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Difference between revisions of "VB6 Aurora:Index of Topics"

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==General information==
 
==General information==
 
[[File:NH-Pluto-Atmosphere-20150810.jpg|thumb|300px|Night in space.<br>Image:NASA]]
 
[[File:NH-Pluto-Atmosphere-20150810.jpg|thumb|300px|Night in space.<br>Image:NASA]]
* [[Aurora]] - Where it comes from.
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* [[Aurora]] - An overview of the game.
* [[Download_%26_Install|Download]] and [[Add-on Software]]
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** [[Release History]]
* [[Glossary]] - A list of all the abbr. used in A.
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** [[Download_%26_Install|Download]] and [[Add-on Software]]
* [[FAQ]] - Also some troubleshooting. Not complete, of course.
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* [[Glossary]] - A list of abbreviations used in Aurora.
 +
* [[FAQ]]
 
* [[Requirements|System Requirements]]
 
* [[Requirements|System Requirements]]
 
* [[Troubleshooting]]
 
* [[Troubleshooting]]
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==Setting up a new game==
 
==Setting up a new game==
* [[New Game]] - About the first screen you'll see in Aurora.  
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* [[New Game]] - The first screen you'll see in Aurora.  
 
** [[Government Types]]
 
** [[Government Types]]
 
** [[Main Empire Theme]]
 
** [[Main Empire Theme]]
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==Game interface==
 
==Game interface==
 
* [[Interface]]
 
* [[Interface]]
* [[System Map]] - The complete reference. ''Tip: to measure distances, shift & left-click, then drag the cursor in the system map.''  
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* [[System Map]] - The visual display of a system and its contents. ''Tip: to measure distances, shift & left-click, then drag the cursor in the system map.''
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* [[System Information]] - All the astronomical data about a system.
 
** '''Tutorial''': [[Basics of the System Map]]
 
** '''Tutorial''': [[Basics of the System Map]]
 
* [[Galactic Map]] - The map of all discovered systems and their jump point connections. ''Tip: Shift-click and drag the systems to the desired new position, then click SysPos and save that layout.''
 
* [[Galactic Map]] - The map of all discovered systems and their jump point connections. ''Tip: Shift-click and drag the systems to the desired new position, then click SysPos and save that layout.''
* [[Event Updates|Event Log]] - Here you can access the complete game event log, filter message types, set message colours and other things.
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* [[Event Updates|Event Log]] - The log of all game events. In this screen, you can also filter messages by type and set message colours.
 
* [[Task Groups]]
 
* [[Task Groups]]
 
* [[Class Design]] - The ship design window.
 
* [[Class Design]] - The ship design window.
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==The galaxy==
 
==The galaxy==
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[[File:600px-Deep Impact HRI.jpeg|thumb|300px|right|A new dawn.<br>Image:NASA]]
 
* The [[Galaxy]] - Information about stellar systems and system bodies (planets, moons, asteroids etc.).
 
* The [[Galaxy]] - Information about stellar systems and system bodies (planets, moons, asteroids etc.).
 +
** [[Galactic Map]] - The map of all discovered systems and their jump point connections. ''Tip: Shift-click and drag the systems to the desired new position, then click SysPos and save that layout.''
 +
** [[System Information]] - All the astronomical data about a system.
 
** [[Comet|Comets]]
 
** [[Comet|Comets]]
 
** [[Lagrange Point]] - How to get around using Lagrange Points near Super-Jovians.
 
** [[Lagrange Point]] - How to get around using Lagrange Points near Super-Jovians.
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** [[Jump Gate]]
 
** [[Jump Gate]]
 
** [[Jump Tender]]
 
** [[Jump Tender]]
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 +
==Alien races==
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* [[Races]]
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** [[Spoilers]] - Things you might prefer to discover through play.
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* [[Diplomacy]]
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* [[Espionage]]
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* [[Tactical Intelligence]]
  
 
==Colonies and mining==
 
==Colonies and mining==
 
[[file:Mars atmosphere 2.jpg|thumb|350px|Prime real estate opportunity. Some radiation tolerance required. Call 1-800-MARTIANHOMES today!<br>Image: NASA]]
 
[[file:Mars atmosphere 2.jpg|thumb|350px|Prime real estate opportunity. Some radiation tolerance required. Call 1-800-MARTIANHOMES today!<br>Image: NASA]]
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* [[Races]] and [[Species]]
 
* [[Colony]]
 
* [[Colony]]
** [[Installations]] - Lots of things to build on a colony.
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** [[Infrastructure]] - Housing for colonists. The amount required depends on how habitable the world is.
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*** [[Orbital Habitat Module|Orbital Habitat]] - Adds room for colonists in space stations.
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** '''[[Installations]]''' - Everything that can be built in a colony.
 
** '''Tutorial:''' [[Colonization for Beginners]]
 
** '''Tutorial:''' [[Colonization for Beginners]]
* The '''[[Population and Production]]''' window - Also known as the Economics window. From here you control research, industry, shipyards, ground troops and about everything else that isn't flying though space.
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** [[Political Status]]
** [[Disassemble]] - Take apart salvaged components to re-engineer alien technology.
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** [[Unrest]] - When the natives get restless.
* [[Races]] and [[Species]]
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** The '''[[Population and Production]]''' window - Also known as the Economics window. From here you control research, industry, shipyards, ground troops and about everything else that isn't flying though space.
 +
*** [[Disassemble]] - Take apart salvaged components to re-engineer alien technology.
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** [[Production Overview]] window - A list of all industrial projects in your empire.
 
* [[Terraforming]] - Home improvement on a global scale.
 
* [[Terraforming]] - Home improvement on a global scale.
* [[Political Status]]
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* [[Sector Command]] - Installation that allows civilian leaders to apply their boni to multiple colonies.
* [[Unrest]] - When the natives get restless.
 
 
* [[Wealth]] - Your treasury.
 
* [[Wealth]] - Your treasury.
 
* [[Mining]] - General information.
 
* [[Mining]] - General information.
 
** [[Trans Newtonian Elements]] - What they are used for.
 
** [[Trans Newtonian Elements]] - What they are used for.
*** [[Mineral Generation]]
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*** [[Mineral Generation]] - Where they come from.
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** [[Survey]] - How to find them.
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** [[Geological Survey Report]] - All minerals you've found so far on one page.
 
** [[Mass Driver]]s - Mineral transport was never easier.
 
** [[Mass Driver]]s - Mineral transport was never easier.
** [[Asteroid mining]] - Plundering the belt.
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** [[Civilian mining complex]]
** [[Sorium Harvester]] - How to get fuel from gas giants and super-jovians.
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** [[Sorium Harvester]] - How to get refined fuel from gas giants and super-jovians.
  
==Captains, spies and mad scientists==
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{{Installations}}
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==Captains, bureaucrats and scientists==
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[[File:Avatar 3931.png|right]]
 
* [[Leaders]] - your naval and ground force officers, scientists and administrators. ''Tip: give all of them something to do to increase their skills faster.''
 
* [[Leaders]] - your naval and ground force officers, scientists and administrators. ''Tip: give all of them something to do to increase their skills faster.''
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** [[Teams]] - An overview.
 
* [[Research]] - R&D: research new technology and develop systems you have designed.
 
* [[Research]] - R&D: research new technology and develop systems you have designed.
 
** A list of [[Technology]]
 
** A list of [[Technology]]
 
** [[List of Research Costs]]
 
** [[List of Research Costs]]
* [[Diplomacy]]
 
* [[Espionage]]
 
  
 
==The civilian economy==
 
==The civilian economy==
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* [[Ship]] - An overview of the role various types play.
 
* [[Ship]] - An overview of the role various types play.
 
** [[Class Design]] - Explains the Design window. Lots of useful information here.
 
** [[Class Design]] - Explains the Design window. Lots of useful information here.
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*** [[Ship Design Checklist]] - This is intended to help new players avoid the most common pitfalls in ship design.
 
** [[Core components]] - Basic systems like cargo holds, fuel tanks etc.
 
** [[Core components]] - Basic systems like cargo holds, fuel tanks etc.
 
** [[Aurora Player Designed Systems|Player-designed components]]
 
** [[Aurora Player Designed Systems|Player-designed components]]
{| class="wikitable collapsible collapsed"
 
! Table of player-designed components
 
|-
 
| {{Components}}
 
|}
 
 
* [[Armour and Shields]] - General design principles.
 
* [[Armour and Shields]] - General design principles.
 
** [[Armor]]
 
** [[Armor]]
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* [[Planetary Defence Centre]] - Bunkers to house troops, hangars or weapons
 
* [[Planetary Defence Centre]] - Bunkers to house troops, hangars or weapons
 
* [http://aurorawiki.pentarch.org/index.php?title=Category:Ship_Examples|] - Example Ships. Some of these might be from older versions of Aurora, but they'll give you an idea of what's possible.
 
* [http://aurorawiki.pentarch.org/index.php?title=Category:Ship_Examples|] - Example Ships. Some of these might be from older versions of Aurora, but they'll give you an idea of what's possible.
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{{Components}}
  
 
==Carriers and Fighters==
 
==Carriers and Fighters==
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* [[Fast Attack Craft]] - Up to 1000 tons of fun.
 
* [[Fast Attack Craft]] - Up to 1000 tons of fun.
 
* [[Carrier]] - To put all the fun in.
 
* [[Carrier]] - To put all the fun in.
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** '''Tutorial:''' [http://aurora2.pentarch.org/index.php?topic=7826.0 Advanced Carrier Operations Tutorial] - Naval organization for advanced players.
  
 
==Weapons and sensors==
 
==Weapons and sensors==
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* [[Fire Control]]
 
* [[Beam Overview|Beam Weapons]] - Types of beam weapons and how they compare.
 
* [[Beam Overview|Beam Weapons]] - Types of beam weapons and how they compare.
 +
** [[Beam Fire Control]]
 
** [[Beam Weapon Range]] - Table of weapon ranges for all tech levels.
 
** [[Beam Weapon Range]] - Table of weapon ranges for all tech levels.
* [[CIWS]] - The last line of defense.
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** [[CIWS]] - The last line of defense.
 
* [[Missiles|Missiles, Drones and Buoys]] - How they work and how to design them.
 
* [[Missiles|Missiles, Drones and Buoys]] - How they work and how to design them.
 
** '''Tutorial:''' [[Anti-Missile Tutorial]]
 
** '''Tutorial:''' [[Anti-Missile Tutorial]]
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** [[EM Sensor]]
 
** [[EM Sensor]]
 
** [[Thermal Sensors]]
 
** [[Thermal Sensors]]
* [[Fire Control]]
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** [[Cloaking]] - How not to be seen.
** [[Beam Fire Control]]
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* [[ECM]] and [[ECCM]] - How not to be hit.
  
 
==Fleet operations, organization and logistics==
 
==Fleet operations, organization and logistics==
 
* [[Fleet]]
 
* [[Fleet]]
* [[Naval Organization]] - The Naval Organization tab can make your life easier.
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** [[Task Groups]] - The Task Groups window.
* [[Task Groups]] - The Task Groups window.
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*** [[Naval Organization]] - The Naval Organization tab can make your life easier.
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**** '''Tutorial:''' [http://aurora2.pentarch.org/index.php?topic=7615.msg79072#msg79072 Naval Organization Tutorial]
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** [[Manual transfer of fuel, missiles and supplies]]
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* [[Modular fleet design]] - An approach to planning.
 
* [[Ship Crew]] - Training and morale.
 
* [[Ship Crew]] - Training and morale.
 
* [[Ship Maintenance]]
 
* [[Ship Maintenance]]
 +
** [[Ship Maintenance Details]] - Also Damage Control
 
* [[Ship repair]] - Repairing combat damage.
 
* [[Ship repair]] - Repairing combat damage.
 
* [[Salvage]] - Go green: recycle wrecks.
 
* [[Salvage]] - Go green: recycle wrecks.
 +
* [[Transponders]] - And why you can ignore them.
  
 
==Ship combat==
 
==Ship combat==
[[File:440px-Iss030e015472 Edit.jpg|thumb|250px|Orbital bombardment of Earth commencing. You failed.<br>Image: Dan Burbank/NASA]]
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[[File:440px-Iss030e015472 Edit.jpg|thumb|250px|Orbital bombardment of Earth commencing. You have failed.<br>Image: Dan Burbank/NASA]]
 
* [[Combat Overview]]
 
* [[Combat Overview]]
 
* [[Task Group Initiative]] - The order in which ships move.
 
* [[Task Group Initiative]] - The order in which ships move.
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==Ground Forces==
 
==Ground Forces==
 
* [[Ground forces]]
 
* [[Ground forces]]
* [[Ground combat]] - Including boarding actions in space.
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** [[Titans]] - To be implemented in Aurora 7.2. - canceled for [[Aurora C#]]
 
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* [[Ground Force Training Facility]]
==Spoilers==
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* [[Ground combat]] - Also includes boarding enemy ships.
* [[Spoilers]] - Things you might prefer to discover yourself in the game.
 

Latest revision as of 23:01, 9 December 2021

General information

Night in space.
Image:NASA

Setting up a new game

Game concepts

Game interface

The galaxy

A new dawn.
Image:NASA

Alien races

Colonies and mining

Prime real estate opportunity. Some radiation tolerance required. Call 1-800-MARTIANHOMES today!
Image: NASA

Captains, bureaucrats and scientists

Avatar 3931.png
  • Leaders - your naval and ground force officers, scientists and administrators. Tip: give all of them something to do to increase their skills faster.
  • Research - R&D: research new technology and develop systems you have designed.

The civilian economy

Ship design and shipbuilding

Carriers and Fighters

Weapons and sensors

Fleet operations, organization and logistics

Ship combat

Orbital bombardment of Earth commencing. You have failed.
Image: Dan Burbank/NASA

Ground Forces