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  • <!-- to edit this page, please see [[Project:Main page templates]] -->
    84 bytes (14 words) - 04:39, 2 January 2010
  • ...{{{readonly|}}}|''read only''|read or post}}]<noinclude>[[Category:unused templates|{{PAGENAME}}]]</noinclude>
    243 bytes (27 words) - 15:46, 31 December 2015
  • ...p://lists.wikimedia.org/pipermail/{{{1}}} Archives]}}<noinclude>[[Category:Templates]]</noinclude>
    435 bytes (45 words) - 16:29, 15 March 2011
  • Since lasers have a narrow, deep damage templates and standard missile warheads a triangular one, they are somewhat better at ''Some players report that damage templates are the standard form for a missile instead.''
    2 KB (314 words) - 03:37, 8 April 2016
  • ==Templates== ...ediaZilla:4547|Request for template transclusion from Commons]] (interwiki templates, etc.)
    7 KB (1,050 words) - 09:36, 2 January 2010
  • ====Armour Damage Templates==== In VB6 Aurora, the damage templates for each weapon are held in a database table, with one row for each combina
    8 KB (1,332 words) - 21:22, 16 October 2022
  • [[File:Damage gradients.JPG|1000px|Damage templates for different weapon types.]]
    2 KB (205 words) - 21:26, 16 October 2022
  • ===Armour Damage Templates=== In VB6 Aurora, the damage templates for each weapon are held in a database table, with one row for each combina
    11 KB (1,706 words) - 15:24, 15 January 2019
  • * [[C-Ground Units]] (Basics, Formations, Formation Templates, Unit Design etc)
    3 KB (353 words) - 23:03, 25 May 2020
  • ...unit values. Instead, there is endless scope for Formations and Formation Templates, based on a detailed design process at the Formation level and below. This '''Formation Templates''' are the equivalent of VB6 Ground Unit Types, although it might be easier
    31 KB (4,963 words) - 09:57, 18 January 2019
  • ==Order Templates== ...ab (squeezed in at the side between OOB and default orders) with a list of templates for the current system, a Save button and a Use button.
    12 KB (1,922 words) - 09:33, 25 February 2016
  • ====Armour Damage Templates==== In VB6 Aurora, the damage templates for each weapon are held in a database table, with one row for each combina
    20 KB (3,204 words) - 15:14, 15 January 2019
  • ...tal fuel and cargo capacity, and allows for storage and retrieval of order templates.
    4 KB (657 words) - 20:12, 3 April 2016
  • [[File:Damage gradients.JPG|1000px|Damage templates for different weapon types.]]
    4 KB (519 words) - 16:05, 7 April 2024
  • 7. Wikitables, infobox templates, warnings, and other such stylings /** 7. WIKITABLES, INFOBOX TEMPLATES, WARNINGS AND OTHER SUCH STYLINGS **/
    18 KB (1,939 words) - 01:08, 15 February 2016
  • [[File:DamageTemplate.png|thumb|right|Damage templates for different weapon types.]]
    6 KB (834 words) - 02:54, 7 January 2020
  • If the enemy is prone to using beam weapons, penetration templates offer an advantage to designs with at least 3 layers of armor as the damage
    8 KB (1,327 words) - 08:52, 7 April 2016
  • Added delete button for Order Templates (and fixed issue with using template when there are already orders in the f
    16 KB (2,613 words) - 11:53, 16 February 2016
  • ...ide it from the dropdown. '''NPR Class''' is used by Steve to design class templates by NPRs. I'm not sure how it works. '''New Armour''' is used when a design
    21 KB (3,402 words) - 16:58, 3 April 2016
  • [[File:Damage gradients.JPG|1000px|Damage templates for different weapon types.]]
    25 KB (4,082 words) - 21:27, 16 October 2022