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Political Status

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Revision as of 16:02, 5 December 2014 by Hurmdurm (talk | contribs) (Created page with "=== Statuses === # Conquered (20% production, wealth and trade efficiency) # Occupied (40% production, wealth and trade efficiency) # Subjugated (60% production, wealth and t...")
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Statuses

  1. Conquered (20% production, wealth and trade efficiency)
  2. Occupied (40% production, wealth and trade efficiency)
  3. Subjugated (60% production, wealth and trade efficiency)
  4. Candidate Population (80% production, wealth and trade efficiency)
  5. Imperial Population (100% production, wealth and trade efficiency)

Where surrender is forced by bombardment rather than ground combat, the progression is instead:

Vanquished -> Subjugated -> Candidate Population -> Imperial Population

Status Modifiers

Protection Modifiers (used to determine required PPV):

  • Vanquished: 1
  • Conquered: 0
  • Occupied: 0
  • Subjugated: 0.5
  • Candidate Population: 1
  • Imperial Population: 1

Occupation Modifier (used to determine required occupation strength):

  • Vanquished: 0
  • Conquered: 1
  • Occupied: 0.75
  • Subjugated: 0.25
  • Candidate Population: 0
  • Imperial Population: 0

Status points required: TBD

Change in Status

  • Status Point Modifier = 1.5 - ((Species Militancy + Species Xenophobia + Species Determination) / 300)
  • If Radiation Level > 100 Then Status Point Modifier = Status Point Modifier/ (Radiation Level / 100)
  • Population Status Points = Population Status Points + ((Time increment in Seconds / 86400) * Status Point Modifier)

Once the status point reach the amount required for the next status level, the population status changes and status points go back to zero.

Source

Forum