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  • ...tells you everything that happened in your empire during the last [[Time, Turns and Interrupts|time increment]]. It can be accessed through the main Menu b On the first turn, nothing has happened, so this will be empty. On later turns, the Event Log will inform you about everything from research projects comp
    7 KB (1,093 words) - 05:53, 3 April 2016
  • ...id]]s are listed as low gravity and unsuitable for populations (except for automated mines, tracking stations, etc.) unless they use underground infrastructure ...wledge associated with a new race that there may be some complication that turns up that I hadn't considered. Even so, this adds a lot of flexibility to rol
    4 KB (609 words) - 10:14, 9 January 2016
  • ...(Icons) are the Time Control buttons, which can be used to advance [[Time, Turns and Interrupts|game time]] by the specified amount. ...t can prevent incoming missiles from being detected and fired upon by your automated defenses if you choose a long increment time in battle. It's safer to stick
    7 KB (1,233 words) - 22:26, 5 April 2016
  • : ''See also: [[Time, Turns and Interrupts]]'' * Automated Turns: Toggles whether or not only a player event will interrupt the time increme
    20 KB (3,345 words) - 20:51, 11 September 2017
  • Just realised there is a flaw in automated design for missile-armed escort ships. The number of fire controls was bein ...ng with the NPR. In v6.30 there are only about 15 different systems and it turns out there was nothing to prevent the same one being selected twice.
    16 KB (2,613 words) - 11:53, 16 February 2016
  • ...uch as the species that inhabit that planets and its population, number of automated mines, number of civilian mining complexes, etc. The current capital planet At the top right are the Time Control buttons, can be used to advance [[Time, Turns and Interrupts|game time]] by the specified amount. There is a more detaile
    29 KB (4,487 words) - 03:35, 27 March 2016
  • ===Automated Removal of Crew Quarters=== ...t, then the robots try to attack you, their GCOP will be deleted. Which in turns means that when you try to attack that population during the next ground co
    62 KB (10,409 words) - 06:31, 15 August 2014
  • Another change. It turns out that planets have been orbiting in the wrong direction all this time Sm ...t, then the robots try to attack you, their GCOP will be deleted. Which in turns means that when you try to attack that population during the next ground co
    64 KB (10,767 words) - 03:21, 6 February 2016