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Difference between revisions of "Colony"

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{{Stub}}
 
{{Stub}}
  
Colonies in Aurora take many forms, from unpopulated outpost to full fledged colonies, ...
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Colonies in Aurora take many forms, such as deep space tracking stations, unmanned mining operations, military bases, and up to a full fledged population and manufacturing centers.
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Colonies can be established on the surface of almost any [[system body]], with the exception of gas giants.
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Owning a colony can provide a wide range of benefits to a player...
  
 
==Colonisation==
 
==Colonisation==
 
 
In order to create a colony, a player must first decide on a suitable planet. A number of different factors may influence the decision making process, based off of what you know and what you hope to accomplish. Suitability and Mineral content are one of the most important factors to consider.  
 
In order to create a colony, a player must first decide on a suitable planet. A number of different factors may influence the decision making process, based off of what you know and what you hope to accomplish. Suitability and Mineral content are one of the most important factors to consider.  
  
 
===Setting Up a New Colony===
 
===Setting Up a New Colony===
The 'system view' {{key|F9}} and 'potential colonies' {{key|Cttl+A}} views, provided you with pertinent information about known planets. Additional information about the planets mineral deposits and archaeological sites can be made available by conducting [[survey]]s.  
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Colonies can be established on the surface of almost any [[system body]], with the exception of gas giants. The 'system view' {{key|F9}} and 'potential colonies' {{key|Cttl+A}} views, provided you with pertinent information about known planets. Additional information about the planets mineral deposits and archaeological sites can be made available by conducting [[survey]]s.  
  
 
Once decided either: Right-click the planet on the 'system map', and select "New Colony" from the populations sub-menu; or select the planet from the 'system view' list, and click the "Add Colony" button at the bottom.  
 
Once decided either: Right-click the planet on the 'system map', and select "New Colony" from the populations sub-menu; or select the planet from the 'system view' list, and click the "Add Colony" button at the bottom.  
  
Your new colony will now appear in the [[population and production]] screen {{key|F2}}, although this is initially a purely administrative label. In order to actually have a working economic presence on a world, some [[installations]] must be put in place. Cargo ships can be ordered to lift installations from another colony and drop them here.
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Your new colony will now appear in the [[Population and Production]] screen {{key|F2}}, although this is initially a purely administrative label. In order to actually have a working economic presence on a world, some [[installations]] must be put in place. Cargo ships can be ordered to lift installations from another colony and drop them here.
  
 
Note: Colonies can be abandoned at any time. Click the "Abandon Colony" at the bottom of the Population window. Everything you leave behind will be lost and cannot be recovered later.
 
Note: Colonies can be abandoned at any time. Click the "Abandon Colony" at the bottom of the Population window. Everything you leave behind will be lost and cannot be recovered later.
  
===Suitability===
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===Planetary Suitability===
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Whether or not an actual population can easily survive on you colony is a matter that must be considered. While you can put ground bases, troops, sensors etc on any colonize-able world. You will need actual population to run shipyards, factories, etc, for which worlds has to be habitable or at least have enough infrastructure for the inhabitants.
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The Suitability of each planet is determined by its gravity, temperature, and atmosphere; and will vary considerably depending on the [[species tolerances]] so a world that is ideal for humans may be uninhabitable for some other species and vice versa. All planetary suitability variables are summed up in single variable, [[colony cost]].
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A world with inappropriate gravity cannot be settled at all, except through the use of [[Underground Infrastructure]] or [[Orbital Habitats]]. If a world has zero colony cost, the population is not restricted in any way other than the maximum growth rate. Otherwise, the maximum population is determined by the amount of [[infrastructure]].
  
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Planets suitability and colony cost can be driven down by [[terraforming]], which utilized installations of specialized orbited vessels to alter the planet's atmosphere over time.
  
 
==Other==
 
==Other==
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==See Also==
 
==See Also==
* [[Colonization for Beginners]] tutorial.
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* [[Colonization for Beginners]] tutorial.
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* [http://aurora2.pentarch.org/index.php?topic=2465.msg24188#msg24188http://aurora2.pentarch.org/index.php?topic=2465.msg24188#msg24188 Unrest] post, by Steve Walmsley, 2010.

Revision as of 21:48, 5 January 2016

Colonies in Aurora take many forms, such as deep space tracking stations, unmanned mining operations, military bases, and up to a full fledged population and manufacturing centers.

Colonies can be established on the surface of almost any system body, with the exception of gas giants.

Owning a colony can provide a wide range of benefits to a player...

Colonisation

In order to create a colony, a player must first decide on a suitable planet. A number of different factors may influence the decision making process, based off of what you know and what you hope to accomplish. Suitability and Mineral content are one of the most important factors to consider.

Setting Up a New Colony

Colonies can be established on the surface of almost any system body, with the exception of gas giants. The 'system view' F9 and 'potential colonies' Cttl+A views, provided you with pertinent information about known planets. Additional information about the planets mineral deposits and archaeological sites can be made available by conducting surveys.

Once decided either: Right-click the planet on the 'system map', and select "New Colony" from the populations sub-menu; or select the planet from the 'system view' list, and click the "Add Colony" button at the bottom.

Your new colony will now appear in the Population and Production screen F2, although this is initially a purely administrative label. In order to actually have a working economic presence on a world, some installations must be put in place. Cargo ships can be ordered to lift installations from another colony and drop them here.

Note: Colonies can be abandoned at any time. Click the "Abandon Colony" at the bottom of the Population window. Everything you leave behind will be lost and cannot be recovered later.

Planetary Suitability

Whether or not an actual population can easily survive on you colony is a matter that must be considered. While you can put ground bases, troops, sensors etc on any colonize-able world. You will need actual population to run shipyards, factories, etc, for which worlds has to be habitable or at least have enough infrastructure for the inhabitants.

The Suitability of each planet is determined by its gravity, temperature, and atmosphere; and will vary considerably depending on the species tolerances so a world that is ideal for humans may be uninhabitable for some other species and vice versa. All planetary suitability variables are summed up in single variable, colony cost.

A world with inappropriate gravity cannot be settled at all, except through the use of Underground Infrastructure or Orbital Habitats. If a world has zero colony cost, the population is not restricted in any way other than the maximum growth rate. Otherwise, the maximum population is determined by the amount of infrastructure.

Planets suitability and colony cost can be driven down by terraforming, which utilized installations of specialized orbited vessels to alter the planet's atmosphere over time.

Other

Most aspects are managed from the Population and Production interface.

Population

Workforce

Government

Trade

See Also