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Difference between revisions of "Ship Design Checklist"
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This is intended to help new players avoid the most common pitfalls in ship design. | This is intended to help new players avoid the most common pitfalls in ship design. | ||
+ | |||
+ | '''All Ships''' | ||
* Does the game show any design errors in the box on the lower right? | * Does the game show any design errors in the box on the lower right? | ||
− | * Do you have an engine? You need to design one first. | + | * Do you have an [[engine]]? (You need to design one first.) |
* Do you have enough fuel? The typical distance between two systems is somewhere between one and five billion km, with the average being about 3 billion km. | * Do you have enough fuel? The typical distance between two systems is somewhere between one and five billion km, with the average being about 3 billion km. | ||
− | + | * Do you have a [[shipyard]] large enough to build it? | |
− | + | ||
− | + | '''Updated Ships''' | |
− | + | ||
− | |||
− | |||
− | * Do you have a shipyard large enough to build it? | ||
* If this is meant to be a refit of an existing class: is this refit cheaper than scrapping and building a new ship? | * If this is meant to be a refit of an existing class: is this refit cheaper than scrapping and building a new ship? | ||
* If you copied an existing design: did you develop better armor tech since designing the old class? The copied design still uses the old armor. | * If you copied an existing design: did you develop better armor tech since designing the old class? The copied design still uses the old armor. | ||
− | * If you want to shoot down enemy missiles - do you have a resolution-1 sensor in your task group? | + | |
− | * Do you have enough power plants to power your | + | '''Military Ships''' |
+ | |||
+ | * Do you have at least enough MSPs to repair the worst malfunction (Max Repair)? | ||
+ | * If you intend your ship to be able to repair battle damage: Do you have at least twice the MSPs of your Max Repair value? | ||
+ | * Do you have the [[maintenance facilities]] to support a ship of this size? If not, your ship will use up all its MSPs and then slowly disintegrate. | ||
+ | * If you want to shoot down enemy [[missiles]] - do you have a resolution-1 sensor in your task group? | ||
+ | * Do you have enough [[power plants]] to power your [[energy weapons]]? Note the box on the lower left. | ||
+ | * For missile warships: do you have a [[magazine]]? Each launcher adds some magazine capacity, but you might want reloads. | ||
* For carriers: did you reserve Flight Crew berths (check the "Keep Excess Q" box on the upper right)? | * For carriers: did you reserve Flight Crew berths (check the "Keep Excess Q" box on the upper right)? | ||
+ | |||
+ | '''Specialized Ships''' | ||
+ | |||
+ | * Is your [[jump drive]] capable of jumping every ship that you want it to? A jump engine with a capacity of 10,000 tons mounted on a 7,000-ton ship can jump only ships up to 7,000 tons, not 10,000. | ||
+ | * Do you know the difference between military and commercial jump drives? | ||
* For tankers/colliers: did you check the appropriate box on the upper right? | * For tankers/colliers: did you check the appropriate box on the upper right? | ||
− | * For freighters/colony ships: did you include a Cargo Handling System? | + | * For freighters/colony ships: did you include a [[Cargo Handling System]]? |
− | * For salvage ships: did you include a cargo hold? | + | * For salvage ships: did you include a [[cargo hold]]? |
Latest revision as of 02:17, 24 December 2019
This is intended to help new players avoid the most common pitfalls in ship design.
All Ships
- Does the game show any design errors in the box on the lower right?
- Do you have an engine? (You need to design one first.)
- Do you have enough fuel? The typical distance between two systems is somewhere between one and five billion km, with the average being about 3 billion km.
- Do you have a shipyard large enough to build it?
Updated Ships
- If this is meant to be a refit of an existing class: is this refit cheaper than scrapping and building a new ship?
- If you copied an existing design: did you develop better armor tech since designing the old class? The copied design still uses the old armor.
Military Ships
- Do you have at least enough MSPs to repair the worst malfunction (Max Repair)?
- If you intend your ship to be able to repair battle damage: Do you have at least twice the MSPs of your Max Repair value?
- Do you have the maintenance facilities to support a ship of this size? If not, your ship will use up all its MSPs and then slowly disintegrate.
- If you want to shoot down enemy missiles - do you have a resolution-1 sensor in your task group?
- Do you have enough power plants to power your energy weapons? Note the box on the lower left.
- For missile warships: do you have a magazine? Each launcher adds some magazine capacity, but you might want reloads.
- For carriers: did you reserve Flight Crew berths (check the "Keep Excess Q" box on the upper right)?
Specialized Ships
- Is your jump drive capable of jumping every ship that you want it to? A jump engine with a capacity of 10,000 tons mounted on a 7,000-ton ship can jump only ships up to 7,000 tons, not 10,000.
- Do you know the difference between military and commercial jump drives?
- For tankers/colliers: did you check the appropriate box on the upper right?
- For freighters/colony ships: did you include a Cargo Handling System?
- For salvage ships: did you include a cargo hold?