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Ship

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Revision as of 08:32, 26 January 2016 by Mor (talk | contribs) (highlighted sub sections)
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Organization

The Empire's Navy fleets are arranged around Task Force's, 'Fleet Headquarters' is the name of the default starting Task Force set on your homeplanet. Every ship is assigned to a Task Force, and falls under its command hierarchy headed by the Task Force Commander.

The Fleet operates in tandem with ground forces. The military academy is the primary training faculty and commission source for the fleet's officers and crew.

Roles

In aurora you have great flexibility as a designer in addressing your empire's need. Ships roles\size and fleet composition varies depending on the nature of each navy and its primary mission. overall ships can be categorized in many ways, this section cover the most basic methods.

Warships

These ships are armed with offensive weaponry, although the ship and its weapons may be employed in offensive or defensive roles. These military designs are typically faster and more agile than other ships of the same size.

Escorts

These are the smallest type of combatants in the fleet. Commonly used for reconnaissance, incursions and escort missions. Although individually weak when compared to capital ships, they are inexpensive to build and can become quite potent in large numbers, and can use their speed to harass the heavier capital ships while protecting their own from enemy escorts attempting to do the same.

  • Fighters, Bombers - Small, fast, short-range craft that cannot operate independently. Their main roles include space superiority and anti-ship bombing, in the defence of stations and the large capital ships that they are deployed from.
  • Frigates - Light multi-role warships capable as scouts, skirmishers and anti-fighter escorts. As Scouts, they are designed extra small, extra fast, with more range than usual, cloaking capabilities can be of use. Skirmishers designed to counter enemy fighters and bombers and escorts, they require speed/range advantage to split off from a main force and make their catch.
  • Destroyers - usually carry specialised weaponry to combat specific threats, relatively heavily armed warships for their size, but commensurately ill-defended and with poor independent range. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and or are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against capital ships.
Capital

These are among the largest warships in the fleet, and are the focus of naval combat. Whether due to their heavy armament and heavy armour, or by carrying aircraft, capital ships allow you to bring the most firepower and durability to a fight. Also usually independent and long ranged, they are capable of controlling entire systems.

  • Cruisers - Cruisers make up the backbone of any military fleet. These capital ships have the firepower and speed to be used for almost any sort of duty, including patrols, blockades, raids, and straight-up firefights. Cruisers are divided into many sub-types depending on their role e.g. combat, fast response, provide fleet support.
  • Battleship - Battleships are the heaviest vessels, with colossal amounts of armament, heavy armour and or shields. Battleships are the pride of most naval fleets and usually serve as the flagship for the Task Force Commander of the Fleet, though this is not always necessarily the case.
  • Carriers - Dedicated ship, capable of deploying large fighter and bomber squadrons, and provide shipyard facility for the fleet on the move. Usually helpless on their own, their aircraft can strike targets from far outside of the range of gun ships.

Auxiliary Support

These ships are designed to operate in any number of roles supporting combatant ships and civilian operations. Auxiliaries are not primary combatants, although they may have some limited combat capacity, usually of a self-defence nature.

Exploration and Research

These vessels are employed to provide a better understanding of your operating environment. They typically come with jump engines, large Fuel Tanks for ships of their size, and fitted with various scanning equipment. needed for an expedition, then into the void without the need for regular refuelling through the use of Fuel Scoops.

  • Recon Ship - Scout ship, used to explore new systems and seeking out colonizable planets early on, and being used to acquire intelligence on enemy actions and other points of interest throughout the game. Intended for interstellar and long distance flight, they are designed with jump drives and sometimes cloaking.
Commercial

These vessels or platforms are used in the development of the empires infrastructure. Typically employ commercial designs, they are slow and cumbersome. Used both by the military and the civilian sector.

  • Freighter - configured to provide extreme hauling capabilities, used to transport installations and minerals from one planet to another.
  • Colony Ship - configured to carry colonist to colonize new worlds, or supplement civilian efforts on existing ones. Designed with Cryogenic Transport.
  • Asteroid Miner - Asteroid mining... platform
  • Sorium Harvester - Sorium harvesting... platform
  • Terraformer - Terraforming... platform
Logistic

These vessels are focused on assisting other ships\platforms transiting though or out of the system.

  • Tug - configured to haul orbital platforms into positions.
  • Jump Tender - configured to tender ships across jump points. Either as part of military task force, or commercial temporary\safe transits solution out of the system.
Replenishment

These vessels offer large transport capacity, used to conduct underway replenishment or transport supplies to forward locations. This allows the fleet to remain on station, with the replenishment vessels bringing up fuel, ammunition, and supplies from colonies to the fleet wherever it is operating.

  • Tanker - configured to carry fuel, to support extended fleet operations. Designed with large Fuel Storage.
  • Collier - configured to carry ammunition, usually for missile warships. Designed with large Magazines
  • Maintenance ship - configured to carry maintenance supplies, to support underway ship maintenance and repair. Designed with large Maintenance Storage Bays.
  • Hospital Ship, configured with extra crew berths, to accommodate combat survivors without effecting combat ships with overcrowding. Designed with Cryogenic Transport.
  • Salvager - configured for salvage operations of floating ship debris in space. Designed with Salvage Module, and possibly a cargo component.

Tips

  • Try to get multiple designs built out of one shipyard, especially if you don't need many of one of the designs. After all how many jump gate constructors do you need?

See Also