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  • ...of 20,000 litres/year per module, upgradable via research. Each harvester modules consume 1 ton of Sorium per 2000 liters refined. This conversion rate does .... The same applies to asteroid miiners, terraformers, orbital habitats and maintenance vessels.
    3 KB (442 words) - 00:02, 7 April 2016
  • * '''Survey''' (SURV): Increases the output of geosurvey modules in ground units * '''Production''' (PROD): Increases the output of construction modules in ground units
    16 KB (2,563 words) - 12:18, 16 August 2022
  • ...l and Flag Bridge. However, the officers in charge of their respective C&C modules (with the exception of Executive Officer in charge of Auxiliary Control) wi '''Engineering''' skill decreases the chance of a ship suffering maintenance failures. This chance is affected by the crew bonus and reduced by full per
    16 KB (2,340 words) - 15:54, 7 April 2024
  • ...planets, that falls within this diameter can be mined using Orbital Mining Modules. This does mean that some asteroids will be too large for orbital mining. ...Gate Construction Modules have been replaced with Jump Point Stabilisation Modules and the Build Jump Gate order is now Stabilise Jump Point.
    16 KB (2,410 words) - 17:40, 2 March 2019
  • ...her gravity. You just need to build ships with one or more Asteroid Mining Modules and send them to the asteroid. No further orders are required. They will sl ...away from a base forever. Even with in-flight refueling, their need for [[Maintenance]] constantly increases, until the breakdowns become too numerous to continu
    7 KB (1,238 words) - 06:51, 5 April 2016
  • ...no longer instant and ships cannot without cargo shuttles cannot exchange maintenance supplies in space. A ship can only resupply at a spaceport, a cargo shuttle Maintenance supplies are transferred at the rate of 10 per hour, multiplied by the numb
    42 KB (6,662 words) - 12:34, 15 April 2019
  • ...these fleets do not require government resources such as shipyards, fuel, maintenance, crews, or minerals. Such fleets employ Freighters, Colony Ships, Fuel Harv Colony ships (ships with cryogenic chambers or passenger modules) will automatically pick up colonists from Colonist Sources and transport t
    6 KB (1,055 words) - 17:08, 11 September 2018
  • ...Transfer Point is 10x slower than in a hangar (similar to the penalty for maintenance facilities in VB6 Aurora). please refer to [[C-Ship Modules]]
    20 KB (3,204 words) - 15:14, 15 January 2019
  • ...c transport bay, plus 10 days for any number brigade-sized troop transport modules. This number can be reduced by cargo handling systems (the load time is div ...spares required to repair the most expensive component on the ship. When a maintenance failure occurs, a number of MSP equal to the build cost of the failed compo
    21 KB (3,402 words) - 16:58, 3 April 2016
  • |description= Used for planetary assaults or boarding. Troops in drop modules lose morale over time. |description= Used for planetary assaults or boarding. Troops in cryo drop modules do not lose morale.
    33 KB (3,959 words) - 15:45, 15 December 2019
  • Ground Units have two separate logistics requirements. The first is Maintenance, which applies to all units at all times and has a wealth cost equal to 12. ...I publish the full ground combat rules). However, if units with logistics modules are available, ground units can draw supply to both fight the current comba
    52 KB (8,151 words) - 21:05, 12 August 2022
  • NPRs don't use fuel or maintenance, so I was concerned that NPR fighters would effectively become just small F ...uel Refineries will require 30 Duranium and 90 Boronide (as fuel harvester modules already require Boronide)
    11 KB (1,891 words) - 11:52, 16 February 2016
  • Maintenance failures If a ship has no life support remaining, either due to battle damage or maintenance failures, emergency systems will keep the crew alive for a while but within
    62 KB (10,409 words) - 06:31, 15 August 2014
  • ...added a "Load/Unload Supplies (To Set Level)" order. You specify a reserve maintenance supply level as part of the order. The fleet's supply ships will either unl ...w quarters requirements, I intend to revisit the crew requirements for all modules.
    64 KB (10,767 words) - 03:21, 6 February 2016

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