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Difference between revisions of "VB6 Aurora:Index of Topics"

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==Weapons and sensors==
 
==Weapons and sensors==
 
* [[Beam Overview|Beam Weapons]] - Types of beam weapons and how they compare.
 
* [[Beam Overview|Beam Weapons]] - Types of beam weapons and how they compare.
 +
** [[Beam Fire Control]]
 
** [[Beam Weapon Range]] - Table of weapon ranges for all tech levels.
 
** [[Beam Weapon Range]] - Table of weapon ranges for all tech levels.
 
* [[CIWS]] - The last line of defense.
 
* [[CIWS]] - The last line of defense.
 
* [[Missiles|Missiles, Drones and Buoys]] - How they work and how to design them.
 
* [[Missiles|Missiles, Drones and Buoys]] - How they work and how to design them.
 +
* [[Fire Control]]
 
** '''Tutorial:''' [[Anti-Missile Tutorial]]
 
** '''Tutorial:''' [[Anti-Missile Tutorial]]
 
* [[Sensors]] - Overview of active and passive sensors.
 
* [[Sensors]] - Overview of active and passive sensors.
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** [[Thermal Sensors]]
 
** [[Thermal Sensors]]
 
* [[Cloaking]] - How not to be seen.
 
* [[Cloaking]] - How not to be seen.
* [[Fire Control]]
 
** [[Beam Fire Control]]
 
  
 
==Fleet operations, organization and logistics==
 
==Fleet operations, organization and logistics==

Revision as of 19:48, 7 April 2016

General information

Night in space.
Image:NASA

Setting up a new game

Game concepts

Game interface

The galaxy

Alien races

Colonies and mining

Prime real estate opportunity. Some radiation tolerance required. Call 1-800-MARTIANHOMES today!
Image: NASA

Captains, bureaucrats and mad scientists

  • Leaders - your naval and ground force officers, scientists and administrators. Tip: give all of them something to do to increase their skills faster.
  • Research - R&D: research new technology and develop systems you have designed.

The civilian economy

Ship design and shipbuilding

Carriers and Fighters

Weapons and sensors

Fleet operations, organization and logistics

Ship combat

Orbital bombardment of Earth commencing. You have failed.
Image: Dan Burbank/NASA

Ground Forces