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The power plant is the power source for all powered ship component systems, such as beam weapons. Power plant offer variable power output based on the technology in use.
Each ship should have at least enough power generation capacity to fire all its beam weapons.
Power Plant Technology is the type of power plant to build. It determines the power / hull space ratio and the cost / hull space.
|Technology||Pressurised Water Reactor||Pebble Bed Reactor||Gas-Cooled Fast Reactor||Stellarator Fusion Reactor||Tokamak Fusion Reactor||Magnetic Confinement Fusion Reactor||Inertial Confinement Fusion Reactor||Solid-core Anti-matter Power Plant||Gas-core Anti-matter Power Plant||Plasma-core Anti-matter Power Plant||Beam Core Anti-matter Power Plant||Vacuum Energy Power Plant|
|Power per HS||2||3||4.5||6||8||10||12||16||20||24||32||40|
Power vs. Efficiency is the same tech as for Engines. A power increase setting here increases the output of the reactor at the expense of a higher chance of [secondary explosion]] if the reactor is hit.
Size is the size in hull spaces of the reactor ranges between 0.1-30 HS. The total Power Output of a reactor is Power Output per hull space (which is a constant for each type of reactor) times size in hull spaces. Everything else is also multiplied by the size: cost, crew, HTK, required materials, and development cost.