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- ...ime, Turns and Interrupts|time increment]]. It can be accessed through the main Menu bar by clicking on SpaceMaster and then on Event Updates {{Key|Ctrl+F3 ...[[System Map]] sidebar that causes most of the event text to appear on the main system map screen. It may be necessary to review event messages in the log7 KB (1,093 words) - 05:53, 3 April 2016
- ...side of the main group, or transports to stay a few million km behind the main battle group. : ''Main: [[Beam Overview|Beam Weapon and CIWS]] and [[Missiles|Missiles, Drones and13 KB (2,234 words) - 23:52, 5 April 2016
- ...al parts which travel together, but keep a predetermined distance from the main group.3 KB (476 words) - 18:40, 11 February 2016
- 4. Main page styling /** 4. MAIN PAGE STYLING **/18 KB (1,939 words) - 01:08, 15 February 2016
- ...window has undergone a more radical overhaul than the tactical window. The main differences are: ...his view, either because they have been removed because they duplicate the main display, are no longer necessary, have been handled differently (lack of po21 KB (3,349 words) - 03:24, 15 May 2020
- ==Main Empire Theme== Added a Warhammer 40K Empire [[Main Empire Theme|theme]]. Has 600+ system names and 100+ class names (using the12 KB (1,922 words) - 09:33, 25 February 2016
- '''Protected Threat Axis''': You can select one fleet as the main body of a larger formation and set other fleets to maintain positions relat4 KB (657 words) - 20:12, 3 April 2016
- !Main Menu Option * Shortcut keys only work from the main menu20 KB (3,345 words) - 20:51, 11 September 2017
- ...hile any additional components are selected from the dropdown(s) below the main table.11 KB (1,768 words) - 10:01, 28 January 2019
- ...elected. You will still need to create any non-Earth-based races after the main game creation process.5 KB (774 words) - 02:52, 15 May 2020
- ...elected. You will still need to create any non-Earth-based races after the main game creation process.5 KB (727 words) - 13:57, 15 January 2019
- ...ing officers are done through the Commander Window, accessible through the main map via button or by pressing F3. Here, you're able to fine-tune and manual ...nd Control modules include: Bridge, Auxiliary Control, Science Department, Main Engineering, Combat Information Centre, Primary Flight Control and Flag Bri16 KB (2,340 words) - 15:54, 7 April 2024
- The main components of missile launchers are Size, Reload Rate, Platform Type, and R5 KB (756 words) - 12:02, 16 February 2016
- ...], Homeworld Name (default:'Terran Federation', 'Human' and 'Earth') and [[Main Empire Theme|Empire and Commander Theme]] these adds flavor to your race. A6 KB (888 words) - 19:07, 8 April 2016
- ...The '''SuperSearch''' probably wouldn't notice them before they rammed the main antenna. The '''ElCheapo''' does better, but a whole squadron of really sma6 KB (921 words) - 05:36, 6 April 2016
- ...Or you might split off defensive ships and order them to fly ahead of the main task group, where they can engage incoming missiles before they reach the h6 KB (1,033 words) - 02:29, 1 April 2016
- ...o they are easier to hit than infantry or vehicles. Each base type has six main characteristics: ...hile any additional components are selected from the dropdown(s) below the main table.31 KB (4,963 words) - 09:57, 18 January 2019
- ...t have any weapons assigned to it - it has a different resolution than the main FC and is meant to fight FACs and fighters.''7 KB (1,169 words) - 23:31, 5 April 2016
- ...24, or select "Reduced Size Windows" in the "Miscellaneous" submenu of the main game menu.'' ...ch it. Make sure the F2 Economics window is definitely closed, move to the main menu bar and press Ctrl-S. This opens a small box for the SpaceMaster passw25 KB (4,197 words) - 03:30, 1 April 2016
- ''Main article: [[Unrest]].''8 KB (1,234 words) - 18:35, 2 April 2016