Aurora is on version 2.5.0 C#, available at the Aurora Forums.

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Difference between revisions of "C-Race settings"

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Player-created Species can have custom values set. Also note this is at the species level, not the empire level. Empire modifiers to Research or Production are based on technology rather than innate ability.
 
Player-created Species can have custom values set. Also note this is at the species level, not the empire level. Empire modifiers to Research or Production are based on technology rather than innate ability.
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[http://aurora2.pentarch.org/index.php?topic=8495.msg100712#msg100712 Date 21.01.2017]
 
[http://aurora2.pentarch.org/index.php?topic=8495.msg100712#msg100712 Date 21.01.2017]
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'''New Game Settings'''
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*1) Percentage modifier for Research Speed (for all races)
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*2) Percentage modifier for Terraforming Speed (for all races)
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[http://aurora2.pentarch.org/index.php?topic=8495.msg106373#msg106373 Date 11.09.2018]

Revision as of 13:52, 12 January 2019

Naming Themes

In VB6 Aurora, we have racial themes that include system names, class names and rank names, plus a variety of ship name themes.

For C# Aurora, they are all amalgamated into Naming Themes, which can be used individually for Classes, Systems and Ships. Ranks will be handled separately.

A race will select a Class Naming Theme, a System Naming Theme and a Rank Theme (so you can use current Ship name themes at the Race level). Each Ship Class can also have a Naming Theme.

The Naming Themes comprises everything previously used for Ships, plus the existing Racial Themes separated out into the System and Class elements (and named appropriately so you can replicate existing Race Themes if desired).

This should be a lot more flexible while allowing everything you can do now. It will also make it a lot easier for players to add customised themes. Date 06.03.2017


New Species Attributes

Each Species now has four new attributes, all of which default to 1.0 but have a low chance to be higher or lower:

1) Population Growth Rate Modifier

2) Population Density Modifier (affects max population as some species prefer more open environments while some can accept higher population densities than normal)

3) Research Rate Modifier (increases or decreases research rate)

4) Production Rate Modifier (affects factories, refineries and shipbuilding)

Player-created Species can have custom values set. Also note this is at the species level, not the empire level. Empire modifiers to Research or Production are based on technology rather than innate ability.

Date 21.01.2017


New Game Settings

  • 1) Percentage modifier for Research Speed (for all races)
  • 2) Percentage modifier for Terraforming Speed (for all races)

Date 11.09.2018