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Difference between revisions of "VB6 Aurora:Disaster"
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The solar '''Disaster''' rules are optional scenarios, which can be selected from the [[Game Details]] screen, Sun heating up or cooling down % per year. | The solar '''Disaster''' rules are optional scenarios, which can be selected from the [[Game Details]] screen, Sun heating up or cooling down % per year. | ||
Revision as of 01:13, 17 February 2016
The solar Disaster rules are optional scenarios, which can be selected from the Game Details screen, Sun heating up or cooling down % per year.
Disaster are mainly used for RP purpose, an exodus scenario in which the player need to get out of his home-system before the inevitable end. If disaster scenario is in play, such as the Sun gradually heating, then planetary environments in the affected system are updated. Note Disasters are for a purely player driven game, the NPRs do not take this setting into account.
It takes around ??? years for a warming sun to reach a point at which it starts affecting habitability Earth, and Mars will last longer. You can invest resources to hold it off for a fair while, using anti-greenhouse gas, but it will eventually overwhelm that. Better start looking for other colonize-able worlds nearby and building a hell of an ark.