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Difference between revisions of "VB6 Aurora:Disaster"

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(updated. removed stub notice.Although it could use a little more detail and polish if anyone is up for it.)
(affects only the home system.)
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The solar '''Disaster''' rules are optional scenarios, which can be selected from the [[Game Details]] screen, Sun heating up or cooling down % per year.
 
The solar '''Disaster''' rules are optional scenarios, which can be selected from the [[Game Details]] screen, Sun heating up or cooling down % per year.
  
Disaster are mainly used for RP purpose, a scenarios in which the player need to get out of the system before the inevitable end. If disaster scenario is in play, such as the Sun gradually heating, then planetary environments in the affected system are updated. Note Disasters are for a purely player driven game, the [[NPR]]s do not take this setting into account.
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Disaster are mainly used for RP purpose, an exodus scenario in which the player need to get out of his home-system before the inevitable end. If disaster scenario is in play, such as the Sun gradually heating, then planetary environments in the affected system are updated. Note Disasters are for a purely player driven game, the [[NPR]]s do not take this setting into account.
  
 
It takes around ??? years for a warming sun to reach a point at which it starts affecting habitability Earth, and Mars will last longer. You can invest resources to hold it off for a fair while, using anti-greenhouse gas, but it will eventually overwhelm that. Better start looking for other colonize-able worlds nearby and building a hell of an ark.
 
It takes around ??? years for a warming sun to reach a point at which it starts affecting habitability Earth, and Mars will last longer. You can invest resources to hold it off for a fair while, using anti-greenhouse gas, but it will eventually overwhelm that. Better start looking for other colonize-able worlds nearby and building a hell of an ark.
  
 
[[category:content]]
 
[[category:content]]

Revision as of 12:58, 5 February 2016

The solar Disaster rules are optional scenarios, which can be selected from the Game Details screen, Sun heating up or cooling down % per year.

Disaster are mainly used for RP purpose, an exodus scenario in which the player need to get out of his home-system before the inevitable end. If disaster scenario is in play, such as the Sun gradually heating, then planetary environments in the affected system are updated. Note Disasters are for a purely player driven game, the NPRs do not take this setting into account.

It takes around ??? years for a warming sun to reach a point at which it starts affecting habitability Earth, and Mars will last longer. You can invest resources to hold it off for a fair while, using anti-greenhouse gas, but it will eventually overwhelm that. Better start looking for other colonize-able worlds nearby and building a hell of an ark.