destruction is damage / HTK.
IFR
Incremental Failure Rate - The chance of a vessel component failing during a five day increment. On the Ship Summary screen, it shows the current IFR based on a vessel's maintenance clock. On the Class Summary screen, it shows the average IFR for a vessel based on a one year duration.
JP
Jump Point - A point in space in a solar system where gravitational influences cancel each other out. This allows a vessel equipped with a Jump Drive to temporarily stabilize surrounding spacetime and instantly travel to a different JP in a different solar system. A vessel can also use a Jump Gate, which is built on the JP by a specialized vessel to permanently stabilize surrounding spacetime.
LP
Lagrange Point - A point in space in a solar system where gravitational influences partially cancel each other out. This allows a vessel equipped with a Jump Drive to temporarily stabilize surrounding spacetime and instantly travel to a different LP in the same solar system. Aurora uses the L5 LP of super jovians or massive gas giants, which are 60 degrees behind these SB in their orbital paths around their stars, as LP.
MIRV
Multiple Independently Targetable Re-entry Vehicle - A buoy, drone, or missile with two stages where the second stage contains multiple submunitions.
MSP
Maintenance Supply Point - A measure of maintenance cost or progress for a vessel, fighter, PDC, etc. to repair failures to vessel components like electronic and weapon systems because based on their IFR. Alternatively, Missile Size Point - A measure of size for a missile and its components for design purposes. One HS, or 50 tons, is equal to 20 MSP. Phrased another way, one MSP is equal to 0.05 HS or 2.5 tons.
NPR
Non-player Race - A race controlled by the computer instead of the player.
OOB
Order of Battle - A hierarchical list of the vessels, fighters, FAC, etc. that comprise a single force in a naval combat engagement.
OrdF
Ordnance Factory - A Facility on a colonized SB that manufactures ammunition for kinetic weapon systems. The rate of production is the level of Ordnance Production Rate technology modified by the Ordnance Production Bonus of the Planetary and Sector Governors, provided they are appointed. Each OrdF requires 50k population to operate.
OWP
Orbital Weapon Platform - A satellite in orbit around a SB with a weapon system.
Parasite
Any vessel carried inside another vessel using hangar components. This is usually a FAC or fighter.
PD
Point Defense - Weapon used to defend a single point or region in space, like a vessel or SB. These usually include AMM and CIWS.
PDC
Planetary Defense Center - A Facility on a SB with vessel components like sensor and weapon systems. Can also garrison ground forces units. PDC are built using Industry.
PPV
Planetary Protection Value - The amount of protection a vessel provides to nearby colonized SB based on its weapon systems.
RCGS
Racial Ground Combat Strength - A percentage bonus to ground forces unit combat based on faction.
RM
Range Modifier - A measure of the max range of a beam weapon system.
ROF
Rate of Fire - The speed at which a weapon system fires in a five second increment.
RP
Research Point - A measure of research cost or progress for new technology based on Research Lab Facilities.
SB
System Body - A planet, dwarf planet, moon, asteroid, or comet in a solar system that can potentially be colonized and/or mined for Trans-Newtonian minerals.
SI
Service Industry - The percentage of a colony's population working in industries other than Agriculture and Environment or Manufacturing.
SM
Space Master - The impartial referee in a multi-player game.
SP
Survey Point - A measure of gravitational or geographic survey cost or progress for solar system gravitational surveys or SB geographic surveys, respectively.
SY
Shipyard - Used to construct vessels, OWP, FAC, etc.
TCS
Target Cross Section - The size of a vessel for purposes of Active Sensors.
TF
Terraforming Facility - A Facility on a colonized SB that is used to change the composition of the atmosphere of a SB. Each TF can add or remove a quantity of atmosphere at a rate equal to the racial Terraforming Rate modified by the Terraforming Bonus of the Planetary and Sector Governors, provided they are appointed.
TH
Thermal - Used in the context of TH Sensor, TH Signature, etc.
TMA
Target Motion Analysis - An analysis of observed speed, EM Signature, and TH Signature to determine an approximate size for vessels detected using EM or TH Sensors.
TP
Training Point - A measure of cost in wealth for training a ground forces unit.
TS
Tracking Speed - The speed in km/s at which a beam weapon system can be aimed at a target.