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Difference between revisions of "Basic Ship Creation"
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Beersatron (talk | contribs) (added basic concepts for non-military ships) |
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+ | == Purpose of Page == | ||
+ | |||
This page to contain the basic steps for creating civilian and military ships. | This page to contain the basic steps for creating civilian and military ships. | ||
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Please feel free to edit/add to this page as you see fit! | Please feel free to edit/add to this page as you see fit! | ||
+ | |||
+ | == Standard Components == | ||
+ | |||
+ | Armour - added automatically.<br/> | ||
+ | Bridge - ships under 1000 Tons do not need a bridge.<br/> | ||
+ | Crew Quarters - everything needs crew.<br/> | ||
+ | Engineering Spaces - helps with failure rate, damage control and maintenance supply. Needed for any extended deployment when not near resupply point.<br/> | ||
+ | Fuel Storage - needed for any extended deployment when not near refueling point. | ||
+ | |||
+ | '''Optional Extras''' | ||
+ | Thermal Sensor - to help detect ships whilst in transit, for evasion is contact is hostile | ||
+ | |||
+ | == Non Military Ships == | ||
+ | |||
+ | These are the workhorses of the Empire. | ||
+ | |||
+ | === Geosurvey === | ||
+ | |||
+ | '''Extra Components''' | ||
+ | |||
+ | - Geological Survey Scanners | ||
+ | |||
+ | === Gravsurvey === | ||
+ | |||
+ | '''Extra Components''' | ||
+ | |||
+ | - Gravitational Survey Scanners | ||
+ | |||
+ | === Freighter === | ||
+ | |||
+ | '''Extra Components''' | ||
+ | |||
+ | - Cargo Handling System (for faster transfer)<br/> | ||
+ | - Cargo Hold (minimum hold space is 2500 for Automated Mines) | ||
+ | |||
+ | === Colony Ship === | ||
+ | |||
+ | '''Extra Components''' | ||
+ | |||
+ | - Cargo Handling System (for faster transfer)<br/> | ||
+ | - Cryogenic Transport |
Revision as of 23:48, 4 March 2009
Purpose of Page
This page to contain the basic steps for creating civilian and military ships.
Points to include:
- minimum size of cargo hold for transferring structures.
- minimum safe maintenance and fuel levels and failure rates.
- matching distance and resolution on active sensors, targeting sensors and weapons to make full use of the weapon.
- some common fleet compositions, i.e. dedicated offensive, dedicated defensive, dedicated scout, or generic designs with a bit of everything.
Please feel free to edit/add to this page as you see fit!
Standard Components
Armour - added automatically.
Bridge - ships under 1000 Tons do not need a bridge.
Crew Quarters - everything needs crew.
Engineering Spaces - helps with failure rate, damage control and maintenance supply. Needed for any extended deployment when not near resupply point.
Fuel Storage - needed for any extended deployment when not near refueling point.
Optional Extras Thermal Sensor - to help detect ships whilst in transit, for evasion is contact is hostile
Non Military Ships
These are the workhorses of the Empire.
Geosurvey
Extra Components
- Geological Survey Scanners
Gravsurvey
Extra Components
- Gravitational Survey Scanners
Freighter
Extra Components
- Cargo Handling System (for faster transfer)
- Cargo Hold (minimum hold space is 2500 for Automated Mines)
Colony Ship
Extra Components
- Cargo Handling System (for faster transfer)
- Cryogenic Transport