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  • ...p maintenance and must be present for the module to function. Maintenance modules do not function away from colonies. ...o ground population or installation transport, a single ship with adequate maintenance capacity and a [[Cargo Hold]] stocked with the appropriate minerals can ser
    2 KB (268 words) - 15:53, 12 September 2017
  • ...this, it is quite common to see empires that exclusively use Terraforming Modules and completely ignore infrastructure and Terraforming Installations altoget ...ion rate won't be added to the total. The same applies to asteroid miners, maintenance vessels, orbital habitats and harvesters.
    2 KB (230 words) - 17:47, 22 March 2016
  • .... The same applies to sorium harvesters, terraformers, asteroid miners and maintenance vessels.
    1 KB (218 words) - 06:33, 5 April 2016
  • ...hed. Some core components such as [[asteroid mining]] and [[terraforming]] modules are automatically upgraded as the linked technology improves, preventing yo ...e ship it is attached to, also stores a small amount of [[Ship Maintenance|maintenance]] supplies.
    3 KB (496 words) - 19:55, 22 February 2016
  • ...ime. Usually that works out to some hours, although a very large number of modules could shorten this time considerably. However, note the very high MSP cost ...Section adds only 1 to the DC value. Damage Control modules do not extend maintenance life.
    2 KB (364 words) - 19:46, 20 March 2016
  • Fuel Harvester: 10 modules producing 500000 litres per annum This design is classed as a Commercial Vessel for maintenance purposes
    699 bytes (81 words) - 07:47, 13 August 2012
  • * [[C-GU Components]] (Modules for GUs) * [[C-Ship-Maintenance]] (including Damage Control)
    3 KB (353 words) - 23:03, 25 May 2020
  • ...ces and task groups. They need fuel, spare parts and ammunition. They need maintenance and repairs. The crews need a lot of training before they can be expected t ...ire additional expanses, due to increased usage of fuel, ammunition and or maintenance supplies.
    3 KB (476 words) - 18:40, 11 February 2016
  • =Maintenance= ==New Maintenance Rules==
    13 KB (2,076 words) - 10:59, 17 February 2024
  • Asteroid mining modules are very efficient for [[Asteroid_mining|mining asteroids]] as they allow t ...The same applies to sorium harvesters, terraformers, orbital habitats and maintenance vessels.
    1 KB (206 words) - 17:41, 22 March 2016
  • ...d for repairing ships. With this in mind, a military ship still has normal maintenance requirements while in a civilian hangar. ...nance, or combine ships with commercial hangars and ships with maintenance modules to provide a logistics hub.
    7 KB (1,145 words) - 20:13, 14 January 2019
  • ...ree. Some core components such as [[asteroid mining]] and [[terraforming]] modules are automatically upgraded as the linked technology improves, preventing yo Components can be damaged due to [[Ship Maintenance|maintenance]] failure, if insufficient MSP available the affected Component will be des
    3 KB (421 words) - 04:00, 30 March 2016
  • ...e bases (which can be maintained by the space station if it has sufficient maintenance facilities). ==Station Modules==
    9 KB (1,400 words) - 09:59, 14 January 2019
  • ...ir systems were outdated by the time they were launched and you don't have maintenance facilities capable of supporting them. The following approach might work be ...find that your fleets' capabilities are lacking in some respects, add more modules: tankers extend your range, frigates and escorts help to defend your ships,
    2 KB (274 words) - 03:11, 8 April 2016
  • ...d with geological survey sensors, has a deployment clock, similar to their maintenance clock, which is displayed on the fleet window in months If a ship has no life support systems (due to combat damage or maintenance failures), it suffers the following penalties:
    10 KB (1,560 words) - 10:00, 14 January 2019
  • ...C-Ship Modules|ship components]], the Electronic Intelligence and Analysis Modules. These start at strength 5 and follow a similar strength progression to EM The ELINT Modules are 10 HS, require 15 crew and cost 20x their strength (this is subject to
    8 KB (1,203 words) - 14:49, 15 January 2019
  • ...nd units are recruited at a [[Ground Force Training Facility]] and require maintenance. Each unit can be led by an [[Leaders|officer]] to improve its combat effec ==Recruiting, Training and Maintenance==
    17 KB (2,579 words) - 03:15, 8 April 2016
  • Commercial Ships owned by private companies do not require shipyards, fuel, maintenance, crews or precious raw materials. As soon as a commercial design with freig ...ilitary equipment on them, or certain special components like terraforming modules.
    17 KB (2,815 words) - 22:51, 2 January 2016
  • ...added to the total. The same applies to terraformers, orbital habitats and maintenance vessels.'' Ships with [[Sorium Harvester]] Modules, which extract Sorium from gas giants or Super-Jovians and convert it direc
    6 KB (1,010 words) - 03:47, 11 April 2016
  • ...tary module is spared the maintenance costs for the engines and functional modules aboard the commercial vessel.(example 2) This design is classed as a Commercial Vessel for maintenance purposes
    4 KB (651 words) - 03:42, 2 February 2016

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