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Difference between revisions of "Jump drive"
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− | + | The '''Jump Drive''' is a [[component|propulsion system]] that allows military and commercial [[ship]]s to do [[Interstellar travel]]. A ship equipped with a jump drive can travel (and potentially [[Jump Tender|tender]] others ships) between the stars. There are two types of designs military and commercial. The Commercial Jump Drive is larger and less efficient but much cheaper on a per-HS basis. Jump drive efficiency will permit larger ships to jump than lower efficiency engines of the same size. Squadron max jump size and radius are tactical elements. All those characteristics can be improved through research. | |
− | The '''Jump Drive''' is a [[component|propulsion system]] that allows military and commercial [[ship]]s to do [[Interstellar travel]]. | ||
− | == | + | ==Usage== |
− | + | Jump drives make ships independent of jump gates, a necessity in exploration craft, as well as to project power outside one's own territory. Ships using jump drive will suffer the usual [[jump shock]] and thus upon entering new system they are vulnerable to attack until they recover. | |
− | + | The maximum size of the ship drive can jump is given by: <code>Efficiency * Base Size</code> Note, that when jumping multiple ships in a fleet, no jump engine can jump a ship larger than the ship it is mounted on, even if the Max Ship Size can accommodate both ships. If the accompanying ship is smaller than the ship equipped with the jump engine, both ships can pass through normally. | |
− | + | ==Components== | |
+ | ;Jump Drive Efficiency and Jump Drive Size | ||
− | + | Jump Drive Size ranges between 2-50HS. Increases the HullSize the component takes up but also increases the maximum size of the ship it can jump. The Max Ship Size has to be greater than the ship's total hull size; this includes the jump engine itself, so remember when designing a jump engine that you need to account for both the size of the ship + the jump engine's considerable mass. Jump drives below minimum size are only capable of self-jump. | |
− | Jump | ||
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{| border="1" class="wikitable" style="text-align: center;" | {| border="1" class="wikitable" style="text-align: center;" | ||
! Efficiency !! 4 !! 5 !! 6 !! 8 !! 10 !! 12 !! 15 !! 18 !! 21 !! 25 | ! Efficiency !! 4 !! 5 !! 6 !! 8 !! 10 !! 12 !! 15 !! 18 !! 21 !! 25 | ||
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! RP cost | ! RP cost | ||
|2,000||4,000||8,000||15,000||30,000||60,000||120,000||250,000||500,000||1,000,000 | |2,000||4,000||8,000||15,000||30,000||60,000||120,000||250,000||500,000||1,000,000 | ||
− | | | + | |- |
− | + | ! Size !! 2 !! 3 !! 4 !! 5 !! 6 !! 8 !! 10 !! 12 !! ...!!50 | |
− | |||
− | |||
− | |||
− | |||
− | ! Size !! 2 !! 3 !! 4 !! 5 !! 6 !! 8 !! 10 !! 12 !! | ||
|- | |- | ||
! RP cost | ! RP cost | ||
− | |600,000||300,000||160,000||80,000||40,000||20,000||10,000||5,000|| | + | |600,000||300,000||160,000||80,000||40,000||20,000||10,000||5,000||...||??? |
|} | |} | ||
− | |||
;Max Jump Squadron Size | ;Max Jump Squadron Size | ||
+ | |||
+ | The number of ships without a jump engine that can follow a ship equipped with this jump engine through a jump point. Ranges from 3-12 squadron size; increases jump engine size. | ||
+ | |||
{| border="1" class="wikitable" style="text-align: center;" | {| border="1" class="wikitable" style="text-align: center;" | ||
! Squadron Size !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 | ! Squadron Size !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 | ||
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;Max Squadron Jump Radius | ;Max Squadron Jump Radius | ||
+ | The distance in thousands of kilometres at which they will emerge from a jump point. This is useful if you are planning on jumping into an enemy system where the enemy could be waiting for you on the other side. It allows you to jump and be further from the jump point; it slightly increases jump engine size. | ||
+ | |||
{| border="1" class="wikitable" style="text-align: center;" | {| border="1" class="wikitable" style="text-align: center;" | ||
! Jump Radius (kkm) !! 50 !! 100 !! 250 !! 500 !! 750 !! 1,000 !! 1,500 !! 2,000 !! 2,500 !! 3,000 !! 4,000 | ! Jump Radius (kkm) !! 50 !! 100 !! 250 !! 500 !! 750 !! 1,000 !! 1,500 !! 2,000 !! 2,500 !! 3,000 !! 4,000 | ||
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|1,000||2,000||4,000||8,000||15,000||30,000||60,000||120,000||250,000||500,000||1,000,000 | |1,000||2,000||4,000||8,000||15,000||30,000||60,000||120,000||250,000||500,000||1,000,000 | ||
|} | |} | ||
+ | |||
+ | ;Jump drive type | ||
+ | Military jump engines are smaller in size and suffer no penalty to max jump squadron size, with more efficient use of size. Civilian jump engines make less efficient use of size and significantly larger overall, but can jump larger ships than military version (10x higher Max Ship Size than military). Civilian drives are less costly, but their max jump squadron size is penalized by one. [http://aurora2.pentarch.org/index.php?topic=1673.msg15568#msg15568] | ||
{{Components}} | {{Components}} | ||
[[Category:Components]] | [[Category:Components]] | ||
[[Category:Designed Systems]] | [[Category:Designed Systems]] |
Revision as of 10:10, 2 February 2016
The Jump Drive is a propulsion system that allows military and commercial ships to do Interstellar travel. A ship equipped with a jump drive can travel (and potentially tender others ships) between the stars. There are two types of designs military and commercial. The Commercial Jump Drive is larger and less efficient but much cheaper on a per-HS basis. Jump drive efficiency will permit larger ships to jump than lower efficiency engines of the same size. Squadron max jump size and radius are tactical elements. All those characteristics can be improved through research.
Usage
Jump drives make ships independent of jump gates, a necessity in exploration craft, as well as to project power outside one's own territory. Ships using jump drive will suffer the usual jump shock and thus upon entering new system they are vulnerable to attack until they recover.
The maximum size of the ship drive can jump is given by: Efficiency * Base Size
Note, that when jumping multiple ships in a fleet, no jump engine can jump a ship larger than the ship it is mounted on, even if the Max Ship Size can accommodate both ships. If the accompanying ship is smaller than the ship equipped with the jump engine, both ships can pass through normally.
Components
- Jump Drive Efficiency and Jump Drive Size
Jump Drive Size ranges between 2-50HS. Increases the HullSize the component takes up but also increases the maximum size of the ship it can jump. The Max Ship Size has to be greater than the ship's total hull size; this includes the jump engine itself, so remember when designing a jump engine that you need to account for both the size of the ship + the jump engine's considerable mass. Jump drives below minimum size are only capable of self-jump.
Efficiency | 4 | 5 | 6 | 8 | 10 | 12 | 15 | 18 | 21 | 25 |
---|---|---|---|---|---|---|---|---|---|---|
RP cost | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 120,000 | 250,000 | 500,000 | 1,000,000 |
Size | 2 | 3 | 4 | 5 | 6 | 8 | 10 | 12 | ... | 50 |
RP cost | 600,000 | 300,000 | 160,000 | 80,000 | 40,000 | 20,000 | 10,000 | 5,000 | ... | ??? |
- Max Jump Squadron Size
The number of ships without a jump engine that can follow a ship equipped with this jump engine through a jump point. Ranges from 3-12 squadron size; increases jump engine size.
Squadron Size | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|
RP cost | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 120,000 | 250,000 | 500,000 | 1,000,000 |
- Max Squadron Jump Radius
The distance in thousands of kilometres at which they will emerge from a jump point. This is useful if you are planning on jumping into an enemy system where the enemy could be waiting for you on the other side. It allows you to jump and be further from the jump point; it slightly increases jump engine size.
Jump Radius (kkm) | 50 | 100 | 250 | 500 | 750 | 1,000 | 1,500 | 2,000 | 2,500 | 3,000 | 4,000 |
---|---|---|---|---|---|---|---|---|---|---|---|
RP cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 120,000 | 250,000 | 500,000 | 1,000,000 |
- Jump drive type
Military jump engines are smaller in size and suffer no penalty to max jump squadron size, with more efficient use of size. Civilian jump engines make less efficient use of size and significantly larger overall, but can jump larger ships than military version (10x higher Max Ship Size than military). Civilian drives are less costly, but their max jump squadron size is penalized by one. [1]
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