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  • ...p maintenance and must be present for the module to function. Maintenance modules do not function away from colonies. ...o ground population or installation transport, a single ship with adequate maintenance capacity and a [[Cargo Hold]] stocked with the appropriate minerals can ser
    2 KB (268 words) - 15:53, 12 September 2017
  • ...this, it is quite common to see empires that exclusively use Terraforming Modules and completely ignore infrastructure and Terraforming Installations altoget ...ion rate won't be added to the total. The same applies to asteroid miners, maintenance vessels, orbital habitats and harvesters.
    2 KB (230 words) - 17:47, 22 March 2016
  • .... The same applies to sorium harvesters, terraformers, asteroid miners and maintenance vessels.
    1 KB (218 words) - 06:33, 5 April 2016
  • ...hed. Some core components such as [[asteroid mining]] and [[terraforming]] modules are automatically upgraded as the linked technology improves, preventing yo ...e ship it is attached to, also stores a small amount of [[Ship Maintenance|maintenance]] supplies.
    3 KB (496 words) - 19:55, 22 February 2016
  • ...ime. Usually that works out to some hours, although a very large number of modules could shorten this time considerably. However, note the very high MSP cost ...Section adds only 1 to the DC value. Damage Control modules do not extend maintenance life.
    2 KB (364 words) - 19:46, 20 March 2016
  • Fuel Harvester: 10 modules producing 500000 litres per annum This design is classed as a Commercial Vessel for maintenance purposes
    699 bytes (81 words) - 07:47, 13 August 2012
  • * [[C-GU Components]] (Modules for GUs) * [[C-Ship-Maintenance]] (including Damage Control)
    3 KB (353 words) - 23:03, 25 May 2020
  • ...ces and task groups. They need fuel, spare parts and ammunition. They need maintenance and repairs. The crews need a lot of training before they can be expected t ...ire additional expanses, due to increased usage of fuel, ammunition and or maintenance supplies.
    3 KB (476 words) - 18:40, 11 February 2016
  • =Maintenance= ==New Maintenance Rules==
    13 KB (2,076 words) - 10:59, 17 February 2024
  • Asteroid mining modules are very efficient for [[Asteroid_mining|mining asteroids]] as they allow t ...The same applies to sorium harvesters, terraformers, orbital habitats and maintenance vessels.
    1 KB (206 words) - 17:41, 22 March 2016
  • ...d for repairing ships. With this in mind, a military ship still has normal maintenance requirements while in a civilian hangar. ...nance, or combine ships with commercial hangars and ships with maintenance modules to provide a logistics hub.
    7 KB (1,145 words) - 20:13, 14 January 2019
  • ...ree. Some core components such as [[asteroid mining]] and [[terraforming]] modules are automatically upgraded as the linked technology improves, preventing yo Components can be damaged due to [[Ship Maintenance|maintenance]] failure, if insufficient MSP available the affected Component will be des
    3 KB (421 words) - 04:00, 30 March 2016
  • ...e bases (which can be maintained by the space station if it has sufficient maintenance facilities). ==Station Modules==
    9 KB (1,400 words) - 09:59, 14 January 2019
  • ...ir systems were outdated by the time they were launched and you don't have maintenance facilities capable of supporting them. The following approach might work be ...find that your fleets' capabilities are lacking in some respects, add more modules: tankers extend your range, frigates and escorts help to defend your ships,
    2 KB (274 words) - 03:11, 8 April 2016
  • ...d with geological survey sensors, has a deployment clock, similar to their maintenance clock, which is displayed on the fleet window in months If a ship has no life support systems (due to combat damage or maintenance failures), it suffers the following penalties:
    10 KB (1,560 words) - 10:00, 14 January 2019
  • ...C-Ship Modules|ship components]], the Electronic Intelligence and Analysis Modules. These start at strength 5 and follow a similar strength progression to EM The ELINT Modules are 10 HS, require 15 crew and cost 20x their strength (this is subject to
    8 KB (1,203 words) - 14:49, 15 January 2019
  • ...nd units are recruited at a [[Ground Force Training Facility]] and require maintenance. Each unit can be led by an [[Leaders|officer]] to improve its combat effec ==Recruiting, Training and Maintenance==
    17 KB (2,579 words) - 03:15, 8 April 2016
  • Commercial Ships owned by private companies do not require shipyards, fuel, maintenance, crews or precious raw materials. As soon as a commercial design with freig ...ilitary equipment on them, or certain special components like terraforming modules.
    17 KB (2,815 words) - 22:51, 2 January 2016
  • ...added to the total. The same applies to terraformers, orbital habitats and maintenance vessels.'' Ships with [[Sorium Harvester]] Modules, which extract Sorium from gas giants or Super-Jovians and convert it direc
    6 KB (1,010 words) - 03:47, 11 April 2016
  • ...tary module is spared the maintenance costs for the engines and functional modules aboard the commercial vessel.(example 2) This design is classed as a Commercial Vessel for maintenance purposes
    4 KB (651 words) - 03:42, 2 February 2016
  • ...of 20,000 litres/year per module, upgradable via research. Each harvester modules consume 1 ton of Sorium per 2000 liters refined. This conversion rate does .... The same applies to asteroid miiners, terraformers, orbital habitats and maintenance vessels.
    3 KB (442 words) - 00:02, 7 April 2016
  • * '''Survey''' (SURV): Increases the output of geosurvey modules in ground units * '''Production''' (PROD): Increases the output of construction modules in ground units
    16 KB (2,563 words) - 12:18, 16 August 2022
  • ...l and Flag Bridge. However, the officers in charge of their respective C&C modules (with the exception of Executive Officer in charge of Auxiliary Control) wi '''Engineering''' skill decreases the chance of a ship suffering maintenance failures. This chance is affected by the crew bonus and reduced by full per
    16 KB (2,340 words) - 15:54, 7 April 2024
  • ...planets, that falls within this diameter can be mined using Orbital Mining Modules. This does mean that some asteroids will be too large for orbital mining. ...Gate Construction Modules have been replaced with Jump Point Stabilisation Modules and the Build Jump Gate order is now Stabilise Jump Point.
    16 KB (2,410 words) - 17:40, 2 March 2019
  • ...her gravity. You just need to build ships with one or more Asteroid Mining Modules and send them to the asteroid. No further orders are required. They will sl ...away from a base forever. Even with in-flight refueling, their need for [[Maintenance]] constantly increases, until the breakdowns become too numerous to continu
    7 KB (1,238 words) - 06:51, 5 April 2016
  • ...no longer instant and ships cannot without cargo shuttles cannot exchange maintenance supplies in space. A ship can only resupply at a spaceport, a cargo shuttle Maintenance supplies are transferred at the rate of 10 per hour, multiplied by the numb
    42 KB (6,662 words) - 12:34, 15 April 2019
  • ...these fleets do not require government resources such as shipyards, fuel, maintenance, crews, or minerals. Such fleets employ Freighters, Colony Ships, Fuel Harv Colony ships (ships with cryogenic chambers or passenger modules) will automatically pick up colonists from Colonist Sources and transport t
    6 KB (1,055 words) - 17:08, 11 September 2018
  • ...Transfer Point is 10x slower than in a hangar (similar to the penalty for maintenance facilities in VB6 Aurora). please refer to [[C-Ship Modules]]
    20 KB (3,204 words) - 15:14, 15 January 2019
  • ...c transport bay, plus 10 days for any number brigade-sized troop transport modules. This number can be reduced by cargo handling systems (the load time is div ...spares required to repair the most expensive component on the ship. When a maintenance failure occurs, a number of MSP equal to the build cost of the failed compo
    21 KB (3,402 words) - 16:58, 3 April 2016
  • |description= Used for planetary assaults or boarding. Troops in drop modules lose morale over time. |description= Used for planetary assaults or boarding. Troops in cryo drop modules do not lose morale.
    33 KB (3,959 words) - 15:45, 15 December 2019
  • Ground Units have two separate logistics requirements. The first is Maintenance, which applies to all units at all times and has a wealth cost equal to 12. ...I publish the full ground combat rules). However, if units with logistics modules are available, ground units can draw supply to both fight the current comba
    52 KB (8,151 words) - 21:05, 12 August 2022
  • NPRs don't use fuel or maintenance, so I was concerned that NPR fighters would effectively become just small F ...uel Refineries will require 30 Duranium and 90 Boronide (as fuel harvester modules already require Boronide)
    11 KB (1,891 words) - 11:52, 16 February 2016
  • Maintenance failures If a ship has no life support remaining, either due to battle damage or maintenance failures, emergency systems will keep the crew alive for a while but within
    62 KB (10,409 words) - 06:31, 15 August 2014
  • ...added a "Load/Unload Supplies (To Set Level)" order. You specify a reserve maintenance supply level as part of the order. The fleet's supply ships will either unl ...w quarters requirements, I intend to revisit the crew requirements for all modules.
    64 KB (10,767 words) - 03:21, 6 February 2016