Aurora is on version 2.5.0 C#, available at the Aurora Forums.
Contact Erik on the forum for a wiki account.
Difference between revisions of "VB6 Aurora:Glossary"
Jump to navigation
Jump to search
(Added more.) |
|||
Line 1: | Line 1: | ||
+ | ;A&E: Agriculture and Environment - The percentage of a colony's population used to feed the rest of the population and/or maintain Infrastructure for their survival in a hostile atmosphere. This is based on the colony cost of the SB. A colony cost of zero would require 5% of the total population. | ||
;AMM: Anti-missile Missile - A missile designed to defend vessels by destroying ASM. | ;AMM: Anti-missile Missile - A missile designed to defend vessels by destroying ASM. | ||
;ASM: Anti-ship Missile - A missile designed to destroy vessels. | ;ASM: Anti-ship Missile - A missile designed to destroy vessels. | ||
Line 4: | Line 5: | ||
;CIWS: Close-in Weapon System - An automated missile defense system based on kinetic or energy weapons. This is similar to the real world Phalanx CIWS. | ;CIWS: Close-in Weapon System - An automated missile defense system based on kinetic or energy weapons. This is similar to the real world Phalanx CIWS. | ||
;CO: Commanding Officer - The officer commanding a vessel or ground forces unit. | ;CO: Commanding Officer - The officer commanding a vessel or ground forces unit. | ||
− | ;DDG: Guided Missile Destroyer - A destroyer designed to launch | + | ;DDG: Guided Missile Destroyer - A destroyer designed to launch ASM. This is based on the U.S. Navy hull designation. |
;DDGJ: Jump-capable Guided Missile Destroyer - A DDG equipped with a Jump Drive to travel between JP. | ;DDGJ: Jump-capable Guided Missile Destroyer - A DDG equipped with a Jump Drive to travel between JP. | ||
− | ;DE: Destroyer Escort - A destroyer designed to escort and defend commercial and military vessels. This is based on the U.S. Navy hull designation. | + | ;DE: Destroyer Escort - A destroyer designed to escort and defend commercial and military vessels using AMM. This is based on the U.S. Navy hull designation. |
;ECM: Electronic Countermeasures - An electronic system that interferes with missile guidance systems. | ;ECM: Electronic Countermeasures - An electronic system that interferes with missile guidance systems. | ||
;ECCM: Electronic Counter-countermeasures - An electronic system that counters the effects of ECM. | ;ECCM: Electronic Counter-countermeasures - An electronic system that counters the effects of ECM. | ||
;EM: Electromagnetic - Used in the context of EM Sensor, EM Signature, etc. | ;EM: Electromagnetic - Used in the context of EM Sensor, EM Signature, etc. | ||
;FAC: Fast Attack Craft - A medium-sized vessel often between 500 - 1,000 tons in size that uses a FAC Engine. FAC are built using a SY. | ;FAC: Fast Attack Craft - A medium-sized vessel often between 500 - 1,000 tons in size that uses a FAC Engine. FAC are built using a SY. | ||
− | + | ;FC: Fire Control - An electronic system that designates targets for its assigned weapons systems. FC depend on Active Sensors for targeting info. | |
− | ;FC: Fire Control - An electronic system that designates targets for its assigned weapons systems. FC | ||
;GC: Gauss Cannon - A kinetic beam weapon based on EM acceleration of ammo. | ;GC: Gauss Cannon - A kinetic beam weapon based on EM acceleration of ammo. | ||
;GCB: Ground Combat Bonus - A percentage bonus to ground forces unit combat based on the grand forces unit's CO. | ;GCB: Ground Combat Bonus - A percentage bonus to ground forces unit combat based on the grand forces unit's CO. | ||
Line 18: | Line 18: | ||
;HS: Hull Space - Vessels are measured in HS, which are 50 tons each. Thus, a vessel with 100 HS is 5,000 tons. | ;HS: Hull Space - Vessels are measured in HS, which are 50 tons each. Thus, a vessel with 100 HS is 5,000 tons. | ||
;HTK: Hits to Kill - The amount of damage required to completely destroy a system on a vessel. If less damage than the HTK is inflicted on the system, the chance of destruction is damage/HTK. | ;HTK: Hits to Kill - The amount of damage required to completely destroy a system on a vessel. If less damage than the HTK is inflicted on the system, the chance of destruction is damage/HTK. | ||
− | ;IFR: Incremental Failure Rate - The chance of a system failure on a vessel during a five-day increment. On the Ship Summary screen, it shows the current IFR based on the vessel's maintenance clock. On the Class Summary screen, it shows the IFR for | + | ;IFR: Incremental Failure Rate - The chance of a system failure on a vessel during a five-day increment. On the Ship Summary screen, it shows the current IFR based on the vessel's maintenance clock. On the Class Summary screen, it shows the average IFR for the vessel based on a one year duration. |
;JP: Jump Point - A point in space in a solar system where it is possible to instantaneously travel to an associated JP in another solar system. Travel requires some way to stabilize the JP, either temporarily or permanently. This is done with a Jump Drive or Jump Gate, respectively. | ;JP: Jump Point - A point in space in a solar system where it is possible to instantaneously travel to an associated JP in another solar system. Travel requires some way to stabilize the JP, either temporarily or permanently. This is done with a Jump Drive or Jump Gate, respectively. | ||
− | ;LP: Lagrange Point - A point in space in a solar system where it is possible to instantaneously travel to an associated LP in the same solar system. An LP is a point in space in a solar system where gravitational influences cancel each other out. Aurora uses the L5 LP of super-jovians or massive gas giants, which is 60 degrees behind one of these SB in its orbital path around its star in | + | ;LP: Lagrange Point - A point in space in a solar system where it is possible to instantaneously travel to an associated LP in the same solar system. An LP is a point in space in a solar system where gravitational influences cancel each other out. Aurora uses the L5 LP of super-jovians or massive gas giants, which is 60 degrees behind one of these SB in its orbital path around its star in its solar system. |
− | ;MSP: Maintenance Supply Point - A measure of maintenance cost or progress for vessels to repair systems failures due to maintenance based on the IFR. Alternatively, Missile Size Point - A measure of size for missiles and their components for design purposes. One HS, or 50 tons, is equal to 20 MSP. | + | ;MSP: Maintenance Supply Point - A measure of maintenance cost or progress for vessels to repair systems failures due to maintenance based on the IFR. Alternatively, Missile Size Point - A measure of size for missiles and their components for design purposes. One HS, or 50 tons, is equal to 20 MSP. Phrased another way, one MSP is equal to 0.05 HS or 2.5 tons. |
;NPR: Non-player Race - A race controlled by the computer rather than the player. | ;NPR: Non-player Race - A race controlled by the computer rather than the player. | ||
− | ;OWP: Orbital | + | ;OWP: Orbital Weapons Platform - A stationary satellite around a SB with weapons systems. |
;PD: Point Defense - Weapons used to defend a single point or region in space, like a vessel or SB. These usually include AMM and CIWS. | ;PD: Point Defense - Weapons used to defend a single point or region in space, like a vessel or SB. These usually include AMM and CIWS. | ||
− | ;PDC: Planetary Defense Center - A facility on an SB used to garrison ground forces units | + | ;PDC: Planetary Defense Center - A facility on an SB with weapons systems. Can also be used to garrison ground forces units. PDC are built using Industry rather than SY. |
− | ;PPV: Planetary Protection Value - | + | ;PPV: Planetary Protection Value - The mount of protection a vessel provides to nearby colonized SB based on its weapons systems. |
;ROF: Rate of Fire - How quickly a weapon cycles to fire new shots. | ;ROF: Rate of Fire - How quickly a weapon cycles to fire new shots. | ||
;RP: Research Point - A measure of research cost or progress for new tech based on Research Lab facilities. | ;RP: Research Point - A measure of research cost or progress for new tech based on Research Lab facilities. | ||
;SB: System Body - A planet, moon, asteroid, or comet in a solar system. These can be colonized or mined for minerals. | ;SB: System Body - A planet, moon, asteroid, or comet in a solar system. These can be colonized or mined for minerals. | ||
− | ;SM: | + | ;SM: Space Master - The impartial referee in a multi-player game. |
− | |||
;SP: Survey Point - A measure of gravitational or geographic survey cost or progress for solar system gravitational surveys or SB geographic surveys, respectively. | ;SP: Survey Point - A measure of gravitational or geographic survey cost or progress for solar system gravitational surveys or SB geographic surveys, respectively. | ||
− | ;SY: Shipyard - Used to construct vessels and FAC. | + | ;SY: Shipyard - Used to construct vessels, OWP, and FAC. |
− | ;TCS: Target Cross Section - The size of a vessel for | + | ;TCS: Target Cross Section - The size of a vessel for purposes of Active Sensors. |
− | ;TH: Thermal - Used in the context of | + | ;TH: Thermal - Used in the context of TH Sensor, TH Signature, etc. |
− | ;TMA: Target Motion Analysis - An analysis of observed speed, TH Signature, and EM Signature to determine an approximate size for vessels observed using passive EM | + | ;TMA: Target Motion Analysis - An analysis of observed speed, TH Signature, and EM Signature to determine an approximate size for vessels observed using passive TH or EM Sensors. |
---- | ---- | ||
* [[Main Page]] | * [[Main Page]] |
Revision as of 15:33, 23 January 2012
- A&E
- Agriculture and Environment - The percentage of a colony's population used to feed the rest of the population and/or maintain Infrastructure for their survival in a hostile atmosphere. This is based on the colony cost of the SB. A colony cost of zero would require 5% of the total population.
- AMM
- Anti-missile Missile - A missile designed to defend vessels by destroying ASM.
- ASM
- Anti-ship Missile - A missile designed to destroy vessels.
- CF
- Construction Factory - A facility on an SB that is the primary source of Industry on an SB. Industry is used to construct additional facilities on an SB, including PDC.
- CIWS
- Close-in Weapon System - An automated missile defense system based on kinetic or energy weapons. This is similar to the real world Phalanx CIWS.
- CO
- Commanding Officer - The officer commanding a vessel or ground forces unit.
- DDG
- Guided Missile Destroyer - A destroyer designed to launch ASM. This is based on the U.S. Navy hull designation.
- DDGJ
- Jump-capable Guided Missile Destroyer - A DDG equipped with a Jump Drive to travel between JP.
- DE
- Destroyer Escort - A destroyer designed to escort and defend commercial and military vessels using AMM. This is based on the U.S. Navy hull designation.
- ECM
- Electronic Countermeasures - An electronic system that interferes with missile guidance systems.
- ECCM
- Electronic Counter-countermeasures - An electronic system that counters the effects of ECM.
- EM
- Electromagnetic - Used in the context of EM Sensor, EM Signature, etc.
- FAC
- Fast Attack Craft - A medium-sized vessel often between 500 - 1,000 tons in size that uses a FAC Engine. FAC are built using a SY.
- FC
- Fire Control - An electronic system that designates targets for its assigned weapons systems. FC depend on Active Sensors for targeting info.
- GC
- Gauss Cannon - A kinetic beam weapon based on EM acceleration of ammo.
- GCB
- Ground Combat Bonus - A percentage bonus to ground forces unit combat based on the grand forces unit's CO.
- GFTF
- Ground Forces Training Facility - A facility used to train ground forces units.
- HS
- Hull Space - Vessels are measured in HS, which are 50 tons each. Thus, a vessel with 100 HS is 5,000 tons.
- HTK
- Hits to Kill - The amount of damage required to completely destroy a system on a vessel. If less damage than the HTK is inflicted on the system, the chance of destruction is damage/HTK.
- IFR
- Incremental Failure Rate - The chance of a system failure on a vessel during a five-day increment. On the Ship Summary screen, it shows the current IFR based on the vessel's maintenance clock. On the Class Summary screen, it shows the average IFR for the vessel based on a one year duration.
- JP
- Jump Point - A point in space in a solar system where it is possible to instantaneously travel to an associated JP in another solar system. Travel requires some way to stabilize the JP, either temporarily or permanently. This is done with a Jump Drive or Jump Gate, respectively.
- LP
- Lagrange Point - A point in space in a solar system where it is possible to instantaneously travel to an associated LP in the same solar system. An LP is a point in space in a solar system where gravitational influences cancel each other out. Aurora uses the L5 LP of super-jovians or massive gas giants, which is 60 degrees behind one of these SB in its orbital path around its star in its solar system.
- MSP
- Maintenance Supply Point - A measure of maintenance cost or progress for vessels to repair systems failures due to maintenance based on the IFR. Alternatively, Missile Size Point - A measure of size for missiles and their components for design purposes. One HS, or 50 tons, is equal to 20 MSP. Phrased another way, one MSP is equal to 0.05 HS or 2.5 tons.
- NPR
- Non-player Race - A race controlled by the computer rather than the player.
- OWP
- Orbital Weapons Platform - A stationary satellite around a SB with weapons systems.
- PD
- Point Defense - Weapons used to defend a single point or region in space, like a vessel or SB. These usually include AMM and CIWS.
- PDC
- Planetary Defense Center - A facility on an SB with weapons systems. Can also be used to garrison ground forces units. PDC are built using Industry rather than SY.
- PPV
- Planetary Protection Value - The mount of protection a vessel provides to nearby colonized SB based on its weapons systems.
- ROF
- Rate of Fire - How quickly a weapon cycles to fire new shots.
- RP
- Research Point - A measure of research cost or progress for new tech based on Research Lab facilities.
- SB
- System Body - A planet, moon, asteroid, or comet in a solar system. These can be colonized or mined for minerals.
- SM
- Space Master - The impartial referee in a multi-player game.
- SP
- Survey Point - A measure of gravitational or geographic survey cost or progress for solar system gravitational surveys or SB geographic surveys, respectively.
- SY
- Shipyard - Used to construct vessels, OWP, and FAC.
- TCS
- Target Cross Section - The size of a vessel for purposes of Active Sensors.
- TH
- Thermal - Used in the context of TH Sensor, TH Signature, etc.
- TMA
- Target Motion Analysis - An analysis of observed speed, TH Signature, and EM Signature to determine an approximate size for vessels observed using passive TH or EM Sensors.