Aurora is on version 2.5.0 C#, available at the Aurora Forums.

Contact Erik on the forum for a wiki account.

Active Sensors/Fire Control

From AuroraWiki
Revision as of 00:15, 31 July 2014 by Chadoftoons (talk | contribs) (Created page with "==Active Sensors/Fire Control== These systems are used to detect targets and provide guidance for missiles. ===Components=== The components for Active Sensors and Fire Control ar...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Active Sensors/Fire Control

These systems are used to detect targets and provide guidance for missiles.

Components

The components for Active Sensors and Fire Control are Active Sensor Strength, Antenna Size, Minimum Resolution, Hardening and Active Sensor Type.

Active Sensor Strength

This is the strength of the scanners. It uses the Active Grav Sensor Strength research. The values are 10, 12, 16, 21, 28, 36, 48, 60, 80, 100, 135, 180. The range of the scanner is Strength x Resolution x Antenna Size x 10,000km. Missile controls multiply that range by 3.

Antenna Size

This is a variable determined by the player. There is no associated tech line with it. It is used in determining the maximum range of the system.

Minimum Resolution

This is a variable that determines the smallest object the system can detect at range. NOTE: Smaller objects can be detected, but at severely reduced ranges. The formula for detecting smaller objects than the minimum Resolution is ( Max Range x (Target Size / Resolution) ^2 ).

Resolution Zero Mode is usually reserved for anti-missile installations. Each resolution increment adds 50 tons to the minimum size detected.

Hardening

This is a researched line. It is used to protect the installation against EM damage. Values range from 0 to 8.

Thermal Sensors

Detects Thermal signatures from planets and ships.

Components:

Thermal Sensor Sensitivity:

Depending on Thermal Sensor research can increase to 75

Total Sensor Size:

This is a variable determined by the player. There is no associated tech line with it. It is used in determining the maximum range of the system.

Hardening:

Resistance to Electronic damage.