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Political Status
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Statuses
- Conquered (20% production, wealth and trade efficiency)
- Occupied (40% production, wealth and trade efficiency)
- Subjugated (60% production, wealth and trade efficiency)
- Candidate Population (80% production, wealth and trade efficiency)
- Imperial Population (100% production, wealth and trade efficiency)
Where surrender is forced by bombardment rather than ground combat, the progression is instead:
Vanquished -> Subjugated -> Candidate Population -> Imperial Population
Status Modifiers
Protection Modifiers (used to determine required PPV):
- Vanquished: 1
- Conquered: 0
- Occupied: 0
- Subjugated: 0.5
- Candidate Population: 1
- Imperial Population: 1
Occupation Modifier (used to determine required occupation strength):
- Vanquished: 0
- Conquered: 1
- Occupied: 0.75
- Subjugated: 0.25
- Candidate Population: 0
- Imperial Population: 0
Status points required: TBD
Change in Status
- Status Point Modifier = 1.5 - ((Species Militancy + Species Xenophobia + Species Determination) / 300)
- If Radiation Level > 100 Then Status Point Modifier = Status Point Modifier/ (Radiation Level / 100)
- Population Status Points = Population Status Points + ((Time increment in Seconds / 86400) * Status Point Modifier)
Once the status point reach the amount required for the next status level, the population status changes and status points go back to zero.