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Difference between revisions of "C-Shipyards"

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(Added this page to write specific information about shipyards and ship construction, as the special information would be too lengthy for a section on the C-Installations page. There is a VB6 article dedicated just to shipyards, and I plan to write info on them and shipbuilding in this page in the future.)
 
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Shipyards in VB6 require one million workers as a base, plus 100 workers for each ton of capacity in naval shipyards and 10 workers for each ton of capacity in commercial shipyards.
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For C#, the base requirement is removed. Instead, naval shipyards will require 250 workers for each ton of capacity and commercial shipyards will require 25 workers for each ton of capacity. This is intended to bring shipyards in line with other major industry sectors such as construction factories, mines and research facilities
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As an example, here are the shipyards from my current test campaign with the old and new requirements:
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http://www.pentarch.org/steve/Screenshots/SYWorkers.PNG
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[http://aurora2.pentarch.org/index.php?topic=8495.msg112323#msg112323 Date 27.01.2019]
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for changes in the shipyard-tasks see [[C-Shipyard Tasks]]

Revision as of 23:47, 9 November 2020

Shipyards in VB6 require one million workers as a base, plus 100 workers for each ton of capacity in naval shipyards and 10 workers for each ton of capacity in commercial shipyards.

For C#, the base requirement is removed. Instead, naval shipyards will require 250 workers for each ton of capacity and commercial shipyards will require 25 workers for each ton of capacity. This is intended to bring shipyards in line with other major industry sectors such as construction factories, mines and research facilities

As an example, here are the shipyards from my current test campaign with the old and new requirements:

http://www.pentarch.org/steve/Screenshots/SYWorkers.PNG

Date 27.01.2019

for changes in the shipyard-tasks see C-Shipyard Tasks