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Difference between revisions of "Power Plants"

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==Power Plants==
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The '''power plant''' is the power source for all powered ship component systems, such as beam weapons. Power plant offer variable power output based on the technology in use.
  
===Components:===
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==Usage==
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Each ship should have at least enough power generation capacity to fire all its beam weapons.
  
The main components of Power Plants are Power Plant Technology, Power vs Efficiency, Internal Armour Rating, and Size.
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==Components==
  
====Power Plant Technology:====
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'''Power Plant Technology''' is the type of power plant to build. It determines the power / hull space ratio and the cost / hull space.
  
Power Plant Technology increases the amount of power produced per hullsize but also increases the cost of that system as you use higher technology versions. (Note numbers below for 1 hs power plant.)--[[User:Journier|Journier]] 00:20, 23 February 2010 (UTC)
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{| class="wikitable" style="text-align: center;"
 
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! Technology !! Pressurised Water Reactor !! Pebble Bed Reactor !! Gas-Cooled Fast Reactor !! Stellarator Fusion Reactor !! Tokamak Fusion Reactor !! Magnetic Confinement Fusion Reactor !! Inertial Confinement Fusion Reactor !! Solid-core Anti-matter Power Plant !! Gas-core Anti-matter Power Plant !! Plasma-core Anti-matter Power Plant !! Beam Core Anti-matter Power Plant !! Vacuum Energy Power Plant
{| border="1"
 
|'''Power Plant Technology'''
 
!Power!!Cost
 
|-
 
|Pressurised Water Reactor||2||6
 
|-
 
|Pebble Bed Reactor Technology||3||9
 
|-
 
|Gas-Cooled Fast Reactor Technology||4.5||14
 
|-
 
|Stellarator Fusion Reactor Technology||6||18
 
|-
 
|Tokamak Fusion Reactor Technology||8||24
 
|-
 
|Magnetic Confinement Fusion Reactor Technology||10||30
 
|-
 
|Inertial Confinement Fusion Reactor Technology||12||36
 
|-
 
|Solid-core Anti-matter Power Plant Technology||16||48
 
|-
 
|Gas-core Anti-matter Power Plant Technology||20||60
 
|-
 
|Plasma-core Anti-matter Power Plant Technology||24||72
 
 
|-
 
|-
|Beam Core Anti-matter Power Plant Technology||32||96
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! Power per HS
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|2||3||4.5||6||8||10||12||16||20||24||32||40
 
|-
 
|-
|Vacuum Energy Power Plant Technology||40||120
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! RP cost
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|1,500||3,000||6,000||12,000||24,000||45,000 ||90,000||180,000||375,000||750,000||1,500,000||3,000,000
 
|}
 
|}
  
====Power vs Efficiency:====
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'''Power vs. Efficiency''' is the same tech as for [[Engine]]s. A power increase setting here increases the output of the reactor at the expense of a higher chance of [secondary explosion]] if the reactor is hit.  
 
 
Power vs Efficiency increases or decreases power output, in exchange for a decrease or increase in fuel efficiency and explosion chance. The Higher your efficiency the lower the cost, the higher the Power produced, the higher the cost.
 
 
 
  
{| border="1"
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{| class="wikitable" style="text-align: center;"
|'''Power Efficiency'''
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! Boost !! 0% !! 5% !! 10% !! 15% !! 20% !! 25% !! 30% || 40%|| 50%
!Power Increase!!Exp!!cost
 
|-
 
| -100%||50%||35%
 
|-
 
| -80%||40%||30%
 
 
|-
 
|-
| -60%||30%||25%
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! Explosion Chance
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|5%||7%||10%||12%||16%||20% || 25%||30%||35%
 
|-
 
|-
| -50%||25%||20%
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! RP cost
|-
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| - ||1,000||2,000||3,000||5,000||7,500||12,500 || 25,000 || 50,000
| -40%||20%||16%
 
|-
 
| -30%||15%||12%
 
|-
 
| -20%||10%||10%
 
|-
 
| -10%||5%||7%
 
|-
 
| 0%||0%||5%
 
|-
 
|5%||-2.5%||5%
 
|-
 
|10%||-5%||4%
 
|-
 
|15%||-7.5%||4%
 
|-
 
|20%||-10%||3%
 
|-
 
|25%||-12.5%||3%
 
|-
 
|30%||-15%||2%
 
|-
 
|40%||-20%||2%
 
|-
 
|50%||-25%||1%
 
 
|}
 
|}
  
====Internal Armour Rating:====
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'''Size''' is the size in hull spaces of the reactor ranges between 0.1-30 HS. The total Power Output of a reactor is Power Output per hull space (which is a constant for each type of reactor) times size in hull spaces. Everything else is also multiplied by the size: cost, crew, HTK, required materials, and development cost.
 
 
This is how much armour you have on the Power plants,  Internal armour adds 50% to the Hullsize to the component.
 
 
 
====Size:====
 
 
 
Size of Power plants increases the product of said Power Plants above by the multiple you select. Selections up to 30 are available.
 
  
{{Designed Systems}}
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{{Components}}
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[[Category:Components]]
 
[[Category:Designed Systems]]
 
[[Category:Designed Systems]]

Latest revision as of 01:38, 23 February 2016

The power plant is the power source for all powered ship component systems, such as beam weapons. Power plant offer variable power output based on the technology in use.

Usage

Each ship should have at least enough power generation capacity to fire all its beam weapons.

Components

Power Plant Technology is the type of power plant to build. It determines the power / hull space ratio and the cost / hull space.

Technology Pressurised Water Reactor Pebble Bed Reactor Gas-Cooled Fast Reactor Stellarator Fusion Reactor Tokamak Fusion Reactor Magnetic Confinement Fusion Reactor Inertial Confinement Fusion Reactor Solid-core Anti-matter Power Plant Gas-core Anti-matter Power Plant Plasma-core Anti-matter Power Plant Beam Core Anti-matter Power Plant Vacuum Energy Power Plant
Power per HS 2 3 4.5 6 8 10 12 16 20 24 32 40
RP cost 1,500 3,000 6,000 12,000 24,000 45,000 90,000 180,000 375,000 750,000 1,500,000 3,000,000

Power vs. Efficiency is the same tech as for Engines. A power increase setting here increases the output of the reactor at the expense of a higher chance of [secondary explosion]] if the reactor is hit.

Boost 0% 5% 10% 15% 20% 25% 30% 40% 50%
Explosion Chance 5% 7% 10% 12% 16% 20% 25% 30% 35%
RP cost - 1,000 2,000 3,000 5,000 7,500 12,500 25,000 50,000

Size is the size in hull spaces of the reactor ranges between 0.1-30 HS. The total Power Output of a reactor is Power Output per hull space (which is a constant for each type of reactor) times size in hull spaces. Everything else is also multiplied by the size: cost, crew, HTK, required materials, and development cost.