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Armor
Description
Armor is used for the outer hull of all ships. All ships carry at least one layer of armor. PDCs get an additional 5 layers of armor for free.
Usage
Armor is the basic passive defense. Incoming fire destroys cells of armor instead of the internal components of the ship. Every larger ship needs some form of armor to survive. The most important parameter here is armor thickness, as a ship does not need to be completely stripped of armor for damage to pass through the armor. Armor does not protect against Mesons and High-Powered Microwaves, nor does it help against the effects of Shock Damage.
Larger ships get thicker armor for the same percentage of armor, representing that the surface area grows slower than the internal volume of the ship. The first few levels of armor tech also benefit civilian constructions as it reduces the mass used on their single armor layer, although this gets negligible with better armor tech.
Variants
Type | Conventional | Duranium | High Density Duranium | Composite | Ceramic Composite | Laminate Composite | Compressed Carbon | Biphase Carbide | Crystalline Composite | Superdense | Bonded Superdense | Coherent Superdense | Collapsium |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Strength per HS | 2 | 5 | 6 | 8 | 10 | 12 | 15 | 18 | 21 | 25 | 30 | 36 | 45 |
RP cost | 250 | 500 | 2,500 | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,250,000 | 2,500,000 |
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