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Difference between revisions of "C-Research Changes"

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====Commercial Hangars====
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Commercial hangars are available in C# Aurora. They are 50% larger than military hangar bays (size 32), have the same cost of 100 BP and the same crew requirement (15).
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They are intended for transport of other commercial vessels, temporary transport of military vessels, reloading of box launchers and for repairing ships. With this in mind, a military ship still has normal maintenance requirements while in a civilian hangar.
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[http://aurora2.pentarch.org/index.php?topic=8495.msg103584#msg103584 Date 19.07.2017]
  
 
====Population Tech====
 
====Population Tech====

Revision as of 13:07, 11 January 2019

Research Changes

Biology/Genetics

Terraforming

The base terraforming technologies have their atm rates reduced by 60% at the lower tech levels. The rate of tech increase has improved so the higher tech levels are reduced by around 40%. The starting racial tech rate per module/installation is 0.0004 atm per year. Date 07.12.2018

Constructions/Production

Defensive Systems

Max Shield Generator Size

A new tech line has been added for maximum shield generator size. The starting tech is 10 HS and there are seven further steps from 12 to 50 with RP costs between 2000 RP and 120,000 RP. Date 27.05.2017

Energy Weapons

Particle Lance

Once Particle Beam Range 200,000 km and Particle Beam Strength 6 have both been researched, the Particle Lance can be researched for 30,000 RP. Date 19.05.2017

Plasma Carronade Size

The development cost of Plasma Carronade focal size has been halved. For example, a 30cm Carronade is now 4000 RP. Date 18.05.2017

Ground Combat

Logistics

Maintenance Capacity

Each maintenance facility or maintenance module has a basic capacity of 1000 tons. A new tech line exists that can raise this capacity in increments, starting with 1200 capacity for 2000 RP. The 2000 ton capacity is at 16,000 RP and the max is 3600 tons at 120,000 RP. Date 07.12.2018

Refuelling Hub

A Refuelling Hub can be mounted on a ship. It is a commercial system with a research cost of 10,000 RP, build cost of 2400 BP and a size of 100,000 tons. Date 20.07.2017

Refulling System

A new technology line - Refuelling Systems - provides the basis of the rate of refuelling and allows ships to mount systems to refuel other ships. The baseline system (Refuelling System: 50,000 LPH) sets the racial refuelling rate at 50,000 litres per hour and allows the use of the first ship-mounted Refuelling System. There are ten further steps in the tech progression with the highest tech system allowing refuelling at 500,000 litres per hour. Date 20.07.2017

Underway Replenishment

Underway Replenishment allows the refuelling to take place while both ships are in the same fleet and underway. Priorities can be set for the refuelling order when multiple ships are involved. The first Underway Replenishment tech allows refuelling at 20% of the normal rate (2500 RP), rising to 100% with the highest tech (40,000 RP). Date 20.07.2017


Missiles/Kinetic Weapons

Laser Warheads

Laser Warheads have been removed Date 11.06.2017

Missile ECM

The 'Missile ECM' tech line has been removed and if a missile is equipped with ECM it will have the same ECM capability as the current racial ECM technology. Date 11.06.2017

Reduced Size Launchers

The reduced-size launcher techs are all available immediately and do not need to be researched. Date 28.07.2018

Power and Propulsion

Max Engine Size

A new Maximum Engine Size tech progression has been added. The starting max engine size is 25 HS. The research progression is 40 HS, 60 HS, 100 HS, 160 HS, 250 HS and 400 HS, with the costs ranging from 2,000 RP to 60,000 RP. Date 14.05.2017

Power Plant Boost

The additional boost provided by the "Power Plant Boost" technology line provides double the previous bonus, with lower research costs and slightly higher explosion chances. This is intended for smaller ships that are short on space. The updated tech line provides between 10% and 100% additional boost with research costs between 500 RP and 30,000 RP. Date 20.05.2017

Sensor and Fire Controle

Unsure

Commercial Hangars

Commercial hangars are available in C# Aurora. They are 50% larger than military hangar bays (size 32), have the same cost of 100 BP and the same crew requirement (15).

They are intended for transport of other commercial vessels, temporary transport of military vessels, reloading of box launchers and for repairing ships. With this in mind, a military ship still has normal maintenance requirements while in a civilian hangar. Date 19.07.2017

Population Tech

A new concept, Population Capacity, has been added to C# Aurora. This represents the maximum population that can be maintained on a single body and is primarily determined by surface area. This is the total of all populations on the same body, not per population.

Therefore, I am going to use twelve billion as the baseline max capacity for an Earth-sized planet and four billion as the point at which growth rates are affected. Growth will follow the normal rules for up to 1/3rd of max capacity and then will fall off at a linear rate, hitting zero growth at max capacity (replicating the situation on Earth). The max capacity of a body will be equal to: (Surface Area / Earth Surface Area) * twelve billion. I will add some tech options to improve that capacity, particularly for smaller bodies. Date 21.01.2017