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Difference between revisions of "Salvage"

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Salvage gives the player the option of gathering resources and sometimes ship components from wrecked ships.
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Salvaging is the process of obtaining useful resources from Wrecks, the remains of ships that have been lost for various reasons. Wreck may yield valuable [[mineral]]s, research information and [[components|modules]]. Salvaging the battlefield is important, both in terms of learning about the enemy and preventing him from learning about you.
  
''The research bonus from tech data from salvaged components is available only at the colony where it was downloaded to.''
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==Wrecks==
==How to Salvage==
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Wrecks are either the remains of a ship or derelict ships, which are found floating around the system. Some are vessels that were destroyed in past battles, some became stranded and were abandoned, while others are the remains of ancient civilizations. These wrecks may contain valuable components and materials that can be salvaged by a salvager ship.
Build a ship with Cargo components and at least one [[Salvage Module|salvage module]]. Alternatively a ship with salvage module and a ship with Cargo hold can be in the same Task Group. Send the ship to a wreck with the "salvage" order selected from order menu. Ship should go and salvage anything worth salvaging on that wreck. The module's rating tells you how much wreck tonnage the module can recover per day. You'll get 10% of the wreck's tonnage in minerals.
 
  
== Salvage Components ==
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Any time a ship has been destroyed a wreck will be left behind. Wrecks come in different sizes and compositions, and have different amounts of resources and research information in them. Empires mark wrecks with beacons, both to find the wreckage of their own ships and to warn of a navigational hazard.[http://aurora2.pentarch.org/index.php?topic=4757.msg48099#msg48099] You can toggle the display of Wrecks on/off using the Wreck checkbox on the [[System Map]] {{key|F9}}.
While salvaging a ship you have the chance to find components. Some of these components may be of a much higher technology level than your current tech. What you can do is take these components, already loaded in a cargo bay (on your salvage ship or accompanying ship) and unload them via unload all installations order. Then [[disassemble]] them in the "Stockpiles" menu, which can be found in the Industry tab of the population and production menu.
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==Salvaging==
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To salvage a wreck, you will need any ship fitted with a [[Salvage Module|salvage module]], and a cargo components to recover the salvage. Either build a ship with both, or have a salvager and freighter ship in the same Task Group. Then send the ship\TG to a wreck with the "salvage" order selected from order menu. Ship should go and salvage anything worth salvaging on that wreck. The module's rating tells you how much wreck tonnage the module can recover per day. You'll get 10% of the wreck's tonnage in minerals. This can be improved by a ship [[leaders|commander]] with 'Factory Production Bonus' trait.
  
== How to Disassemble ==
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==Salvage==
Once you return to a planet and the Unload all installations order is completed, go to the industry page.  Click the Stockpile button in the top right of the Industry page. On that page you will see two buttons labelled "Scrap" and "Disassemble". Disassemble gives you a random chance to discover new technology from the wreckage.
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When you salvage a wreck you may get materials, research information and components. The rule of thumb is that the bigger the ship and more advanced the race, the better the yield.
  
Scrap will recover resources from the module. Do not scrap salvaged modules.
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You may get research information, either directly at the point of salvage or by [[disassemble|disassembling]] any components you recover. If you gain research information directly from a wreck, your salvage ship will download it to any [[colony]] with a research facility. If there is no such colony in the current system, the salvage ship will retain the data until it enters a system with a research facility. You can control this by selecting the "do not not release tech data" checkbox on the history/notes/techdata tab of the individual ship details screen.
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If you find components, some of these may be of a much higher technology level than your current tech, these can be used to gain research points through [[disassemble|reverse engineering]], or just scraped for minerals otherwise. If you disassemble components, that research information will be allocated to the colony at which the component is disassembled. Therefore it is a good idea to disassemble components at a colony with research facilities, or a specific one if you the research is already underway.
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==References==
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* [http://aurora2.pentarch.org/index.php?topic=1570.msg14269#msg14269 Replacement of Tech Scanning in v4.1],2009.
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[[category:content]]

Latest revision as of 20:46, 24 January 2016

Salvaging is the process of obtaining useful resources from Wrecks, the remains of ships that have been lost for various reasons. Wreck may yield valuable minerals, research information and modules. Salvaging the battlefield is important, both in terms of learning about the enemy and preventing him from learning about you.

Wrecks

Wrecks are either the remains of a ship or derelict ships, which are found floating around the system. Some are vessels that were destroyed in past battles, some became stranded and were abandoned, while others are the remains of ancient civilizations. These wrecks may contain valuable components and materials that can be salvaged by a salvager ship.

Any time a ship has been destroyed a wreck will be left behind. Wrecks come in different sizes and compositions, and have different amounts of resources and research information in them. Empires mark wrecks with beacons, both to find the wreckage of their own ships and to warn of a navigational hazard.[1] You can toggle the display of Wrecks on/off using the Wreck checkbox on the System Map F9.

Salvaging

To salvage a wreck, you will need any ship fitted with a salvage module, and a cargo components to recover the salvage. Either build a ship with both, or have a salvager and freighter ship in the same Task Group. Then send the ship\TG to a wreck with the "salvage" order selected from order menu. Ship should go and salvage anything worth salvaging on that wreck. The module's rating tells you how much wreck tonnage the module can recover per day. You'll get 10% of the wreck's tonnage in minerals. This can be improved by a ship commander with 'Factory Production Bonus' trait.

Salvage

When you salvage a wreck you may get materials, research information and components. The rule of thumb is that the bigger the ship and more advanced the race, the better the yield.

You may get research information, either directly at the point of salvage or by disassembling any components you recover. If you gain research information directly from a wreck, your salvage ship will download it to any colony with a research facility. If there is no such colony in the current system, the salvage ship will retain the data until it enters a system with a research facility. You can control this by selecting the "do not not release tech data" checkbox on the history/notes/techdata tab of the individual ship details screen.

If you find components, some of these may be of a much higher technology level than your current tech, these can be used to gain research points through reverse engineering, or just scraped for minerals otherwise. If you disassemble components, that research information will be allocated to the colony at which the component is disassembled. Therefore it is a good idea to disassemble components at a colony with research facilities, or a specific one if you the research is already underway.

References