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Power Plants

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The power plant is the power source for all powered ship component systems, such as beam weapons. Power plant offer variable power output based on the technology in use.

Usage

Each ship should have at least enough power generation capacity to fire all its beam weapons.

Components

Power Plant Technology is the type of power plant to build. It determines the power / hull space ratio and the cost / hull space.

Technology Pressurised Water Reactor Pebble Bed Reactor Gas-Cooled Fast Reactor Stellarator Fusion Reactor Tokamak Fusion Reactor Magnetic Confinement Fusion Reactor Inertial Confinement Fusion Reactor Solid-core Anti-matter Power Plant Gas-core Anti-matter Power Plant Plasma-core Anti-matter Power Plant Beam Core Anti-matter Power Plant Vacuum Energy Power Plant
Power per HS 2 3 4.5 6 8 10 12 16 20 24 32 40
RP cost 1,500 3,000 6,000 12,000 24,000 45,000 90,000 180,000 375,000 750,000 1,500,000 3,000,000

Power vs. Efficiency is the same tech as for Engines. A power increase setting here increases the output of the reactor at the expense of a higher chance of [secondary explosion]] if the reactor is hit.

Boost 0% 5% 10% 15% 20% 25% 30% 40% 50%
Explosion Chance 5% 7% 10% 12% 16% 20% 25% 30% 35%
RP cost - 1,000 2,000 3,000 5,000 7,500 12,500 25,000 50,000

Size is the size in hull spaces of the reactor ranges between 0.1-30 HS. The total Power Output of a reactor is Power Output per hull space (which is a constant for each type of reactor) times size in hull spaces. Everything else is also multiplied by the size: cost, crew, HTK, required materials, and development cost.

Contributors

Chadoftoons, Mor, Whitecold