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  • The Nebula Level will be generated as 1-5 and then a loop will begin where there is a 50% ch All Nebulae prevent the use of shields and missiles. Beyond that, the Nebula Level has several effects:
    4 KB (623 words) - 20:57, 20 December 2019
  • The system map has several main display areas; The Top Bar, The Time Controls, The Sidebar, The Main Map Area and (optionally) the ==The Top Bar (Icons)==
    7 KB (1,233 words) - 22:26, 5 April 2016
  • ...B6 Task Groups), Sub-Fleets and Ships. Every race starts with a single top level Admin Command (which can't be deleted but can be renamed). All other Admin This post provides more details. Every race starts with a single top level Admin Command (which can't be deleted but can be renamed). All other Admin
    14 KB (2,300 words) - 09:45, 14 January 2019
  • * This is on top of any colonial governor bonuses. For example, a Sector Governor with a 20% * The level of a Sector Command and thus its range can be increased by building additio
    2 KB (260 words) - 12:28, 20 February 2019
  • |- valign="top" Each level of research within a school and a discipline costs progressively more resea
    8 KB (1,245 words) - 04:14, 4 May 2019
  • Laser warhead technology has to be researched. The top tech level for laser warheads is Extreme X-Ray Laser Warhead.
    2 KB (314 words) - 03:37, 8 April 2016
  • background-position: right top; margin-top: 0 !important;
    18 KB (1,939 words) - 01:08, 15 February 2016
  • ...factured using industry instead of shipyards. PDCs get a substantive armor level for free and require no upkeep. Certain components cannot be fit on PDCs an ...bombardment, and receive a ground combat bonus dependent on the PDCs armor level. If equipped with [[PDC Barracks|barracks]], they can be used to house troo
    5 KB (823 words) - 03:25, 8 April 2016
  • ...d Formation Templates, based on a detailed design process at the Formation level and below. This will allow the simulation of ground forces from many scienc ...es, readiness no longer exists. Morale is tracked at the Formation Element level (which is a group of the same unit class), so the infantry in a Formation m
    31 KB (4,963 words) - 09:57, 18 January 2019
  • At the top right are the Time Control buttons, can be used to advance [[Time, Turns an ...e role but any newly appointed governor must be at the new required rating level. Larger populations will require higher ratings.
    29 KB (4,487 words) - 03:35, 27 March 2016
  • ...omize designs. To modify an existing design simply select a class from the Top Bar list and use the Design View tab. To create new design click "New" at t == Top Bar==
    21 KB (3,402 words) - 16:58, 3 April 2016
  • ...ar system (you can open this by pressing the orange sun icon at the middle top of the system map). It is useful to check this view every time you find a n Fortunately you don't have to remember those as you can find them in the top right of the F9 System View Window. Open it up and take a look. The section
    18 KB (3,022 words) - 02:04, 21 March 2024
  • ...ering a fleet. A fleet or fighter group can have its initiative set at any level up to that of its commander. As fleets/FGs move in ascending order of initi ...now have assignments. Additionally, the administrator's information at the top of the window will now reflect the new assignment.
    23 KB (3,597 words) - 04:32, 27 March 2016
  • ...l be used first (although they will not be used past the specified minimum level). While this allows the mothership DC rating to be potentially used on mult *If the top item in the damage control queue is too expensive to repair (due to lack of
    13 KB (2,076 words) - 10:59, 17 February 2024
  • ...build a faster tracking fire control, you would need to research the next level of fire control tracking technology. Go to the Research tab of the Economic The top right of the Turret Design Window shows the best technology available for b
    38 KB (6,258 words) - 08:59, 8 February 2016
  • ...hing around 30% or higher will be rare. Unlike most bonuses, this one will top out at around 100%. It doesn't affect missiles fired from fighters. ...rew quarters removed, for carriers for example, there is a checkbox in the top right of the Class window called "Keep Excess Q". You set this in the same
    62 KB (10,409 words) - 06:31, 15 August 2014
  • ...that mineral and then attempt to load every mineral type above the reserve level. If there is no loading or unloading at the destination, the fleet will mov ...e colony up to the reserve level or attempt to load excess fuel above that level.
    64 KB (10,767 words) - 03:21, 6 February 2016