Aurora is on version 2.5.0 C#, available at the Aurora Forums.
Contact Erik on the forum for a wiki account.
Difference between revisions of "Basic Ship Creation"
Beersatron (talk | contribs) (added basic concepts for non-military ships) |
Beersatron (talk | contribs) (formatting and layout and basic headings) |
||
Line 12: | Line 12: | ||
Please feel free to edit/add to this page as you see fit! | Please feel free to edit/add to this page as you see fit! | ||
− | == | + | == Preliminary Information == |
− | Armour | + | === Standard Components === |
− | Bridge | + | |
− | Crew Quarters | + | - Armour (added automatically)<br/> |
− | Engineering Spaces | + | - Bridge (ships under 1000 Tons do not need a bridge)<br/> |
− | Fuel Storage - needed for any extended deployment when not near refueling point | + | - Crew Quarters (everything needs crew)<br/> |
+ | - Engineering Spaces (helps with failure rate, damage control and maintenance supply. Needed for any extended deployment when not near resupply point)<br/> | ||
+ | - Fuel Storage - (needed for any extended deployment when not near refueling point) | ||
'''Optional Extras''' | '''Optional Extras''' | ||
− | Thermal Sensor | + | |
+ | - Thermal Sensor (to help detect ships whilst in transit, for evasion if contact is hostile) | ||
== Non Military Ships == | == Non Military Ships == | ||
Line 52: | Line 55: | ||
- Cargo Handling System (for faster transfer)<br/> | - Cargo Handling System (for faster transfer)<br/> | ||
- Cryogenic Transport | - Cryogenic Transport | ||
+ | |||
+ | == Class Design (F5) == | ||
+ | |||
+ | This is the screen for drawing up the final blueprints for your ships. Standard components and player research-designed components are selected from here and added to the design. | ||
+ | |||
+ | === Step 1 - Create New Blueprint === | ||
+ | |||
+ | === Step 2 - Add Standard Components === | ||
+ | |||
+ | === Step 3 - Add Type Specific Components === | ||
+ | |||
+ | === Step 4 - Add Ordnance/Fighters === | ||
+ | |||
+ | === Step 5 - Add DAC/Rank/Information === |
Revision as of 00:01, 5 March 2009
Purpose of Page
This page to contain the basic steps for creating civilian and military ships.
Points to include:
- minimum size of cargo hold for transferring structures.
- minimum safe maintenance and fuel levels and failure rates.
- matching distance and resolution on active sensors, targeting sensors and weapons to make full use of the weapon.
- some common fleet compositions, i.e. dedicated offensive, dedicated defensive, dedicated scout, or generic designs with a bit of everything.
Please feel free to edit/add to this page as you see fit!
Preliminary Information
Standard Components
- Armour (added automatically)
- Bridge (ships under 1000 Tons do not need a bridge)
- Crew Quarters (everything needs crew)
- Engineering Spaces (helps with failure rate, damage control and maintenance supply. Needed for any extended deployment when not near resupply point)
- Fuel Storage - (needed for any extended deployment when not near refueling point)
Optional Extras
- Thermal Sensor (to help detect ships whilst in transit, for evasion if contact is hostile)
Non Military Ships
These are the workhorses of the Empire.
Geosurvey
Extra Components
- Geological Survey Scanners
Gravsurvey
Extra Components
- Gravitational Survey Scanners
Freighter
Extra Components
- Cargo Handling System (for faster transfer)
- Cargo Hold (minimum hold space is 2500 for Automated Mines)
Colony Ship
Extra Components
- Cargo Handling System (for faster transfer)
- Cryogenic Transport
Class Design (F5)
This is the screen for drawing up the final blueprints for your ships. Standard components and player research-designed components are selected from here and added to the design.